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Messages - Necro

#121
I love it , It made me want to bookmark it with out being asked!
the best thing about it is the frequent updates!! shortly followed by how truley interesting some of the reviews are!

I really dont mind about the added appearance of more and more review things eg agdzine , A , ect ect... If they review the same game it gives you two reviews and even more of a choice in my opinion.

I hope to get an appearence in here one day :)
#122
The Rumpus Room / Re:The MSPaint game
Mon 28/07/2003 14:55:35
Ok heres the turtle 2 hours after being in a microwave...



Next up...

A clever armageddon device
#123
Fantastic , Just watched it , where can I get a Guinnea Pig like that?

I wanna see more , More , MORE
#124
Ok ladies and gentleman, this time we are going to be drawing a gateway between worlds. to be more specific "A tear in the space time continumn allowing access between worlds".  Could be a portal , could be a magical wardrobe, could be anything!

GO!

[EDIT]
My GOD Rincewind, gimmie a chance to realise first before you come in here and post stuff like 30 secs after me! :)

320 x 200 Resolution
No Restriction on colours

GO!   Again!
#125
The Rumpus Room / Re:The MSPaint game
Sun 27/07/2003 00:57:47
well you see its all programmed into them at a very early age...



NEXT: What is likely to happen at mittens this year
#126
Ok wikid one! \o/ I shall set a new bg blitz tommorow once i think of something cunning and devious
#127
punaman , that would give me the slot in which I clicked on , but as soon as you scroll your 6 slotted inventory left or right you would have difficulty...as it would no longer give you the index of your item you wanted.
#128
not to be too greedy , but if your doing the pixel offset thing then you could possible have 2 sets of an out line a light and full version... light being offset of x-1 , x+1, y-1, y+1 giving a rounded corder outline and the full being all offsets for the square corner type outline.. (x-1 & y-1,x=0 & y=0, X=1 & y=1...ect)
#129
I think a series of 1 room games sounds great!
#130
I'll pm you the code for this when I get a chance (im on a diff com) but if you want it straight away go have a look at Netmonkeys RON template (search in forums) as he uses this also.

But its more or less uses the ChangeCursorGraphic() Function.
#131
great googley moogley ! - you may want to um make that a bit more clearer.
#132
nope that doesnt work. Not when you have scrolled your inv windows on a bit anyway. and yes its off by one. so is my code above btw i think.
#133
and remember option to outline OR shadow . don't forget shadow because that looks cool sometimes too.
#134
Beginners' Technical Questions / Re:palette
Fri 25/07/2003 07:46:36
I believe you can save your colour table in photoshop and that does the trick.
#135
The Rumpus Room / Re:The MSPaint game
Fri 25/07/2003 02:07:14


now draw...MsPaint Xp Proffesional 2007 - with extra features

(MY COMP CRASHED ON FTP)
#136
Have I won , Who's Won?

* Necro faints in confusion
#137
yes this is what I was meaning too... people would want to add 100-300k to thier games if they could make the fonts before hand.
#138
I DID IT!!

But AGS still needs a function to find index of a selected item!

---

   int i=0;
   int pos=1;
   int oldpos = game.top_inv_item;
   while (i != game.inv_activated) {
     if (character[BOB].inv != 0) pos++;
     i++;
   }  
   DisplaySpeech(BOB,"POS %d",pos);
   DisplaySpeech(BOB,"I %d",i);

---

POS displays position number
I is just a counter
#139
no you didnt tell me on #AGS.

game.item_activated returns the item number, NOT the item position (index) which is what I need
#140
You can also setGUItransparency...
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