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Messages - Mugs

#181
What software/program do YOU use to create your own music for adventure games?Ã,  It seems that many people have talent when it comes to music-making, but we never get to know what's the tool behind it.

As for me, I suck at creating that kind of stuff, but I'm currently trying to get along with FL Studio.
#182
I used to(not anymore) watch the Simpsons everyday and watch the new episodes on FOX all the time.Ã,  Looking back on the older episodes, I can see a HUGE difference between new ones.Ã,  Ã, 

The storyline of the new episodes are way too crazy and stupid.Ã,  For example (NEW EPISODE): Homer get's this new RV and parks it in his backyard. Then marge can't live with homer no more,Ã,  Lisa and Bart tries to drive the RV back to the dealer so it would save their parents marriage.

(OLD EPISODE): Bart ruins thanksgiving and runs away from home.Ã,  Then he comes back to say sorry.Ã,  Ã, 

As you can see, the newer episodes are way to dumb. It started to get stupid ever since that Mr.X episode.Ã,  Anyways, the stories aren't the same as they used to, that's why I don't watch the Simpsons anymore, and that's why I thinks it's losing it's popularity.
#183
The Rumpus Room / Re: The MSPaint game
Tue 13/12/2005 04:38:23
 :o How can his beard support so much weight??!!Ã,  :o




Next: 1000lbs CJ trying to program AGS using a broomstick to reach the keyboard.
#184
My most hated Adventure Game puzzle of all time is:

:-XÃ,  The first puzzle in Space Quest 4, where you need to take the batteries from the bunny.Ã,  First of all, I couldn't even get the bunny with the rope without that stupid thing killing me.Ã,  Second, there was a bug. Everytime I would go to the top screen, I couldn't go back.Ã,  Ã, If IÃ, tried, I would see the screen fading and bringing me back to the top screen.

My fravorite puzzle:

8)Ã,  Any other puzzle.Ã,  Ã, 
#185
Hints & Tips / Re: The Elevator
Tue 13/12/2005 02:00:16
 ;) Maybe this will help:

Spoiler
The floor contains many metal strips that are crossing horizontally and vertically.Ã,  You should be able to pick one of the horizontal strips on the far right of the floor.Ã,  I think you'll know what to do from there.
[close]
#186
I like the art, since it looks like the one of an actual RPG.  The story sounds great.  Can't wait for it to be released !

;) I wish you luck on your RPG making!
#187
I'm from Canada, OntarioÃ,  ;D

Now wait a minute, let me make things clear about Canada.

1- We do not live in igloos.

2- Winter does not last all year, durring summer, it's aboutÃ,  86 degrees F or 30 degrees C

3- We do not say "eh!" every sentence.

4- For people who watches South Park, we do not pronounceÃ,  the word "about", "aboot"

5- Our technologie is not 10 years behind the USA.

6- "Color" over here is spelled "Colour"

7- In canadian football, the field is bigger than american football, and we only have 3 downs, not 4.

I hope some of you learned alot about Canada, this has been a message from Mugs.

EDIT: Ohh... By the way, I live in a very small town called Sturgeon Falls,Ã,  I don't think it matters though.
#188
Thanks Gilbot V7000a, again :P.Ã, Ã,  I didn't think about the "before fade-in" thing.Ã,  Anyways, everything seems to be working, but... for how long?
#189
What I think you meant was this:

Code: ags

int trans = 100;
while (trans > 0) {
Ã,  trans--;
Ã,  object[0].Transparency = trans;
Ã,  Wait(1);

}

(Removing the "100" in "while (trans >0 100) {" )

Your script seems to be working, but now there's another problem. When I enter the screen, the object is completely visible for half a second, then it becomes completely invisble, then after that, it starts fadding in. How do I fix that ?




