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Topics - Mugs

#21
I know how to make an object fade out, but how do I make an objectÃ,  fade in ?Ã,  ???
#22
I'm trying to put sound for when my main character is walking, the problem is, it doesn't seem to work. Did I do something wrong?

File name: sound1.mp3

Example:

Loop 0 (down):

NO SND - NO SND - NO SND - NO SND - SND: 1 -Ã,  NO SND - NO SND - NO SND - SND: 1

AGS does not tell me that the sound file was not found, that means that the file is in the right place.

Can anyone help me ?

#23
Just by curiosity, how do you change the color of the "DisplayMessage" box.

#24
I need to know how to do 2 things.

First of all, I want to know how to do these things where you  do something in one room, it changes something in another room.

Here's a few examples:

-I press a switch in one room and it unlocks a door in another room. (NOT THE CURRENT ROOM)
-I get some info somewhere in the game and then it adds a conversation option to a person.

I want to know this because all I saw was how to change things in the CURRENT ROOMS or to add CONVERSATION OPTIONS in the current conversation.

Second of all, how do I change an the actions of a hotspot or character?

Here's some examples:

-The first time a talk to the person he tells me something, the second time or after I did something to him, he tells me something else.

I tried to look for the information in the help contents, but I just couldn't find anything.

Please help! :'(                                         Thank You.
#25
This is making me so mad.  >:(

This is part of my script:

   
MoveCharacter (EGO,167,157); 
while (character[EGO].walking) Wait(1);
FaceLocation (EGO, 170,1);
DisplaySpeech (EGO, "I wonder what this does.");
SetCharacterView (EGO,11);    --> This line is the problem
Wait (40);
PlaySound (6);
Wait (30);
ReleaseCharacterView (EGO);

Right before it Sets the view, the program crashes and tells me:

You said 12 and max is 10. (in number of views)

-What the hell does that mean?
-And how do I fix this ?  :(
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