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Messages - Necro

#161
Damn he included alf to beat me! Nooo , fingers crossed I still win.

Mummy from dott , i forget his name.
#162
Critics' Lounge / Re:Sprite Advice ...
Wed 16/07/2003 15:18:53
I love the style, I love the animations, I can already picture a screen full of storm troopers!!
#163
i like the guybrush's though
#164
* Necro pauses to look at all those silly non breaking spaces

Dryhumps looks like what u need... but ignore his   , he was trying to indent his code for you...
#165
It was kinda, well it was technically a technical question about importing into AGS so :P
#166
Well all this was stressin' me out so I went down the shop to buy a drink n stuff and lo and behold PSP 5 is being given away free on a mag , plus a demo of PSP 8 ...

Loaded it up , Converted my pic , all is well. I dont think i'll have much more troubles, its remarkable how powerfull PS is yet it lack some of what you would think basic tools.

I grew up on PSP and it hasnt changed too much over time, But i think I will still be develoing my pics in PS, then touching up & converting for ags in PSP.

Thanks for all your help people in this thread i thought it was my technique or I was doing something silly.
#167
@ scotch - yeah brush engine rocks....

@ holisterman & other ps7 users...



Unfortunatly the A1 R5 G5 B5 is not available to me , and the others dont come out right.

Any ideas??
#168
wikid game , i got a bit stuck about finding something to stick things together with, but got there in the end!! Great game and good talkie!!
#169
ok thanks, also out of interest which version of Photoshop you use.
#170
Just incase u need it, scrolling a screen manually for an intro for example...

http://www.amazing-ebooks.co.uk/ags/tutorials/tut2.html
#171
now look , using one of igors Lurrrvly pics as an example as he probably has the same set up, here is another 256 colour image with lots of nice dithered shading like I want...



Does he use magic? well maybe, but when that pic is imported in ags it looks EXACTLY the same, how it should :)  ..... however my images come out all blood gay! no matter what filter, colour reducer, bit-reducing tool i find!

(p.s. I know that pic is 640x400 while mine is 320x200 but regardless of this I get same problems.)
#172
OK well I will PM you with my email address and I can host it on my server for a while till u find a better one ok??
#173
General Discussion / Re:Perfect Movie?
Sun 13/07/2003 22:50:13
i'd love to see a Kevin Smith and Quentin Tarantino movie , like it would ever happen but i can dream
#174
Dude it would seem you bandwidth has been exeeded so we cant d/l
#175
Hey thx guys I'm glad you remember it so fondly... I'm probably gonna make a MAGS game next month when I have some *nice* animated characters so look forward to that too!  8)
#176
my bg blitz rules!! Great game Vel , gonna see if I can get a higher score though ... good reply value there !
#177
Critics' Lounge / Re:Meet Brett Dip (animated)
Sun 13/07/2003 16:43:57
Exellent animation good too , but wont the outlines look dodgy if he's scaled down in game because there a bit thin??
#178
Maybe a shaft of light appearing from the top would do the trick with maybe bits of fallen rock ?? or water dripping from somewhere.. any plants in the cave.. just a couple of suggestions
#179
Hints & Tips / Re:Apprentice?
Sun 13/07/2003 13:32:56
erm far right Gilbert... lol
#180
Completed Game Announcements / Re:Apprentice!
Sun 13/07/2003 13:27:26
Yep FANTASTIC GAME!! I just completed it myself and thought it was great the detail that went into the animations stood out loads and they were all very very very nice.

I loved all the backgrounds and especially the first intro one, that looked great!! (did anyone else notice there logo conceled in that background? :) ) and what can I say but Wow...

Also very nice GUI, I actually designed a similar one recently before playing the game so now I know what to aim for :)

Cant wait for the next installment if there is going to be one..
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