Babar, the suggestions you offered about the door are quite different from being able to use some sharp edged inventory items for the same puzzle.
So I'm curious, where does the love for nonlinearity come from? Or is it a love for the potential or the idea of nonlinearity?
"In fact, I like nonlinearity in the sense of "Hey, why don't I forget the door, and go find the lost Helmet of Evel Knieval instead?" as well."
This line confuses me too, can you be more specific? Also offer an example of where you can do this in previous games?
The reason for all these questions is because I am not sold on the idea of nonlinearity in traditional point and click adventure games and want to be persuaded!
So I'm curious, where does the love for nonlinearity come from? Or is it a love for the potential or the idea of nonlinearity?
"In fact, I like nonlinearity in the sense of "Hey, why don't I forget the door, and go find the lost Helmet of Evel Knieval instead?" as well."
This line confuses me too, can you be more specific? Also offer an example of where you can do this in previous games?
The reason for all these questions is because I am not sold on the idea of nonlinearity in traditional point and click adventure games and want to be persuaded!