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Messages - MrColossal

#421
Quote from: Nightfable on Sat 29/09/2007 16:16:53
What I realize is that most of my drawings would make great epic games (like the centaur one) but wouldn't really work in a short game and would be hard to work around.

I can't agree with this. I don't see how a drawing style would negate certain game lengths.

As for your drawings, they are nice if maybe a little over designed for my tastes. The newest drawing is quite nice and I think a one room game with a girl "trapped" in her room is a perfect chance to get used to AGS and game creation.
#422
General Discussion / Re: making animations
Sat 29/09/2007 17:31:25
Thanks! That is the only one I've made so far. I have a couple other ideas but I'm working on my AGS game now and don't want to side track!
#423
Alright everyone, calm down. Anarcho has not gone into any detail of his global warming philosophy so how can you possibly make assumptions like that Brad. If you're going to rant about something like this at least provide sources for people to debate the points on, please.
#424
"The reason why some the images are a little hard to figure out is because I've scaled down the image to fit the forum."

But it'll be even smaller on a CD cover?

I don't really have an opinion on the art. It's a mishmash of things that you probably had a reason to include but I can't really extract it from the image.

However, I want the shirt that guy is wearing. I love the penis monster.

If I had to pick the best imagery out of this cover I'd say the central "slave" boy, the penis monster [he'd make a nice icon for the band] and the eagle with the sphere connected by a tube to it's head. I like that last image a lot.

Other than that the design is really haphazard. Things are just stuck in places. It looks like you made something and then looked for a place to stick it and then just crammed it in there. I am of the opinion that chaotic art could still use a bit of planning and composition.
#425
General Discussion / Re: making animations
Thu 27/09/2007 15:11:16
Disney drew everything one frame at a time and using a combination of in camera tricks they were able to make effects like opacity and glows and things.

Pixar uses Renderman: https://renderman.pixar.com/

They built that themselves from what I'm told.

For my short I used promotion, photoshop and flash. Others use 3dmax, maya, blender, and any of the other 3d staple programs along with traditional 2d or digital 2d art techniques.

It all depends on what you want!
#426
To reiterate many other posts, the best way to have AGS legal on your PC is to download it, unzip it and run it.

Totally legal, you have nothing to worry about, enjoy and have fun.
#427
General Discussion / Re: Role Play Into Game?
Mon 24/09/2007 19:28:34
How about you elaborate instead of just being blunt?
#428
U callin m3 GAY?!
#429
Don't you want to "deprogram" yourself of the "normal human instinct" to want to retaliate? Not starting a fight, just asking. I try to do this all the time personally. When there is something that humans seem to do as some sort of defense mechanism that goes against logic or how I want to actually behave I like to deconstruct it and see if it fits with the Eric I desire to be.

Kneejerk lashing out at something is what I've tried to repress because it usually never ends up good.

Personally.
#430
Please, from now on, post your videos in this thread:

http://www.adventuregamestudio.co.uk/yabb/index.php?topic=30502

Thanks.

I remember back in the day watched Blahbalicious and thinking "Is this really the pinnacle of humor? Why does everyone love this so much?" so I wrote my own scripts but never got a chance to make them because I knew no one to play Coop with and make the movies... ah well!
#431
He didn't "just" pee on her, however.

The man has been arrested and will face the consequences of his actions. Thankfully he was caught. He does not deserve to be raped in the public square. That is my opinion and the popular opinion of most countries. Hooray!
#432
Still, you could just ask the one question and take the inverse of "what makes a game good" and apply that to "what makes a game bad" so everyone wins!
#433
Quote from: Blueskirt on Thu 20/09/2007 13:59:42
Would you mind to define "blow beyond all belief"? I asked its meaning to 3 different persons and they each told me a different answer.

Suck terribly. Be really bad.

Not "blow your mind" as some people seem to think.
#434
alright, calm down. No one is attacking you personally, people are talking about their experience with a company. It's ok. Let's keep the thread on track? Please?
#435
Critics' Lounge / Re: First person BG
Mon 17/09/2007 20:50:32
The desk is constructed of wood but it doesn't look so. It looks like someone painted wood on there.

You have 3d so it. The wood has these supports on the texture but no geometry to back it up. The wooden doors on the cabinet have handles that look to be geometry but the wooden bits on the bottom aren't modeled.

Now you shouldn't model every single board but give your model some depth.
#436
Do you get a discount at the school store?

First place I'd look.
#437
I depart here. There are audiences on the internet for tons of things and if you want to track the lines of all internet activity from every country, then bringing up the fact that hypocrisy is rearing it's head becomes redundant because it's always there. Also, Hooters Airlines has suspended all service. Lunch Time!
#438
And I'm trying to point out that an entire country of people don't all vote on what a private business does with it's money.
#439
Radiant, hypocrisy amongst unrelated people sure. The porn industry also has nothing to do with the opinion of an airline or how an airline decides to react to customer complaints, I don't follow you.
#440
Quote from: Radiant on Fri 14/09/2007 08:30:15
Hypocrisy shows its ugly head.

It's not hypocrisy. You say one company wanted to do Hooter's girls as stewardesses and another company years later has 2 people removed from a plane for arbitrary dress code violations.

If it was the SAME company than sure, hypocrisy, but it isn't so it isn't.
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