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Messages - MrColossal

#3601
are you using FollowCharacterEx(); ?
#3602
Critics' Lounge / Re:My foist game evah.
Fri 29/08/2003 01:09:43
well, i guess i shouldn't assume then

i apologize

i guess from now on people should mention if they wouldn't mind an edit or if they would rather people just commented textually

BUT the reason i edit people's art is because sometimes there are things that are very hard to explain through text

i don't see what the problem is but it's personal and i respect that

oh bouncing sword handle: in a higher res you may be able to get away with changing the image from frame to frame but i think at this size it just ends up looking liquid and blobby.

if you're working in low colour you may want to find a way to get your colour count down, but if it's hicolour no worries

blah and again another edit: on the new walkcycle you posted there is an opaque white line on his face and on the background. i assume it's from another layer when you compiled it to a gif

i'd also go back in and redo the tail, it hops and skips about. personally i'd delete all but one start over and try and get a good swooping cycle going

eric
#3603
Critics' Lounge / Re:Fold out bed animation
Thu 28/08/2003 23:19:07
hehe i made it in 3d studio max

and you can't kidnap me, chrille already did years ago

i'm in his attic making his games!

SEND HELP!
#3604
well if you aren't good with code i'll try and make this as simplified as i can

maybe someone else has a better idea

let's say you want sackracer1 to move across the screen but trip when he gets to the middle of the screen.

set up in the top of the room script:

int sackracermove;

and then in start the guy moving:

MoveCharacter(sackracer1, 320,100);

he'll move across the screen all the way to the x coordinate 320

so then you should be able to set up in the repeatedly execute:

if ((character[sackracer1].x > 160)&&(sackracermove==0)){    // if he's past the middle of the screen
 sackracermove==1;                                                                   // set sackracermove to 0
 StopMoving(sackracer1);                                                           // stop him from moving
 SetCharacterView(sackracer1, whatever the view is);             // Set his view
 AnimateCharacter(blah blah.);                                                  //animate him
}

what SHOULD happen is that when he passes the center of the screen he will stop moving and animate

if you don't know the && means and, so he has to be passed the center of the screen and sackracermove  has to be set to 0 for this to happen, the reason for this is that he would keep animating over and over again cause he was passed the center of the screen, so we change sackracermove to 1 so that the && clause is now not met.

at least that SHOULD happen, make sense?

question 2: set up another int called i dunno godialogue; and each time you complete a task add a 1 to it.

then in the repeatedly execute do a bit of code that checks that int and if it equals 3 then turn on the dialogue

if (godialogue==3){
SetDialogOption(blah blah blah);
}

and now that dialogue option will be on.if you want it to just turn on once and never again then add in:

if (godialogue==3){
SetDialogOption(blah blah blah);
godialogue=4;
}

now it will only turn on once, understand?

and to run a script in a dialogue paste this into your global script:

 function dialog_request (int xvalue) {
   // your code here
 }

straight out of the manual... let's say you have a run-script 1 in your conversation

add in an if:

function dialog_request (int xvalue) {

if (xvalue==1){
add some code
}

}

and that's it. it will run whatever is in that if and then return to the conversation.

if you want to add more scripts later just create another if and change the xvalue number

make any sense?

eric
#3605
look what i found snooping around in dave's folders:

http://www.davelgil.com/jackie/dave-jackiemean.JPG
#3606
Critics' Lounge / Re:Fold out bed animation
Thu 28/08/2003 20:44:31
the animation looks good and rock on for doing it instead of just open and closed frames that alternate

it is a hard thing to visualize so i made this little example maybe it'll help

#3607
Critics' Lounge / Re:My foist game evah.
Thu 28/08/2003 20:21:37
ahhhh that's what was bugging me, the first frame is his standing frame and that has to go, so i took it out:



then i futzed with his arm a little cause it seems to get fatter and it looks like it grows a bit when it's swinging back. it stretches down. also the gloves he's wearing change in one frame from stopping at his elbow to going over his elbow, so i changed that, it also looks like you redrew the handle of the sword each time so i just copied and pasted it over itself on each frame:



then i just tried something with the ears:

#3608
General Discussion / Re:World Events
Thu 28/08/2003 19:48:51
that's a tad contradictory isn't it 12431

so if everyone was at peace the world would be a horrible place... BUT the iraqis can be at peace even though that apprently pushes the world a little closer to being a terrible place?

yea i'm with you, peace on earth would suck! then who would we irrationally hate and fear and keep our daughters from marrying?

