Quote from: Revae on Mon 29/10/2012 22:59:57
That last screenshot sold me. Always wanted to punch a giant hole in a plant.
Well hey, the storyline revolves around punching a giant hole through a planet!
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Show posts MenuQuote from: Revae on Mon 29/10/2012 22:59:57
That last screenshot sold me. Always wanted to punch a giant hole in a plant.
Get the demo (23.5MB): | |
AGS Database | Download |
Official Hungry Planet Games Site | Download |
Quote from: amateurhour on Wed 10/10/2012 21:01:06
Mainly because there's still a HUGE playerbase that's either running on 32bit processors (which IS dwindling, admittedly) and most of them still run a 32bit OS.
Quote from: Calin Leafshade on Mon 29/10/2012 16:53:26
Nothing we can do really. Perhaps submitting some winsetups to them for analysis might mean they recognise the format.
Quote from: MiteWiseacreLives! on Wed 05/09/2012 16:32:56
Look around the White house experience.
RestoreWalkableArea(1);
cPilot.Walk(260, 305, eBlock);
RemoveWalkableArea(1);
Quote from: Crimson Wizard on Fri 13/07/2012 13:39:29
Wwwhat?
Ofcourse it will return in same order. And what do you mean it is not intuitive? It's how file storage work since early days of computers
playerHealth = 100;
enemyHealth = 75;
PlayerPrefs.SetInt("pHP",playerHealth);
PlayerPrefs.SetInt("eHP",enemyHealth);
playerHealth = PlayerPrefs.GetInt("pHP");
...
var1 = 43;
var2 = 63;
var3 = 12;
WriteInt(var1);
WriteInt(var2);
WriteInt(var3);
var1 = ReadInt(); //43
var2 = ReadInt(); //63
var3 = ReadInt(); //12
Quote from: Crimson Wizard on Fri 13/07/2012 13:07:01
Will saving custom file work for you?
Check File routines in the manual:
http://www.adventuregamestudio.co.uk/wiki/?title=File_functions_and_properties
int number;
File *input = File.Open("stats.dat", eFileRead);
number = input.ReadInt();
input.Close();
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