#190
Sorry, I didn't think about the different methods of object fading, I used the object transparency function, as described below

Code: ags

int trans = object[0].Transparency;
while (trans < 100) {
Ã,  trans++;
Ã,  object[0].Transparency = trans;
Ã,  Wait(1);

}




#191
I know how to make an object fade out, but how do I make an objectÃ,  fade in ?Ã,  ???
#192
I converted the MP3 to a WAV and it worked. It seems that AGS prefers WAV files for sounds and OGG for music. I tried to insert music as a WAV(didn't work at all.) ,then as an MP3(works, but sometimes I can hear fuzzy sounds.) then finaly as an OGG and it worked fine.


Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Thanks!Ã,  ;)
Ã, 
#193
I'm trying to put sound for when my main character is walking, the problem is, it doesn't seem to work. Did I do something wrong?

File name: sound1.mp3

Example:

Loop 0 (down):

NO SND - NO SND - NO SND - NO SND - SND: 1 -Ã,  NO SND - NO SND - NO SND - SND: 1

AGS does not tell me that the sound file was not found, that means that the file is in the right place.

Can anyone help me ?

#194
The Rumpus Room / Re: How did you find AGS?
Sun 11/12/2005 21:48:35
 ::) How did I find AGS?

Well, a couple of years ago, it just happend that I wanted to make a "click n' point" adventure game, probably because I loved Sam&Max and that kind of stuff.Ã,  Anyways, I was browsing the web and that hopefully I would be able find a FREE "game creator" that allows me to do such games (I tried to do one with Klik&Play, but it wasn't powerful enough, and it took a hole bunch of timeÃ,  :(Ã,  ).

Long story short, I found AGS, I started creating games (I gave up on them since the character animating was killing me.Ã,  :-[) ,and now, I'm still trying to create a complete game, exept this time I'm having less trouble.

Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã, Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã, The EndÃ, 
#195
Competitions & Activities / Re: The ASCII game
Sat 10/12/2005 04:40:28
I had nothing to do, so here you go:


**************************************************
**************************************************
**************************************************

...................................................................................................Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã, ..............................................*..................................................
...........................................
**..**..............................................
.........................................
**......**............................................
.......................................
**...........**.........................................
......................
** ********************** **.......................
..........................
**......**................. **......**...........................
..............................
** **......................** **.............................
...............................
**............................**...............................
.............................
**....**....................**....**..........................
......................
Ã,  ** ******* ** ************ **.....................
......................................
**..............**.......................................
........................................
**..........**.........................................
...........................................
**.....**...........................................
................................................
*.................................................
...................................................................................................

************************************************** **************************************************
**************************************************


It took me two hours to do all the colors, so hope it looks as good on your monitor as on mine!


Next: Your favorite sport.



#196
Competitions & Activities / Re: The ASCII game
Fri 09/12/2005 23:18:29
                                       
                                   _____ *    *     
|                          *    /  ____|               *                               
| |                   *         \| @ *|__                 *
|  |              *               (    (-|                         *
\    \ ____ *                   |    \                            *
\      __ _|________   _|__ \______________|____
  \       _________________________________/                               
     \                                                          /
        \ ______                                         /
                       \ __________________ /
)    )    )  _\_\____|
                /  /         

i did my best, I guess... 

Next: A snake eating CJ.
#197
Critics' Lounge / Re: Fixin' up the nose
Wed 30/11/2005 04:25:05
Unless your character already looked that way and it's the 256 colors that screwed it up, I would go for Pablo's "color-over", it makes the charatcer look smooth and clean.
#198
The Rumpus Room / Re: The MSPaint game
Tue 29/11/2005 22:02:36


I never thought I would see this in a Star Trek episode.

Next: Something happening to Ronald McDonald
#199
The first five AGS games I've ever played:

#1 - Permanent Daylight

#2 - Larry Vales II - Dead Girls are Easy

#3 - P:DA

#4 - 6DA (doesn't seem to work on my PC anymore.Ã,  :(Ã,  )

#5 - Larry Vales - Traffic Division

#200
I've never played the original Police Quest before. Anyways, I can't wait to play your "PQ2 remake", the pics looks extremely good.Ã,  Ã,  Ã,  Ã, Keep it up!Ã,  ;)
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