DOWN WITH WORLD PEACE!!!
#3609
"Not with my box of bunnies"

any just about every line that Gary Owens delivers in space quest 4

thanks for playing king's quest 4, as usual, you've been a real pant load
#3610
so i take it you don't want this animation i made??
#3611
Critics' Lounge / Re:My foist game evah.
Thu 28/08/2003 07:51:59
i enjoy the walk cycle indeed

i like his feet they move really well

his arms lock in position for 2 frames and i think that is the first thing you should fix

other then that rock on

eric
#3612


onion skinning, in case scummbuddy's explaination was too Stephen Hawking for you
#3613
General Discussion / Re:World Events
Tue 26/08/2003 21:18:29
and more and more innocent people are being killed in iraq and no one seems to care
#3614
Beginners' Technical Questions / Re:Intro
Tue 26/08/2003 05:05:00
how much of the image is different?

if it's only his fingers typing that moves then make an animated object of the moving fingers and stick them on a static background
#3615
Critics' Lounge / Re:Red Line painting
Tue 26/08/2003 00:55:27
heyo

thanks all

as far as colours go, this is the first time i've done something like this so i was really just playing it by ear, er... eye.

the technique i use feels so simple that i feel like i'm cheating by using it...

loom:

that anatomy edit looks about right. that was the biggest problem i had, since i was really just messing aroun when i started i didn't expect it to get into a real painting, so half way through there was major "crap! i have no idea what the back looks like from this angle or positioning!"

wanderlady: the hair changed so many times during the painting's life. it's supposed to be like this kinda hair but i guess it went a little overboard and metallic.

here's what it used to look like... you wanna talk about unflowing plastic you should seen this crap painted!



i'm not going to edit it tho cause i think it's better just to move on than spend an eternity on one painting.

thank you all for the comments

eric
#3616
Critics' Lounge / Re:First attempt at manga.
Tue 26/08/2003 00:41:22
http://www.polykarbon.com/tutorials/newface/frontview1.htm

mayhaps this will help?

i don't think it's a very good tutorial, more of a series of guidelines to try and remember

eric
#3617
for another example of deaths in games let's turn to Monolith Burger.

If you die in that game you get teleported back before the death and the character has a memory of it. If you get eaten by the large hamsters [or whatever it's been a while] and then try and walk into them again he won't want too cause he died last time.

as far as i know there wasn't a reasoning for this in the story [reanimation pills, or Never-Die Jacket] it was just an aspect of gameplay.

eric
#3618
there doesn't need to be, that was copy and pasted right outta my game

but i guess one wouldn't hurt
#3619
hehe i didn't call him gay "YOU FAG! HITMAN'S A FA--SPOOT!" ragdoll physics down the stairs

i just thought it was interesting how detested he was when that prostitute kissed him. i mean sure she's a prostitute and i wouldn't want one of them kissing me without at least some bactine but he got the hibbley jibblies over it.

not saying that a gay person would freak out if a women kissed them, but in a game where they made it a point to show his emotion towards her it just struck me as odd.

and GG, see i was arguing with you more than against it just didn't come out well. That the sexuality of a character doesn't matter at all unless puzzles or plot or character developement.

now you're saying "but that's everything!" but i think this goes against your saying "everybody is straight until proven otherwise." not once did i wonder if the police quest character was straight or gay nor did i care. The same with Malcom from Kyrandia 3. The same with Laverne or Hoagie or Bernard. Maybe it's just me but if the game doesn't give me a reason to think about the sexuality of the character then there's no reason for me to question it.

as far as grand theft auto 3 is concerned. from what i've played i could care less about the story as a whole. the plot doesn't interest me and as you say there is a love interest i can just imagine how much that won't interest me. maybe it's bad writting or the fact that they felt they didn't have the correct platform with which to add tons of story that you don't feel connected with the character.

for more examples let's look at movies, i felt for hedwig, i felt for Brandon Teena from Boy's Don't Cry, i felt for a large majority of characters from gay to straight to anthropomorphic bunnies. it's not my sexuality that would stop me from feeling for a character or, to steal from Scott McCloud, suturing into them, it would be bad writting.

and ghormak... he gets all grossed out from kissing a women but developes a friendship with a priest... and he's NOT gay?  c'mooooon!... c'mooon!!

hopefully making more sense,
eric

oh yea, i don't think people are thinking hard enough about movies where there just "happens to be a black character" Pelican Brief, saw that the other day, Denzel Washington AND a Julia Roberts, a woman, are the main characters. Seven, there's a black guy. Night of the Living Dead of all movies starred a black man AND a woman and it came out back in the crazy days! Boondock Saints, sure. And Willem is a main character and his journey is more important than his sexuality. Even terrible movies like Fifth Element had a black president who was also a terrible actor. Predator 2, Lethal Weapon, list goes on.
#3620
disabling save and load, like Maniac Mansion. There was another game, Guilty maybe? where you couldn't save at some point, probably cause there was some timer ticking down in the game that would mess up if saved and restored.

but what really comes to mind is Kyrandia 3. if you get captured by police they send you to jail. There are 4 I think difficulties of jail and each has a puzzle in it. The one I remember is loading rocks onto a minecart. you can either do it. load like 50 rocks one at a time onto this mine cart and get out of jail or solve a puzzle that does it for you.

now that version of jail is disabled and a harder one is enabled ultimately leading you to the next part of the game on the isle of the dogs [i believe, been a while]

i thought it was cute but thinking back on it now, the whole "being chased by police" thing was random and pretty sloppy. But you could also outwit the police while they were chasing after you, put a log on the ground and he'll trip on it. however next time he won't fall for the log [HAH!] and he'll throw a net on you, but you have scissors in your inventory so you cut your way out.

eric
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