Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - MrColossal

#781
Do you think it's a worthy idea to continue on? It's your game you'll have to work on for a month, not us. If you think it will be fun to make then make it.
#782
If you post images in jpeg because you're afraid people will steal the the images then that's really not necessary.

On the image, the jpegness of it all ruins the image for me to crit but I think the couch looks bad in relation to the pixel art. The couch looks like you ripped it out of The Sims and stuck it in. The carpet texture flattens out the image because there's no perspective on it and barely any light reacting with it.

But as I say, I can't really tell what's going on because of the jpegness of it all.
#783
General Discussion / Re: The nintendo Wii
Wed 15/11/2006 16:51:13
Woop, my order is confirmed, hopefully it'll come before thanksgiving and I can do something with my family that doesn't involve sitting in a stony silence wishing the memories would die like the hobo hidden in the basement.
#784
Sorry, this style of forum game is kinda discouraged around here because it just encourages a mass of random postings.

I encourage you to check out the MsPaint game in the competitions and activities forum.
#785
We aren't Adventure-Treff so I'm confused.

Also if I look at your post history it looks like there are people trying really hard to help you understand scripting on these forums.
#786
Who said not to make the game? Make the game and have fun. That's what this is about. Enjoy youself and have fun.
#787
Don't try and insult people because they didn't find the links entertaining.

Also, because someone finds something un-entertaining and/or poorly done doesn't mean that they have to be able to do better to have this opinon.
#788
General Discussion / Re: Vote Americans, Vote!
Fri 10/11/2006 15:27:17
SSH, they'd start debating HOW black the candidates are. Like people did with Tiger Woods.
#789
And you promised you'd never tell about the most recent mistake... IT WAS A MISTAKE... a wonderful mistake
#790
Quote from: ManicMatt on Thu 09/11/2006 16:44:31
Yeah thanks for that, insightful.Ã,  :)

I on the other hand, won't play the game ever again, as it lacks the things I like in adventure games.. shall I go into that? Nah off topic, right?

F..Fun? Is it lacking fun? I bet it's fun... Yea it's gotta be fun...

...

Anyway, I love seeing all this art even if I don't really like the game or the art direction... I also love this sentence:

"Toshi Olema melts to death as a result of being struck by acid drops."
#791
Can you elaborate for those who haven't played? In spoiler tags if need be.
#792
by being left in the womb for 16 months, matt!
#793
May I make a suggestion? How about listing parts of adventure games that innovate. It seems that's what you did anyway but I think it's easier to find innovative pieces in games rather than whole games that innovate.

Demons Tomb: A text adventure I bought for a dollar. The first part of the game has you trapped in a tomb with a fire raging. You have a few moves to protect as many relics as you can and then find some way of guiding someone to where you hid the relics. The second part of the game [that I never quite got into after that smash opening] was about your son [I believe] and he comes across the tomb not knowing it's where someone died. The played and replayed the opening to this game so many times.
#794
I see your point now Matt, and I totally agree. The best part in a 3d adventure game never happened for me. You could crouch and look up and down in Under a Killing Moon but I never had to look UNDER anything. I never HAD to crouch. My brother and I looked under every desk in an office building looking for a key in that game thinking it might be under a desk or taped up under the desk. I think you just broke the door or something.

One doesn't always have to use 3d to its fullest in order to justify 3d but man, in a genre about exploration, make me explore more than waving a magnifying glass over the screen. Also Penumbra is the game you mean, it had neat ideas but mostly in interaction with environment. I didn't care for the puzzles [and deleted it before finishing it] but I agree, "physically" opening a door feels good. Physics based gameplay should really revitalize adventure gaming.

I played the PC version of Deus Ex but the graphics didn't turn me off. The gameplay did. It just felt mediocre like a FPS Creator game, just my opinion. Also, saving the world stories are hard to get into for me.

I actually think the major puzzles of Hitman are learning what the world does and then navigating the world in a variety of ways. Sure you have to kill someone at the end but getting to that end is a multipathed wonderland! [some of the missions, at least!]
#795
I believe you misunderstood Helm's point in that quote, Progz. I don't think it's fair to quote and comment on something and then call for no more discussion on that.

"Well hey! Shoot 'em ups evolved into FPS, and the gameplay difference was a huge improvement!"

By shoot-em-ups do you mean like top down shooters? I don't know if I can compare the two.

"But clickers didn't improve in 3D, they mostly got worse."

Did point and click improve in 2d over the years? It's all so subjective to the type of game to. Some people feel graphics killed adventure games, some people feel verb lists killed adventure games, some people feel verb coins killed adventure games, some people feel Lucasarts killed adventure games, some people feel adventure games committed suicide.

"Deus Ex."

I tried Deus Ex 3 times... The third time I got pretty far but I just couldn't care. Everything felt so clunky. Shooting felt like no other FPS [not in a good way], sneaking felt clunky and the AI, I didn't understand what it was doing most times. Personally I want Hitman without the main focus being killing. There is a lot of puzzle solving in some missions of the various Hitman games and usually all of them have to do with the staple of adventure gaming: Getting past a locked door.
#796
It is 100% ok. Enjoy!
#797
I wasn't meaning to be confrontational about that Matt, sorry if I came off that way.
#798
Move on to something else? We're on a forum devoted to adventure games, what do you want Helm to talk about?

I don't know why people get all defensive over what Helm says since I know of at least 5 people that completely agree with 90% of what he says about adventure games. I'm one of them.

A discussion over what are the good things and bad things about adventure games isn't whining and it's kind of depressing to read someone dismiss arguements because it takes the games and casts a critical eye on them.

also, to reply to manicmatt even though he asked Helm: There is no game I've ever played that I can't pick faults with. In my opinion, becoming a better game designer means picking apart every game you've ever loved or hated and finding out why.
#799
I asked a question to eventually lead to a discussion, but nevermind, you just want to insult. That's fine, not interested.
#800
um... What?
SMF spam blocked by CleanTalk