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Messages - Nathan23

#1
I think that Phantasmagoria I must be in the list, but not sure in what place.. but it's a good game... good history..great backgrounds.. like GK2, the puzzles are normal so the role playing and i'm sure that must be placed in the commercial list, however like Blackthorne said is all subjective, blame me if I like this game.. ;)
#2
Yes, thanks to Ciro with this great effort and contribution to the Spanish users, I'm very sure It will help a lot of people who wants to initiate in this awesome world of AGS.. good job ;D
#3
thanks.. I'm Glad to help and contribute to the community ;)
#4
The Rumpus Room / Re: Cheesy subtitle for AGS
Mon 11/06/2007 21:32:42
How about this:

"If you can imagine it, you can do it"
#5
ok, I read it and It's very good.. excellent contribution (it's about time!!).. I will wait for more addings to this tutorial.. I think as a suggestion that you do a little script tutorial too with the most commons commands if you need help let me know it.. ;)

Go with the good work!!!

#6
well I say that the dark places and the suspense of something that could come out from nowhere or that something is watching you .. and the blood too, but more important is that the history of the game make you think about that could be real.. ;)
#7
I don't try this code but It can help, you need to manage global variables for this or the function SetGlobalInt and GetGlobalInt,
first you need to set a global variable, in your global script place this code inside the function game_start:

Code: ags
 
function game_start() {
Ã,  // called when the game starts, before the first room is loaded
Ã,  SetGlobalInt(2, Random(99));
}


and int the room where the character will be choose the interaction editor search the eventÃ,  Player Enters Room (after fadein), put this after you choose "Run script" action:

Code: ags


int state, idle;

if (state == 0) // to choose between view 1 or 2

Ã,  {cEgo.SetIdleView(1,5);}

else
 
Ã,  {idle = GetGlobalInt(2);
Ã,  Ã,  if (idle >0)Ã,  Ã,  Ã,  Ã, // idle =0 won't set this view anymore
Ã,  
Ã,  Ã,  Ã, { cEgo.SetIdleView(2,5);
Ã,  Ã,  Ã,  Ã,  idle = idle -1;
Ã,  Ã,  Ã,  Ã, SetGlobalInt(2, idle);
Ã,  Ã,  Ã, }
Ã,  Ã, 
Ã,  Ã, }Ã,  

#8
You can make a distraction for the head librarian, perhaps throw away some books in a shelf, when the head librarian go to see the disaster you can check with the inexperienced librarian and run out with the book
#9
try to use a display commandÃ,  after you putÃ,  cSchuman.SpeechView = 27
and look if the character change his talkview, like this:

Code: ags


cSchuman.SpeechView = 27;
cSchuman.Say("Trying....");



I think the SpeechView property must be set in the beginning of the script of the room, perhaps you should use variables to set this in  the room script
#10
The graphics are very good.. should I say excellent??.. yeah why not.. I like the perspective of the room.. seems a 3d simulated.. l like that.
#11
The game looks great, and the graphics too.. just continue with the good work.. we all here know that make a good game is not easy, the thing is that you don't loose the spark of doing it, I sense this will be a good game.. by the way i like the games with Horror inside them..
#12
Well , I did this for my game:

I Create a new view, in this view the animation has  the character is sucking by the ground ( 5 frames)
Then with some script I made the character walk to a specific area and then I change and Lock the  new view that I created.

As Ashen say a quick animation with some script will work great, If you don't want a view.
#13
Yeah.. make sure if you use Globalint variables that you coment the code where you will use the variable and know what store  this variable.. I like label variables (with a name) and not a simple slot.. if you don't have problem with this.. be free to use it. ;)
#14
well here we go.. I'm from  Guayas, Ecuador (South America).. in the middle of the world ;)
#15
You need to create a Global variable at your main script and in the room where you want to use it you will need to export.. in the manual read about this "import" and "export"... for the "R" keycode the suggestion of Ishmael seems fine for me..
#16
There could be many reasons..
check your walkable areas.. just in case
check your edges.. (the yellow lines) perhaps for some reason you moved.. or something..
Make sure that your character is in a walkable area..
Perhaps if you give us some detail of your steps maybe we could help you
#17
QuoteFor good non-AGS games I recommend Gabriel Knight II - it's not as explicit, but it builds up beautifully.

I recomend you to play shivers I and shivers II , It's not so good like GK II and Phantasmagoria but has a atmosphere very enclosing, and some good scare parts

Also try Lighthouse.. but as I said before Phantasmagoria I is a very good thriller movie game.
#18
No words :o, It's a great Job Thanks again CJ.
#19
Great I can wait... to play it!! finally we will hear the voice of the famous Ben Jordan..  ;)
#20
That module sounds great.. I will try it.
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