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Messages - Mystère Poe

#1
It works perfectly in a room but I don't know how to apply it to all hotspots 5 & 6 in the game.



function hHotspot6_MouseMove(Hotspot *theHotspot)
{
    Mouse.SaveCursorUntilItLeaves();
    Mouse.Mode = eModeCursD;
}

function hHotspot5_MouseMove(Hotspot *theHotspot)
{
    Mouse.SaveCursorUntilItLeaves();
    Mouse.Mode = eModeCursbas;
}
#2
Hello :) I have another question.
Is it possible to use the global script to change the cursor mode (cursor image) on all hotspots 5 and 6 in the game? I'd like this to apply automatically to all rooms where I draw a hotspot 5 or 6.
#3
I've started implementing your solution. I've dropped below 600 rooms, and I think I'll eventually reach 500. Maybe a little less if I replace certain screens with objects. Thank you for your information. It will save me a lot of time.
#4
Quote from: eri0o on Fri 08/08/2025 14:05:26But yeah, I think you are the first person to hit the limit in 25 years.

I know. I'm a genius  :-D
#5
In fact, I tried to respect as possible the original game and rebuild it identically. One view, one room. One step, one room. Even removing some unnecessary "animation," I'm still need at least 200 more rooms. I'll think about your solution of only changing the backgrounds in certain cases.
Here's the link to the game in English: compatible with Windows. Choose the "Automatique Version."

abandonware-france.org/ltf_abandon/ltf_jeu.php?id=1791&fic=liens
#6
Yes :) . The game was made by Canadians for a US company. It was never translated into French so I was making it on AGS but an hour ago AGS told me that I had reached the maximum number of rooms allowed, 999. There is surely a way to bypass this limitation... otherwise I will have to start all over again on another engine.
#7
Hello. Is it possible with mods or code to have more than 999 rooms in ags? Because I have already reached 999 and I still need 500. I am currently making a French port of the game Cassandra Galerie and there are a lot of rooms. :)
#8
Ok  ;)  I see. I will try this this weekend. THANKS .
#10
(Sorry for my english, i'm french)
Hi. I'm new to AGS and I need help understanding how to code a simple puzzle involving a glass that needs to be filled with water.
It's a fairly classic puzzle found in many games.
You have three glasses: 12 - 7 - 5.
You start with glass 12 filled, and by emptying the glasses into each other, you try to get 6.

Once you have 6, the puzzle is validated, and you move to another room. (See attached image)
Image: https://ibb.co/VpYVHbtC

I think you need to use a scoring system or something, but I don't know how to set that up.

Example: Empty glass 7 into glass 5. Make glass 5 full, leaving 2 remaining in glass 7.

I don't know if I made myself clear.

I'm French. Thank you for your help.

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