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Messages - Neat Fire Games

#41
AGS Games in Production / Re: Future Flashback
Thu 28/09/2017 08:59:20
I love the art style combined with the music, really works well! Can't wait to get my hands on this, good luck with development! :smiley:
#42
AGS Games in Production / Re: Journey Home
Tue 12/09/2017 23:39:20
Another creature you'll meet on your Journey Home...
#43
AGS Games in Production / Re: Journey Home
Sun 10/09/2017 15:59:22
Thanks for the feedback CaptainD and Hobo, much appreciated!

I've been working on a few promo images for the game today, I'll be releasing more of these in the coming weeks. First up...
   
#44
AGS Games in Production / Re: Journey Home
Sat 09/09/2017 18:14:50
ClickClickClick: Good question, I haven't had the opportunity to test it out on lower resolution screens yet. Hopefully everything will scale down nicely and I won't run into any issues. I will look into it at some point very soon. Thanks for bringing it to my attention.

Stupot: Thanks for the reply, I was wondering when this might come up :smiley: yes you're right, its very dark, mainly by design. But there's clearly a line between atmospheric effect and the brightness being outright frustrating, which it sounds like I may have crossed on your set-up. I will be looking into right after I have finished creating the soundscape for the game. It might need brightening up a tad, rest assured I will be testing this thoroughly very soon.
#45


A sharp clap of thunder jolts you awake and you find yourself cold and alone in a dark forest clearing. You scrabble through your mind for some sense of who you are, of what you're doing here, but the memories lie hopelessly out of reach in the darkest recesses of your subconscious. The only thing that offers you any comfort is a distant light, a shining beacon that you instinctively recognise as a place of safety. And so you begin your journey home…

Neat Fire Games proudly presents Journey Home!

Journey Home takes strong inspiration from Playdead's Limbo and LucasArts The Curse of Monkey Island. You use a classic point-and-click interface to navigate a (mostly) mute young boy through a series of challenging (and often deadly) puzzles, making your way towards your goal, “home”. The tone of the game also reflects these two titles. It's dark and mysterious, but it's not lacking a sense of humour.

You'll face numerous deadly creatures and environmental hazards on your trek, utilising whatever you can lay your little hands on as you make your way towards the distant light. And you might just find that there's more to this strange pilgrimage than meets the eye…

Neat Fire Games is currently a one man team (Hi, I'm Jim by the way :wink:), but I have a couple of excellent programmers on standby should I need any help with the scripting work. I might be looking to take on additional help with future games, but for the moment I am really enjoying learning every facet of the production process for myself. I'm creating the game using the default AGS interface.

I initially intended to do a small 5 room game to get used to the game making process, but the project quickly grew to twice its original size. It's currently been in production for just over a year. This game is the fulfilment of a long held ambition of mine, a true project of passion.

Screenshots:






Current status (as of Sept 9th):
• Background Art 95%
• Puzzles 95%
• Animation 95%
• Sound 25%
• Scripting 5%

Features:
• 9 rooms (linear progression, aiming for around 30 mins gameplay)
• Alternate endings (depending on number of deaths and optional puzzle strand)
• Hidden puzzles and secrets
• Deep and detailed 3rd person text based commentary on objects/hotspots etc.
• Over 120 custom animations and sound effects
• Crisp 1080 x 1920 resolution
• Freeware (to get as many people as possible playing)

Release date: Aiming for late 2017/early 2018

Visit the (so new it's still warm) Neat Fire Games Facebook page; www.facebook.com/neatfiregames

Thanks for reading!
#46
Hi everyone, i'm Jim, pleased to meet you all :)

I am a massive adventure game fan, especially the Monkey Island and Broken Sword games. I met Ron Gilbert a few months ago at a Thimbleweed Park preview event, got my original Secret of Monkey Island box signed by the man himself. Yes, it is now my most treasured possession :smiley:

I have had my eye on AGS for some years now, and have only just started contributing to the forums. From my experience so far it is a great little community, and I look forward to speaking more with you all in the future!

I have been developing a game by myself on AGS for a year now, and am set to announce it in games in production very soon, so watch this space.

Cheers everyone! :)
#47
AGS Games in Production / Re: Lamplight City
Mon 04/09/2017 08:58:59
Art style is awesome, good luck with it dude :smiley:
#48
Was this influenced by Frog Fractions? Similar art style and theme! Looks interesting man :smiley:
#49
AGS Games in Production / Re: Future Flashback
Thu 24/08/2017 14:10:26
Looks awesome, I was drawn in by the title which reminded me of the Amiga game Flashback. Kind of a similar vibe going on, can't wait to play this
#50
AGS Games in Production / Re: I Want Out!
Mon 21/08/2017 14:16:19
This looks pretty awesome... funnily enough I am new to the forums and have a similar story to tell in my upcoming game, so I am pretty captivated by what you are doing. Good luck with it :)
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