bah i guess i'll add a header, i'm not trying to be mean or nasty to you cap'n, i hope you don't read this as me picking a fight or writting angry
i don't know how fair that is mostly but it's an opinion
how about the idea that some people don't want to innovate, i'm making an adventure game that involves a story, a character, jokes, puzzles, and music. that's what i want. i don't want to push the envelope and neither do a lot of people
and there's nothing wrong with that.
now let's see what ags games have been truly inovative with the adventure game form...
i can't think of any really.
now what commercial adventure games really tried hard to break the mold?
i don't know that answer either. it's all just a series of little innovations in small areas, grim fandango didn't push any boundaries, it just went over to 3d and changed up the way we interact with the game [no gui that is] everything else was standard adventuring
under a killing moon and it's sequels did interesting things, like actors, full motion video, a 3d world, 45 million cds to swap, but it's innovation was still pretty small and the rest stayed well in the realm of adventure games that we knew
and for you to say that 3d holds nothing for adventure games is crazy, one of the best things that never happened in under a killing moon was my brother and i were playing and we were in an office complex, we looked at every desk in every cubicle for a clue but saw nothing, then we ducked and looked up and under every desk but still nothing
THAT was amazing, not the fact that nothing was there but imagine, actually having to duck and move your character around a 3d space in order to find clues. instead of moving the look icon to the desk and the character finding it on his own.
climbing a trellis on the side of a building not to shoot some thugs or tigers, but to get a frisbee someone threw up on the roof. navigating the shingles or balancing on a board.
i have 2 game ideas that utilize 3d, one for the purposes i explained above and another for stylistic reasons, i'd explain them but i'm very protective. if you feel that pushing adventure games forward is necessary, maybe limiting them to 2d isn't a good idea
and also the whole "no must play games lately" is rude to the great games that have come out. but it's your opinion, Just Another Point and Click Adventure Game was great and i loved all the games that creed malay and dezil quixiixixoatal [my last name is feurstein, you'd think i'd be more sensitive to hard to pronounce names]
rode quest 2 was also really fun, keptosh was quite interesting and had a very nice feel to it, and of course... revenants is combining rpgishness, survival horror and adventure games [although not out yet]
i have more but it sounds like i'm yelling at you so i'll stop
eric
i don't know how fair that is mostly but it's an opinion
how about the idea that some people don't want to innovate, i'm making an adventure game that involves a story, a character, jokes, puzzles, and music. that's what i want. i don't want to push the envelope and neither do a lot of people
and there's nothing wrong with that.
now let's see what ags games have been truly inovative with the adventure game form...
i can't think of any really.
now what commercial adventure games really tried hard to break the mold?
i don't know that answer either. it's all just a series of little innovations in small areas, grim fandango didn't push any boundaries, it just went over to 3d and changed up the way we interact with the game [no gui that is] everything else was standard adventuring
under a killing moon and it's sequels did interesting things, like actors, full motion video, a 3d world, 45 million cds to swap, but it's innovation was still pretty small and the rest stayed well in the realm of adventure games that we knew
and for you to say that 3d holds nothing for adventure games is crazy, one of the best things that never happened in under a killing moon was my brother and i were playing and we were in an office complex, we looked at every desk in every cubicle for a clue but saw nothing, then we ducked and looked up and under every desk but still nothing
THAT was amazing, not the fact that nothing was there but imagine, actually having to duck and move your character around a 3d space in order to find clues. instead of moving the look icon to the desk and the character finding it on his own.
climbing a trellis on the side of a building not to shoot some thugs or tigers, but to get a frisbee someone threw up on the roof. navigating the shingles or balancing on a board.
i have 2 game ideas that utilize 3d, one for the purposes i explained above and another for stylistic reasons, i'd explain them but i'm very protective. if you feel that pushing adventure games forward is necessary, maybe limiting them to 2d isn't a good idea
and also the whole "no must play games lately" is rude to the great games that have come out. but it's your opinion, Just Another Point and Click Adventure Game was great and i loved all the games that creed malay and dezil quixiixixoatal [my last name is feurstein, you'd think i'd be more sensitive to hard to pronounce names]
rode quest 2 was also really fun, keptosh was quite interesting and had a very nice feel to it, and of course... revenants is combining rpgishness, survival horror and adventure games [although not out yet]
i have more but it sounds like i'm yelling at you so i'll stop
eric