Hi guys,
I've searched the forums for an answer to this problem, and unfortunately I've only seen answers that don't quite help.
I have a character who has to play a one-off animation of jumping backwards. This is fine in and of itself - the animation plays fine in-game and the start of the animation is nicely lined up with where the character is to begin with.
The problem is that once the animation has finished it unlocks the view and, of course, the player character jumps back to where they started.
I'm currently using LockViewAligned (aligning to the left), but obviously it only aligns the jump animation. Is there some way of aligning the normal view, after you unlock it, to the last frame of the previous animation?
Hope this makes sense - it's driving me crazy.
I realise that I could manually modify the characters X/Y values to move them into the right place, but it feels like there should be an easier method.
I've searched the forums for an answer to this problem, and unfortunately I've only seen answers that don't quite help.
I have a character who has to play a one-off animation of jumping backwards. This is fine in and of itself - the animation plays fine in-game and the start of the animation is nicely lined up with where the character is to begin with.
The problem is that once the animation has finished it unlocks the view and, of course, the player character jumps back to where they started.
I'm currently using LockViewAligned (aligning to the left), but obviously it only aligns the jump animation. Is there some way of aligning the normal view, after you unlock it, to the last frame of the previous animation?
Hope this makes sense - it's driving me crazy.

I realise that I could manually modify the characters X/Y values to move them into the right place, but it feels like there should be an easier method.