Hey, it'd be SUPER COOL of you guys if you could go and help Astroloco get onto Steam via Greenlight!
Here's a link to our Greenlight Page!
Here's a link to our Greenlight Page!
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cRay.Walk(243, 245, eNoBlock, eWalkableAreas);
Quote from: AnalogGuy on Fri 07/12/2012 18:50:44
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Name | Description | # of lines |
R4-LPH | R4-LPH, or Ralph, is Arianne's AI engineer. He's responsible for keeping the train in good, running order, and always defers to the orders of his driver. He's known Arianne for years, and is very wary of her impulsive personality. He tries his best to give her good advice, but always remains respectful. Something like a computerised butler. | 69 |
Shady Jim | Shady Jim is an old school friend fo Ronald's, turned to a life of (not very exciting) crime. He makes out that he is part of a global conspiracy/criminal underworld, but barely even qualifies as a small-time crook. Gravelly voice (although he's only putting it on to sound 'cool'). | 60 |
Safety Attendant | The attendant is a picky, annoying health & safety officer. His only job is to make sure that proper procedures are observed, even if it means inconveniencing everyone else. Despite his existence being almost entirely pointless, he smugly believes he is one of the most important people on Gilbert Station. He has the kind of annoying, always-faux-happy voices which makes everyone want to punch him. | 43 |
Crewman Smythe | Smythe is a simple pirate with barely two brain cells to knock together. The other pirates laugh at him behind his back, and give him menial tasks like swabbing the decks and guarding the prisoners. He speaks with naive honesty, and a worried temperament. His voice should be something like Frank Spencer. | 30 |
Pirate Guard | A simple, stereotypical pirate type. | 23 |
Security Guard | The second of only two members of the Gilbert Station security force, the guard is willingly subservient to Chief Shepherd. He knows the rules off-by-heart, and will never go against the letter of the law. | 21 |
Unhealthy Pirate | An irate pirate. | 13 |
Dr. Hubris | Gilbert Station's resident doctor. If he is required more than once, he gets increasingly resentful of having to babysit the player. | 13 |
First Mate Hawkins | Captain Smallbeard's First Mate. Hawkins is a natural pirate, and loves the idea of flying around space doing as he pleases. He is growing tired of Smallbeard's small-time piracy, and is thinking of starting a mutiny. | 12 |
Convoy Captain | The captain of a civilian convoy being escorted by Arianne. He's very wary of her reputation, and terrified that he and his crew won't make it back alive. | 11 |
Evil Laughing Pirate | An evil pirate who loves to shoot at people. | 1 |
Quote from: Crimson Wizard on Tue 27/11/2012 20:11:49
Although the right direction, this -Quote from: MurrayL on Tue 27/11/2012 19:50:16is totally wrong thing wrong to write.Code: ags if(Game.DoOnceOnly("%s %d"),tempObj.Name,player.Room){
Object* tempObj = Object.GetAtScreenXY(mouse.x, mouse.y);
if(tempObj != null){
if(Game.DoOnceOnly("%s %d", tempObj.Name, player.Room)){
tempObj.RunInteraction(eModeLookAt);
}else{
tempObj.RunInteraction(eModeInteract);
}
}
function on_mouse_click(MouseButton button) // called when a mouse button is clicked. button is either LEFT or RIGHT
{
if (IsGamePaused() == 1){// Game is paused, so do nothing (ie. don't allow mouse click)
return;
}else if(button == eMouseLeft)
{
Object* tempObj = Object.GetAtScreenXY(mouse.x, mouse.y);
if(tempObj != null && tempObj.GetProperty("looked_at") == false){
ProcessClick(mouse.x, mouse.y, eModeLookAt);
}else{
ProcessClick(mouse.x, mouse.y, eModeInteract);
}
}
}
}
background-image:url('bg_gradient.png');
background-repeat:repeat-x;
// Example from my website
a:link,a:visited
{
text-decoration:none;
color:#c52b1a; // Prevents links from changing colour after they get clicked
}
a:active
{
outline:none; // Removes the horrible dotted outline that some browsers add when you click a link
}
a:hover
{
text-decoration:underline;
color:#c52b1a;
}
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