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Messages - MrColossal

#3441
poop, yea my bad, hang on a second..

* MrColossal rummages around

http://www.sylpher.com//kafka/tutorials/palette.htm

this clears it up a little

the top part that is
#3442
* MrColossal bangs his gavel.

I second that motion!
#3443
as far as i remember Chrille i think was working on one many years ago but i think it's all but dead

i am also surprised there aren't more first person adventures mostly cause it's less work and people don't like to animate, hehe
#3445
The Rumpus Room / Re:I LOVE MARK LOVEGROVE
Tue 14/10/2003 07:08:06
at least he didn't stay home and Jack In The Dark
#3446
The Rumpus Room / Re:I LOVE MARK LOVEGROVE
Tue 14/10/2003 07:06:25
did you play with his Gene Machine?
#3447
The Rumpus Room / Re:I LOVE MARK LOVEGROVE
Tue 14/10/2003 07:03:04
was it a Conquest of the Longbow?
#3448
The Rumpus Room / Re:I LOVE MARK LOVEGROVE
Tue 14/10/2003 06:59:50
did you go on Adventures with his Fatman?

was it a Little Big Adventure?
#3449
i had that bug and i think it's the first thing i submitted to CJ to fix?

i think it happens if you go into the gui during a dialogue or something and it stays there even after reloading a saved game
#3450
and DG's posting sock monkey porn....

he's got a huge... banana

and SSH:

that puzzle reminds me of hitchhiker's guide, after you teleport onto the vogon ship you just sit there in blackness [blueness] and you have to keep looking until something happens, then you have to look at it or something like that

eric
#3451
"I'm sure DG won't hold it against me."

if you told him he had a beautiful body he would
#3452
so lemme get this straight?

DG now says that text, graphics and sound are not necessary for an adventure game, so i take it the only thing that is necessary is the story/narrative and how you choose to tell that story/drive that narrative is unnecessary?

so all the arguements you have made about graphics being unneeded because the same can be done with text is in a way added to by saying that text is unneeded cause the same can be done with another medium?

and you'll be apologizing to remixor and igor? hehe
#3453
i skipped quite a lot of the monkey island text and sam and max and dott... there's only so many times you can read a global message on two inventory items not working together

i think the most i've skipped is under a killing moon...

"This arboretum is..."
"This arboretum is..."
"This ar..."
"This ar..."
etc

and vel, i dunno if anyone has told you this before but you can create a downloadable issue that is in html format, just zip it and biff pow, someone can download it and view it like a webpage and maintain the "issue"ness that you want to keep. i can't view the word files cause i don't have an updated version, and any links you have in the pdf version don't work.

and i do believe an html version would be a much smaller file size

eric
#3454
what game do you mean dg? gunbound?

but what you suggest doesn't create the same atmosphere at all it doesn't matter that a puzzle can be done without graphics it matters that the graphical representation is sometimes necessary to do more than just look pretty

i was depending on the people's ability to actually observe their surroundings in 6da instead of relying on the ego to spell everything out for you. in a text adventure it's pretty damned impossible not to spell everything out for you

some people don't notice that the light turns on next door, in a text adventure the words "a light is on nextdoor" would give it away.

and "examine body" would yield what? "her hair is kempt" then what examine hair?

i don't see how you've proven anything except the possibility that one can rewrite some puzzles so that they can exist in a purely textual form, but to say the same for all puzzles everywhere in every game is a little bold wouldn't you say? You're lucky 7th Guest isn't an adventure game... hehe

and don't you think a graphical representation of a character moving through a forest as you follow him to the swordmasters house creates an entire different mood than

"You are in a clearing surrounded by trees, everything looks the same, why do all forests have to be mazes?

Exits are N S E W

You see the storekeeper walk off to the  east."

and it's funny that you read that book cause a lot of what he is saying seems you were repeating and then when i signed off and read last night a lot of what he said i had just read from this topic

it seems you've done a slight course change because now it seems you're trying to entertain the thought that adventure games could be done without graphics when before you were saying adventure games don't need graphics.

and as far as my opinion is concerned, the majority of the narrative advancement in adventure games is done through long dialogues and cutscenes not interactions [unless you mean dialogue/character interaction] the puzzles rarely reflect the actual plot of the game
#3455
sorry sorry... i'll try and do a better one...

