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Messages - NavyNuke04

#21
Advanced Technical Forum / Text Overlay Help
Sat 05/07/2003 13:42:30
Hey, I've been away for a while, so forgive me if this has been answered elsewhere.

A while back I posted a problem about GUI labels appearing on top of DisplaySpeech texts. I think CJ said that others had had the problem and he was thinking about fixing it. If so, just tell me and ignore the next part of the message.

I decided to use text overlays instead of GUI labels. I believe that the DisplaySpeech command will be displayed 'above' the overlays. The problem I'm having is that it creates the overlays inside a textbox. Is there some way to create a text overlay with a plain transparent background? All I want is the text to be part of the background. No fancy pictures or text boxes or anything like that...

Any help is appreciated!
#22
QuoteBy the way, I suggest you keep the "Player stands on hotspot" interaction, because it'll probably still be useful sometimes.
Not to mention a pain in the butt, if you ever decide to go back and make newer versions of your old games... it would be a lot of work to convert all the hotspot interactions into region interactions...
#23
I certainly hope not... I don't think the world would be the same place with out you here on the net...  :P

Did you by any chance read the April Fool's Joke at the Tierra forums? It turned out pretty good...
#24
Yeah, good job! I took the liberty of checking out the pics you posted of your baby. Very cute! It's been a few years since mine were that small...
#25
Completed Game Announcements / Re:AGS JukeBox
Thu 06/03/2003 22:06:23
No problem! Some people were asking about a program like this over at the Tierra forums. I decided to create one, and Tom (KQ2VGA's musician) has actually advertised the program for me on his site (Quest Studios).

At one point I was thinking about creating a playlist feature that would allow you to enter a track name for each song, and then recall the playlist similar to restoring a saved game. I had it kinda sorta halfway working, but AGS has a limitation on the amount of strings and nested if statements, so it didn't work out very well... Maybe if enough people download the program and like it, I may try to rescript the playlist thing...

I just used the default AGS mouse cursor in this version. I'll add that to my list of things to change incase I ever decide to update it again...
#27
Completed Game Announcements / AGS JukeBox
Wed 05/03/2003 01:13:48
AGS JukeBox version 2.1

This is an easy to use utility that allows you to listen to all the digital music from your favorite AGS game. It requires a "music.vox" file from any AGS game in order to run. This utility is great for listening to all your favorite songs from soundtracks like KQ2VGA.

Website: http://www.navynuke.net/AGSJukeBox/
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