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Messages - Mr_Threepwood

#61
General Discussion / AGS games on windows ME
Sat 28/08/2004 01:59:45
Hi, i have 2 computers (one at each parents house), and on this one I have windows ME.Ã,  I was wondering why ags games run so poorly on my computer, its 1ghz and 312 ram so why can i not play 7 days a sceptic, 5 days a stranger, etc on this computer?Ã,  When i try to run the game it pauses every 3 seconds and continues doing this.Ã,  Is this normal for everyone with windows me or is my computer just weird?

edit    Ive figured out the source of the problem, it is the sound, every time it trys to play a sound ti freezes up, when i turned sound off it worked normal, why would sound freeze it?
#62
General Discussion / Free memory tester
Thu 22/07/2004 15:13:03
Hi I keep getting an error in warcraft 3 that says the memory can't be read, ive found the solutions and one of them is to test your computer memory.  The problem now is how do I do this?  Does anyone know of a free memory tester that works well?  All ive been able to find are these mem tester machines that cost thousands, i just want a free program.

BTW when it says memory cant be read is it more likely the comptuer memory or the video card memory?
#63
I recently had a power surge.  My internet didnt work for like 10 mins until i unpluged and pluged it back in.  Is there any chance that damage was dont to my computer?  I have a power surgge compliant powerbar which my comp is plugged in to, and a good power supply is in my computer, if so how can i tell what happened.
#64
When I made my character I left 2 pixels on either side of the character in the save file.  Ive added them into my game but now I am wondering if I should not have left any extra pixels.  Will that cause weird things to happed, such as him triggering an event when it doesnt look like hes really on it?  Or does ags nullify the white surrounding when you import a character?
#65
General Discussion / Re: Commercial games?
Thu 15/07/2004 23:58:41
Bah, i keep getting bamboozeled and made out as some new ags fps player that  buys games solely based on their graphics.  By crappy graphics I did not mean that they look poor, most old style backgrounds and such were amazing and creative since makers were limited to a certain amount of pixels so they made them look great.  I am NOT a graphics whore, Graphics come 3rd to me when I think about games, first is storyline, second is replay value.  This whole conversation has become a pointless match of trying to crop apart my sentences and give them new meaning.  Im just gonna bail on it and leave it like this.
#66
General Discussion / Re: Commercial games?
Thu 15/07/2004 06:43:25
Losttraveler you misunderstood me, I have nothing against old games I love them more then almost all newer games (excepting final fantasy 7 but thats old to).  The first time around those games were amazing.  Don't think that I am anti old stlyed games either, ive played a bunch of them such as 5 days a stranger and it was amazing.  I guess just since about 1998 or so ive gotten more particular about what games ill buy, I only buy games with a lot of replay value, which unfortuanitly adventure games dont have.  Im not talking about playing them a bunch of times over, im talking about being able to solely play that game for months and have it not get boring, such as war3 and half life 2.  I gues the reason I would buy anything that lucasarts made is probably because i grew up on all those games and they were amazing, even though they were crappy graphics at the time I didnt care the story was what counted, and the exploration.

Ill probably break off my loyalty to lucasarts soon if they make monkey island 5 like they did 4, which in my opinion was a piece of crap that defiled the previous games.

Still I honestly cant why anyone would buy a commercial game unless they bought it so that they could see the neat things that the person made and try to incorporate them into their game.  Currently I am making a game which has a story basis of warcraft 3 but i wont go into it since it may or may not ever get finished.

So dont think I have anyhting against ags or classic adventure games, they are both amazing.  I just cant see why someone would sell an oldstlye game nowdays, because to me it just seems like it limits your game from being spread around and enjoyed, and becoming a well known game, which would be my goal if I was anywhere near to as good as some of you ags programmers.  A great example of this is 5 days a stranger, if i ask around there are a bunch of people that will know of the game and compliment it, whereas these commercial games cant go very far because of their price, which seems ridiculous to most people in this day and age.

Once again dont think I have anything against old stlye games, they were the best with the exception of ff7.
#67
General Discussion / Re: Commercial games?
Thu 15/07/2004 02:42:01
Dont get me wrong, I love adcenture games a lot.  Im just saying that to me at least it doesnt make any sense to purchase a game.  How much profit are creators actually making off selling an adventure game.  I love the graphics and everything but still i cant justify spending cash on an ags style game, unless lucasarts made it...  It may just be me because im a cheapass and dont like spending cash on games, but I think id rather put my cash towards a game such as half life 2.  Again do not get me wrong, I am not a graphics whore or anything, hell I think that monkey island 2's graphics are way more cooler then most new games, just because of the sense of adventure and freedom they give off.  It'd be neat to get some stats tho on how much money developers of ags games make.  On the other hand maybe im being biased, because if lucasarts decided "hey instead of making a stupid 3d style adventure game, lets make a pack of a few classic style games" I'd definitly buy it.
#68
General Discussion / Commercial games?
Thu 15/07/2004 01:56:59
Does anyone actually make commercial games and sell them?  If so who is buying these things?  I love adventure games with a passion but I cant justify spending money on a game based on 1992 technology, no matter how good it is.
#69
Hotspot whats ur processor it must be an older one to run that cool.  I got a p4 3.2 ghz and when i push the limits as far as possible i can get it to reach 45-46 degrees celcius, just sittin around its at about 38.  By pushin the limits i mean jacking the res up to 1600 in a video game and turning all options on high and letting it run in a game for a while.  My monitor is 8 years old now, and it could be that.  I looked through the glass casing on my comp and nothing is obviously burnt but an unknown burning bugs me.
#70
I recently got a new custom made computer and if i run it for a long time i will notice a burning smell that lasts for about 5 mins then goes away.Ã,  Is this normal for new computers (its about 2 weeks use now)?Ã,  Ã, It has tons of fans in it and the cpu temperature never exceeds 43 degrees celcius.