#3456
Critics' Lounge / Re:Iron Man
Sun 12/10/2003 07:26:12
try using the light to your advantage, the light will define the form and he looks rounded but the light doesn't help that so much, look at real life rounded objects and how light plays off of them, then also add highlights so the metal appears shiny. Also on the ridges add highlights so that they appear more 3d, here is a rather poor example of what i mean



keep it up, you'll get faster as you go.

also i think darker darks would work well but the most important thing maybe looking at metal and seeing how light reflects and bounces and kepangs off of it

good luck

eric
#3457
General Discussion / Re:21, FINALLY!
Sun 12/10/2003 00:21:38
i meant no ill will to rode

i was a joke and not a jab at him or anyone else who drinks

just putting that out there

now back to my heroin...

my sweet sweet heroin
#3458
i'm sorry dg, i just can't read all of this... i have no desire and i believe a majority of it is repeatative and/or badly argued [not you but the entire thread] so i'm just gonna do this:

i'm reading a book called Trigger Happy by Steven Poole

it's not good so far cause it appears he is trying to talk about video games and also show off his knowledge of other things so he doesn't appear like a video game nerd but an all around cultured guy...

case in point he footnotes donkey kong by saying that women are often put on pedastals in platform games and the male characters are often trying to reach their level, he states that it's an interesting example of plinth ideology and we should read a book by a guy so we can learn of it's definition through cognintive science.. or something

it's like get off my dick

he then goes on to say that the video game industry may engulf the movie industry cause interactive media is the future. then he goes on to try very hard to relate video games to movies and then say that they are not relatable at all. He uses such french words as you have used here in trying to explain video games and how they are not movies.

so if you think you'd like this i'd recommend it to you dg cause it seems to be staggering down the same path as you.

just be carefull he calls Grim Fandango an RPG

ok so i read a bit of it

"You couldn't simply remove elements from graphic adventures and have a text adventure without substantial modification. "

"Not really. Text adventures use the phraser that early Sierra game do. Remove the graphics and you have a text adventure. For the best example of this, look at Softporn's evolution into Leisure Suit Larry"

You wouldn't call this substantial modification? entire scenes had to be created through image and not graphics. in a softporn you walk left usually by typing W and hitting enter. In LSL you walk left by moving the character to the location and off the screen or through a door or whatever. This is substantial modification. Removing the visuals from a movie and you get the script which is still very much readable. You remove the visuals from Full Throttle and you get nothing playable without substantial modification.

in Trigger Happy he uses the example of Resident Evil being the most cinematic like game cause the camera angels are chosen for you and are usually in such a way as to relate the mood of the game to you.

also, if graphics are so unimportant then explain to me how the puzzles in 6da would be done when the majority of them rely on sight. sure you could always "look at hair" and "examine hair" or "examine board" but when you get to the sniper will the game just take over or will it say "the sixth window from the left on the forth buiding, there's a flash in the window." and then "AIM at sixth window from the left on the forth building" and boom he shoots?

hell yes graphics are necessary for many things, just cause adventure games used to be text doesn't mean that they were better when they were. They are completely different experiences and also can't be compared. the same way you can't compare books to movies which i don't see you doing, don't you see any relation between this?

eric

don't answer if you don't want, no worries
#3459
General Discussion / Re:21, FINALLY!
Sat 11/10/2003 04:30:44
"So what do teenagers do for fun in less alcoholic parts of the world?"

hang out, joke around, remember what they did on the weekend, not kill people in car crashes, not vomit every other day, not complain about self induced headaches, save money, not worry their parents, heroin
#3460
put something small like "This is freeware, if you paid for it you've been suckered, please contact blah blah blah" INTO the game, they can always take out a TXT file but i'd like to see them try and delete code from the game itself

that's why i always make sure to edit the question mark text to give full credit to me and to CJ
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