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Messages - MrColossal

#3241
sure layabout... way to back up this opinion with one story you heard off the radio

how about you realize that there are millions of people out there and that just because there are maybe 10 stories you've heard where you feel a woman is over stepping the bounds of equal rights there are 100000000 stories where women now have jobs and can read and can get divorces and can vote and etc etc
#3242
Tyco ads las...

Usagi Yojimbo Ultimo...

you can look me in the virtual eyes and tell me thundercats is a good show?

at least dragon ball tried something different, the characters age and die and have children and the children have children

what happened in voltron? a bad guy appeared and then they beat it and then they laughed and the pansexual green person got captured or something.
#3243
heh rose coloured glasses eh?

what about Ghost Busters [not the Real Ghost Busters] and Thundercats and Voltron and Heathcliffe and James Bond Jr. and Denver The Last Dinosaur and Kid Video and Captain N and SilverHawks [UGH]... these cartoons are crap and at least the animation budget for kids cartoons now a days seems to have been lifted a little...

you love these cartoons cause you grew up with them, watch SilverHawks now and you'll see how awkward and retardo it is

and Dragon Ball Z came out many years ago it isn't new
#3244
from the manual:

SetBackgroundFrame (int frame)

Locks the background to frame number FRAME of an animating-background screen. (Values for FRAME are from 0 to 4). This allows you to use the animating backgrounds feature for another purpose - you can have two frames of the background, one for example with a spaceship crashed on it. Then, once the right event has happened, call SetBackgroundFrame in the Player Enters Screen event to set the background before the screen fades in.
Call SetBackgroundFrame(-1) to set the default animating frames.

The frame lock is released when the game changes rooms.

Example:

if (GetGlobalInt(20)==1)
   SetBackgroundFrame(4);

will change the current room?s background frame to 4 if the global integer 20 is 1.


good luck
eric
#3245
as for aligning the dialog choices take a look at:

Text script global variables in the help

specifically:

game.dialog_options_x  Offset into dialog options GUI to compensate for borders  
game.dialog_options_y  Offset into dialog options GUI to compensate for borders  

good luck
#3246
why? He already liberated Ireland... let someone else have the spotlight
#3247
take a look at the game Uplink for some ideas

it's mostly visual and icon based with a little bit of typing

eric
#3248
is he related to Tom Collins?

or how about:

#3249
The Rumpus Room / Re:The MSPaint game
Tue 18/11/2003 18:23:30


be inspired by the following:

"Well, if I knew you were gonna get so mad I wouldn't have bothered!"
#3250


like, the shading is only around the edges and kinda creeps in making everything seem bumped up like a... pillow i guess...

but i don't see that on this sprite at all
#3251
i think we'll end this turgid passion play on squinky's sound plea...
#3252
i don't think something like this is even close to possible with ags yet and setting a handle to scale by could be a suggestion for that thread maybe CJ can add in a corner to choose or an extra function like SetCharacterViewEx()



i hate leaving whole words off of important sentences
#3253
Competitions & Activities / Re:November MAGS
Tue 18/11/2003 05:25:40
everything scotch said, pretend i wrote it and then sign my name under it

it would look something like this

[quote author=scotchMrColossal link=board=9;threadid=9425;start=60#msg119061 date=1069064611]
My game still has a fair way to go, not impossible I'll finish it in time but it'll be close.. if not I'll just finish it off after mags.

love,

eric
[/quote]
#3254
good lord, i was just saying it to offer another point of view. and i did say "just saying..." but whatever
#3255
hehe, nothing is pillow shaded in real life maybe, but if berserkertails wants it like that then it's fine

just saying, just cause some people don't like it doesn't mean it isn't right.
#3256
http://www.agsforums.com/yabb/index.php?board=2;action=display;threadid=9649

is this what you mean?

it's not an answer but it may be the same thing
#3257
...hello mr defensive

i countered your suggestion, so what? i didn't say "shut up boyd you don't know what you're talking about". Are you saying my suggestion is any less valid?

anyway....

here's what i was talking about, probably won't look quite right:

#3258
check out http://user.tninet.se/~vqb114l/ilb/tutorials/col.htm

2ma2 did a tutorial that handles this, or just make sure you have a hard line for your outline
#3259
i just wanna say that she looks a little off balance cause her legs are so straight and her butt comes out and it looks like she's a tad off balance, maybe angling her leg back a little?

and to counter boyd, her lips would do that if you want them to. especially since she's a cartoon she can do anything she wants

but otherwise nice character i like her shoes
#3260
oh man i thought this was gonna be a post about Iraq and how they don't have running water

tho i guess it still kinda is
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