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Messages - MrColossal

#3801
bah i guess i'll add a header, i'm not trying to be mean or nasty to you cap'n, i hope you don't read this as me picking a fight or writting angry


i don't know how fair that is mostly but it's an opinion

how about the idea that some people don't want to innovate, i'm making an adventure game that involves a story, a character, jokes, puzzles, and music. that's what i want. i don't want to push the envelope and neither do a lot of people

and there's nothing wrong with that.

now let's see what ags games have been truly inovative with the adventure game form...

i can't think of any really.

now what commercial adventure games really tried hard to break the mold?

i don't know that answer either. it's all just a series of little innovations in small areas, grim fandango didn't push any boundaries, it just went over to 3d and changed up the way we interact with the game [no gui that is] everything else was standard adventuring

under a killing moon and it's sequels did interesting things, like actors, full motion video, a 3d world, 45 million cds to swap, but it's innovation was still pretty small and the rest stayed well in the realm of adventure games that we knew

and for you to say that 3d holds nothing for adventure games is crazy, one of the best things that never happened in under a killing moon was my brother and i were playing and we were in an office complex, we looked at every desk in every cubicle for a clue but saw nothing, then we ducked and looked up and under every desk but still nothing

THAT was amazing, not the fact that nothing was there but imagine, actually having to duck and move your character around a 3d space in order to find clues. instead of moving the look icon to the desk and the character finding it on his own.

climbing a trellis on the side of a building not to shoot some thugs or tigers, but to get a frisbee someone threw up on the roof. navigating the shingles or balancing on a board.

i have 2 game ideas that utilize 3d, one for the purposes i explained above and another for stylistic reasons, i'd explain them but i'm very protective. if you feel that pushing adventure games forward is necessary, maybe limiting them to 2d isn't a good idea

and also the whole "no must play games lately" is rude to the great games that have come out. but it's your opinion, Just Another Point and Click Adventure Game was great and i loved all the games that creed malay and dezil quixiixixoatal [my last name is feurstein, you'd think i'd be more sensitive to hard to pronounce names]

rode quest 2 was also really fun, keptosh was quite interesting and had a very nice feel to it, and of course... revenants is combining rpgishness, survival horror and adventure games [although not out yet]

i have more but it sounds like i'm yelling at you so i'll stop

eric
#3802
the 3rd one is a suggestion i've been meaning to........uh......... suggest

and i've been trying to think of a way to improve dialog creation cause i hate it
#3803
it really dependson the game and my desire to play the game anyway

i mean if i'm browsing through underdogs and come across a game that looks cool and then i download it and the controls are new/different/hard to understand i'll prolly give up on it

if i'm downloading a game from someone from ags and i can appreciate the work that went into it and the controls take time to learn, then i'll stick around as long as the game holds my attention

now seeing that you've started posting in full force and are asking many hardcore questions in tech i can see that you're trying to blow my mind with ags and it's gonna be interesting

to further quell your fears one need only look here http://www.capcom.com/SB/

this game was coming out and look at that controller, you NEED that to play the game, no one  thought it would really sell, they thought niche market and that's it. it's been flying off the shelves and as you can see by the text on the page that they have repeatedly run out of inventory on them. i guess the moral is, you can never be too sure what people are going to like and dislike, i guess the only thing you can do is throw it out there and hope they like it

on your other point

this may be dumb to say but i think innovation was easier in the earlier days of gaming and now adays it's such an industry that feeds off of money that it's almost impossible to make a game unless you can liken it to something

animal crossing is like The Sims only blah blah blah, The Sims is like SimCity only blah blah blah, Sim City is like Populus only blah blah blah and then we hit populus, an older game that was wildly popular that people can relate to. "that game was popular so making a game that is like that will be popular"

i guess innovation nowadays comes in small doses tucked into old ideas.

eric
#3804
Critics' Lounge / Re:Help me with my alien..
Mon 09/06/2003 10:55:43
hey i tried a few edits



on this one all i did was switch the feet up a little so that his feet fall nicer i think and his knee has a little more bend to it when it's coming back around



on this one i straightened his legs while he's standing on it and kinda have it swing out and around a little when it's in the air, also tried to mess with his head bobbing because i think it's off at the moment.

his head should bob down when he touches the ground with his whole foot i think. instead you have it on his heel, don't you? he's exerting all his force when the foot is down, he's catching himself so that is when his body goes down

and if you can give the impression that he has more weight to him, that when the foot comes down he's really hitting hard then that would offset his upper torso movement a bit i think, help balance it out. cause his upper body is really throwing it's weight around but his legs are just kinda casually sliding along the groun

what i tried to do was get his leg up a little more and give his knee a bend but it was hard to do with such small res and editing a gif

anyway, help at all?

