I need a MIDI to WAV, MP3 or OGG converter that would convert the exact length of the song.Ã, I have a MIDI converter, but it adds a half second to the end. This would cause a small gap in the music for my adventure game.
Thank you.

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function TypeLine(const string line) {
Ã,Â
Ã, int length=0;
Ã, int i = 0;
Ã, string displayedline_new;
Ã, string displayedline_old;
Ã, int textid = 0;
Ã, length = 0;Ã,Â
Ã, i=0;
Ã, StrCopy(displayedline_old," ");
Ã, length=StrLen(line); //set string length
Ã, while(i<length){
Ã, Ã, StrCopy(displayedline_new, displayedline_old);
Ã, Ã, StrFormat(displayedline_new, "%s%c", displayedline_old, StrGetCharAt(line,i));
Ã, Ã, i++;
Ã, Ã, text.SetText(displayedline_new);
Ã, Ã, PlaySound(1);
Ã, Ã, Wait(5);
Ã, }
Ã, return textid;
}
Quote from: Mugs on Thu 16/03/2006 22:35:18
Almost!
If I click once, the GUI turns off.Ã, The game executes all three wait_clicks at the same time.
gDisplay.Visible = true;
Labelname.SetText("Hello.");
wait_click();
Labelname.SetText("My name is Joe.");
wait_unclick();
wait_click();
Labelname.SetText("I like Jell-O.");
wait_unclick();
wait_click();
gDisplay.Visible = false;
gDisplay.Visible = true;
Labelname.SetText("Hello.");
//Then the user clicks
Labelname.SetText("My name is Joe.");
//Then the user clicks
Labelname.SetText("I like Jell-O.");
//Then the user clicks
gDisplay.Visible = false;
gDisplay.visible = true;
PauseGame();
gDisplay.visible = false;
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