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Messages - Nathan23

#41
In the interaction editor, select the option "interact with object", there you can do two things:

1.Choose the option run script
2. Choose a series of option:
Ã,  Walk to the x,y coordinates of the object,.... Ã,  etc

i prefer the first one, then double click over this option and choose "edit" then:

code:
Code: ags


cego.Walk(100, 20); //coordinates where theÃ,  object is placed
obone.Visible = false; //obone is the name of the object
cego.Addinventory(ibone); //have to put the name of the inventory item


#42
Ok, ok there is something you pass out
first: do you define any type of cursors? like interact, look, walk mode???
if you don't refer to the manual for that then put in pratice the part of the hostpots ;)
#43
ARGGGGGHHHHHHHH.... I always want to play Gabriel Knight 2, but I have to say that Phantasmagoria I was the best for me then
King's Quest VI and then King's Quest VII
#44
For me was the KQ1 remake and then KQ2 remake, In Fact that the King's Quest Series was my first adventure game, Long Time ago I played King's quest VI
#45
I think I know what you want, If something in the background is the "item" that you want, simply cut the sprite save it as an other graphic file and add it as a object in your inventory tool, later you put the object in the background.
The part that you cut replace it for the appropiate image. ;)
#46
I think this question was asked before, but here is the thing:

a.) Declare a global variable with a initial value.
b.) In the room where is the mailbox, export the variable
c.) Ã, In this room check his value, if is the first time the value would be the initial.
d.) In another room, or an some part of the game where you think the mailbox must be contain something, change the value of the variable, make sure that the variable was exported or you will have a compile error :P.
e.) In the original room where is the mailbox in the part where you check his value add another condition and put the code to do the object appears in the mailbox (a letter o package...)

Thanks to "Nerezza Terra" Akumayo  for the code explanation
#47
perhaps for more fun you can generate a random number and validate it with a specific sound file.
#48
Perhaps you should send the variable particle_check as a parameter of this function and don't put it as local then try and look if the problem continues.

Maybe Ashen can give you a explanation about  your question cause I have no one.
#49
If this function is called many times inside a loop then you have a problem with the particle_check, because is put to 0 every time is called.
#50
I don't see why is reset  the particle_check variable to 0, would you try to put in particle_To_use with a lower value than 1000?  but i think that you should try to put the noloopcheck, and see what happens
#51
Sounds Interesting, I will try it ;)
#52
Object.Animate is fine for what you want, including the fall of the jar, when the jar is
in the floor "broken" you may want to change the view of the object or use another object. ;)
#53
That's great man and I like you decision for the full acting voice, Finally we will know the voice of BJ, but I was wondering.... hum you are part of the cast, aren't you?.. well I hope the puzzles will be interesting.
#54
Yes That's the solution, I have the same problem the last week with a room but in the help I found this command and really works, so try it.
#55
yea man you have to do it by script, you can create a new view for you new talking view and assigned it, check the command Ashen said.
#56
First I think you must know all about the room editor, and how the HOTSPOT and REGIONS work with this thing you can make that a character change a room, but as the Moderator saidÃ,  you must check de BQFAQ to know more about this.
#57
Ahh, don't worry take you time, I'm think it is worth waiting, but not too long ;)
#58
Cool, I can't wait to play this game, I loved Case 3 and Case 4.

And I have a Question, Would you put some voices this time in the characters?, I think it will give more realistic to the game, but the important thing is that the puzzles being a good  challenge to our minds, like the others Cases of Ben
#59
Many thanks Strazer,  I never figure out this.
#60
Could you be more specific, I don't follow the idea ;)
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