DOH! just realized 2 things, one you had a stray pixel under each hand in one frame and two, maybe having him walk like a human may help? his arms are moving with his legs and not against, this isn't necessary but i'm testing it anyway:



hmmm his upper body still moves faster than his feet. maybe one more body turn frame over existing feet?

eric
#3805
well you can save it as an AI file for illustrator and photoshop can open those or open it in illustrator and maybe you can have more control

i don't know what version of flash you're using anyways but 5 does it fine

you're prolly gonna have to export them large tho, cause the tests i just did now were kinda wonky and exported at 96.6 dpi but then again i didn't really play around

my criticism on the art is just this: more contrast between the shades or no shading at all

i can barely see the shading you put on his boots in the last image, the sex bot is much better but i think that's the biggest flaw so far

but also ya know rock awesome wonderyays
#3806
well if we go by most downloaded game on the AGS webpage then....

carry the two....

why! that's my game! 6 Day Assassin!

WHAY HAY!
#3807
so... happy

thank you very much CJ
#3808
screws you TEH DG!! do you know how long it took to turn dave gilbert into davey darko?

FAH!
#3809
why do you have to do all that business with the swapping characters? if you switch characters the character you just were doesn't disappear, and if i read you right you're just gonna pause the game anyway so why not just switch to the invisible character who can be anywhere on the screen and display that inventory

i've never mucked about with multiple characters but if you switch characters is that just like going to a new room? if an animation runs everytime you entire a room and you switch characters will that animation run?

eric
#3810
cap'n there should be a file called LUCASART.GUI in your main ags folder?

import that?

i always forget the code for scolling inventory also so i just open LUCASART.GUI in notepad and look at the bottom of the file, it has the script in there

eric
#3811
uploading and PMing you
#3812
well, size as in bytes, they are both about 2.5 megabytes and one is just gonna get bigger.

if i were to send them to you i have them zipped now and they're about 1 meg

i can upload them to sylpher.com if you want to grab them anytime?

eric
#3813
Critics' Lounge / Re:Who likes Manga....
Sat 07/06/2003 03:54:45
synthetique, there was no reason for that

merciless, just forget it and move on, post some original art and everyone will forget

eric
#3814
well i guess the best thing you can do is get a bunch of backgrounds from sam and max and then just study them, see what you like about them

i looked at the picture you posted in the other thread and it's good, what you want is style now not technique. you know how to work photoshop or whatever you use it seems, just study the backgrounds and i think you'll be able to figure it out

eric
#3815
that would be a lot of work...

poop, this is stinky

and erica the script is just RunAGSGame("ac2game.ags",0,0);

and then it stops on

DisplaySpeech(EGO, "Look at them...");

and if i remove that line it gets locked up on the next bit of speech

i'll try a test game now

ok so i did a test game with roger and no animations and it worked fine

then i tried something different in my game and it appears to not want to run any animations so i guess it freezes on the talk animation

maybe someone else can test it?

ooook, so i had scid test something for me, he made 2 games both with displayspeech and talk animations, then used runagsgame and it worked, i did the same, with two new games, and it worked.

so i'm completely stumped totally 100%... i even had the game point to it's self and it played no animation

eric
#3816
*gang sign to C*

haven't seen you around the hood in a whiz-ile... you keepin' it real? you keepin' it fresh?

cause if it ain't fresh then I gots these tupperware containers, they be real dope and I get a commission... help a nigga out!

rock on C

E dog
#3817
hello

my name is eric and i have a problem

so i used runagsgame and i compiled both games with the new ags and when i run it and it goes to the new ags game whenever there is displayspeech it stops

it doesn't freeze cause the music still plays and alt x still works but the talk animation doesn't play either

odd

if i hit alt x it tells me that it was stopped on the line for displayspeech

if i play the game i'm running as a seperate game, it runs fine

that's about it

any ideas?

eric
#3818
hmm i wonder if this is the same problem i have

is it on ANY game or just games with AVI movies in them?

cause with me any game with AVI freezes and won't respond to cntrl alt delete
#3819
aushor you can watch the demo linked on the first page to see what the comments are all about

andail: silly man, of course this game is getting done, you can complete all of the puzzles in part 1, now on to part 2 and 3

woop woop!

i'd show you some more art but i don't want too

eric
#3820
General Discussion / Re:DICKBOY IS CUMMING
Tue 03/06/2003 06:22:34
hehe the 999 bytes thing happened on accident but it was awesome

i was hoping someone would notice
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