My monitor is old and crappy, and im makking it run high res games.  I felt the monitor when i smelled the burning and it was VERY hot, could it have beeen the monitor or more likely the comp?
#71
I solved the problem, here was my answer
Code: ags
// room script file

#sectionstart region1_aÃ,  // DO NOT EDIT OR REMOVE THIS LINE
function region1_a() {
Ã,  // script for region1: Player walks onto region
Ã,  SetWalkBehindBase (2,0);//disable the baseline so that characters walks in front of bars
}
#sectionend region1_aÃ,  // DO NOT EDIT OR REMOVE THIS LINE

#sectionstart region1_bÃ,  // DO NOT EDIT OR REMOVE THIS LINE
function region1_b() {
Ã,  // script for region1: Player walks off region
Ã,  Ã,  SetWalkBehindBase (2,123);// sets it back to normal
}
#sectionend region1_bÃ,  // DO NOT EDIT OR REMOVE THIS LINE
 


so when they enter the region is makes a new walkbehind baseline so it looks like the character is in front of the bars.

Now heres a weird thing that happened, when i was making the regions first i screwed up and put an outline but no fill so it didnt work, then i filled it with the colour for a different region, and it worked for somereason even though the code was for the blue region #1, but the fill of the region was in green #2.Ã,  Why did this work? why didnt it not work until i filled it with region #1 colour and not region #2?

Edit-  I tried what i explain above again and it did not work, it seems that it was a 1 time deal, I probly just messed something up.
#72
he does not walk through the cage, later on i will add in a door to the cage that the character can walk through, but for now I'm just testing with the basic image.Ã,  Mobieus, what do you mean by not setting the walkable areas too close to the cage because if i dont pur the area in red as a walkable area it will be very weird since a large part of the screen will be unusuable.Ã,  I set it at the baseline bottom of the cage which works perfectly for the front bars, but the side bars are no level with the baseline so it causes a proble, i havnt really worked on the problem a lot yet but I will try and tackle it tonight.Ã,  I think what i will have to do is make the area that causes the problem run a script which will reset the baseline when the character enters the region, and sets it back to normal when the character leaves the region.Ã,  Thanks a lot for the help so far everyone, ill report back after i try solving this problem tonight to say what progress ive made.
#73
First I got really dissapointed, then very VERY mad and about to punch the desk.  So this is some sort of sick july 11 fools joke is it?  :P

glad ags is still free tho, very glad.
#74
The Rumpus Room / Re: game nostalgia
Sun 11/07/2004 07:33:20
Every time i start thinking about MI2 i gotta beat it, god it was a great game.  I loved the colors and the amazing backgrounds, and collecting the map pieces.
#75
About loom being a talkie, it came out before MI1 and it was not a talkie.  Later on they redid it and added voices i think, originally there was no talking.  It was the weirdest of all lucasarts games.
#76
Heres an image to show the problem



so when the character walks out of the cage and walks on the part i highlighted red, it looks as if the character is sort of half in the bars.Ã,  I dont know what you mean about the setobject baseline thing, because wont that change it for good? because then if they walk back in the cage the baseline wont be right and it will look like they are on top of the bars.

Thanks a lot for the help about uploading images :)
#77
I have a walk in front of area problem.  Too bad i cant attach an image to really show the problem, but ill try to explain.  Ok i have a room with a cage in it that the character starts in.  The cage looks like a cube, where the front is facing the user, and the side kind of looks like a side of a cube, to give it a 3d effect sort of.  I made the walkable areas at the start confined to the cage, and then made the cage bars so that they appear in front of the character, and setting the baseline to the bottom of the cage.  The problem occurs later on when the character gets out of the cage, the problem happens with the side of the cage, it looks like the character is behind the cage even though they are out of it.  This occurs because the baseline is not high enough for the side bars, but if i move the baseline it will make it look like the characters feet are not in the cage, when they are supposed to be in it.  Is there anyway to curve the baseline for the walk in front of areas?  Or any other solution.  If not then I can always make my cage nook flat 2d, but this would look a lot better if there is a solution.

P.S. If there is any way to attach an image please tell me, so i can easily illustrate the problem.
#78
All of the lucasarts games rocked, way more then sierra games i think.  The best ones were probly Monkey island 1 and 2.
#79
i know how to delete the rooms and replace the char images and stuff, but in the mi2 template isnt there a lot of things in the global script that are only for that specific game.  So can i just delete those or will it mess up how it runs?
#80
I have the exact same problem as darksydeavenger, the mi2 template in on that site is great but it has a gmae already on it, and i dont know what do do.  Am i supposed to learn the programming that is needed and cut and past it to a blank game, or am i supposed to somehow delete the game on there.  I tried exporting the guis but for some reason the guis have no scripting in them so they dont work.  Its all under the global script or something.  Is there an easy way to delete all the stuff except for the guis?
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