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Topics - MurrayL

#21
Hi guys,

I've searched the forums for an answer to this problem, and unfortunately I've only seen answers that don't quite help.

I have a character who has to play a one-off animation of jumping backwards. This is fine in and of itself - the animation plays fine in-game and the start of the animation is nicely lined up with where the character is to begin with.

The problem is that once the animation has finished it unlocks the view and, of course, the player character jumps back to where they started.

I'm currently using LockViewAligned (aligning to the left), but obviously it only aligns the jump animation. Is there some way of aligning the normal view, after you unlock it, to the last frame of the previous animation?

Hope this makes sense - it's driving me crazy.  ???

I realise that I could manually modify the characters X/Y values to move them into the right place, but it feels like there should be an easier method.
#22
I'm proud to officially announce the production of Marvin Cooper and the Cuboid Conspiracy!

Synopsis
You play an ageing space pioneer, exploring the galaxy for alien artefacts in the hope of finally getting enough pay to retire.

You have a terrible record of keeping your assistants alive, and your flying skills leave a lot to be desired, but you refuse to take anything but the most dangerous jobs. One day you pick a job that leads you to a far-off planet, and you begin to unravel a conspiracy to bring down the human empire from within.





This game will have:

  • Full colour art!
  • 1024x768 resolution!
  • Voice acting!
  • A full digital soundtrack!
  • A great storyline!
  • More facial hair than you can shake a stick at!
Progress Report
Background Art - 95%
Character Art - 15%
Interface Design - 85%
Scripting - 30%
Music/Sound - 0%




I've been working steadily on this game since the summer, and believe me when I say the pre-production for this game amounts to a very large heap in the middle of the room.

The entire storyline is planned from start to finish, including every cutscene and crucial room interaction. I've also scripted the full dialogue for the first half of the game, continuing on when I get that far in development.

I've pretty much done all the background art, just some extra bits and pieces left to finish off.
The characters are my weak spot, I'll admit, in terms of my own inability to draw humans. Nevertheless, I've completely animated the main character and his (first) sidekick in just a week, so I'm confident it won't be a problem.

Music and sound have yet to be started, but I will be doing complete voice acting throughout the game, as well as a fully digitised soundtrack.
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