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Messages - Necro

#21
Another solution would be only to display your gui when moving your mouse near the top of the screen.. there by still having fullscreen graphics...

YOu can scroll GUIs on and off , or even fade them in and out.
#22
Well I guess I was lucky I got with a good company rather quickly, however once i left them I was looking for a job for AGES so I know what its like... and nearly all of them as said above do ask for 2-3 years experiance.

You pretty much have to rely on yourself and get your cv and details about yourself out there, i regestered with several agencies, plus online websites like the once mentioned above, as well as doing freelance work to get some work to show off, to begin with it was slow but after a while I had calls coming in quite often for interviews , bear in mind your normally up for interviews with potentially hundreds of others. I would definatly make sure your cv is proffesionally geared towards the job you want, as that is what they look at , and they may not look at past the first page, so the layout can be critical.

Also programming always seems to be geographical dependant, there are very few jobs in my area for example, and apparently tons in CJs...  I was once offered a job in scotland, and i live down in oxford.
#23
I like the dark contrast of your sprite, however it no longer looks like Teal'c and theres something wierd about his far leg.

But the work looks great so far.. I myself was going to do an SG1 game... I guess not anymore.
#24
Its in the manual...

SetTalkingColor (CHARID, int newcolor)

Changes the character CHARID's speech text color to NEWCOLOR. This could be useful if in a particular room, the background colour is very similar to the speech colour, so you can override it using this function.
NEWCOLOR is the colour slot index from 0 to 255.

Example:

SetTalkingColor (EGO, 14);

will change the character's EGO talking color to yellow.
#25
Hints & Tips / Re: Zooreal-safe code
Tue 01/02/2005 20:18:36
I have worked out most things in this game, and all your spoilers above I had done or knew how I was going to do it once i had certain objects, however... Getting that damn rat out is now annoying the hell out of me.. what do I stand on?
#26
LMAO dragon rose...

I want to see sideways.
#27
General Discussion / Re: Handheld Head to Head
Tue 25/01/2005 15:40:54
I would be inclined towards the PSP, as it would have much different games on a portable handheld , whereas the DS will be relaease old games with DS after the title as per usual, nothing really new, however Metal Gear Solid on the PSP looks to be awesome... Ã, But then having owened a Gameboy , Gameboy pocket, Gameboy colour, Gameboy Advance, you cant hope for the best for the DS, though i dont think that touch screen thing will work, and do we really need 2 screens?

When it normally comes to things like this , i like to wait and see well after the release dates.

On instict though, I think the PSP has more of my interest and curiosity.
#28
I second that!
#29
Advanced Technical Forum / Re: Error in 2.62
Sun 23/01/2005 12:20:10
Image 16-bit colour pallette
I clicked to select an area of the image for a sprite..
Then it crashed...

I was importing from a bmp
I had already imported some sprites from the same bmpfile , was importing over other sprites.

I dont know what else i can tell you.
#30
Advanced Technical Forum / Error in 2.62
Sun 23/01/2005 01:05:22
Exception 0xC0000005 at EIP=0x024EF348, AGSE v2.62.509

Occured when I was importing some sprites..  nothing else apart from i was zoomed in by 3x or something
#31
I recognise the cutom brushes, very nicely used i must say
#32
Advanced Technical Forum / Re: Driving a car
Thu 20/01/2005 17:05:57
Well i know you wanted 3rd perp , but easiest way would be a top down view like Supercars, APB or even GTA, that would be easy, and much fun too.

As for 3rd Persp.. man that would be a head-ache, but potentially do-able.. espcially if scaling is used cleverly
#33
Many of you may be aware of my site http://www.shadowreality.co.uk

Me and some of my friends can log into it , post some spam on the front page and have a place to store images to use on the net, it has its own image uploader and everything, unlimited space, so if you are interested in free image hosting place, and a place to rant and post some links reply to this thread or give me a pm and i will give you your own login credentials.

Haddas - see pm for details
#34
I remember one game I had a couple of objects turning on and off all the time due to a strobe light effect in the room , so there was loads of code in the rep exec , it didn't slowdown it at all.
#35
it may be about time for you to upload it somewhere so we can have a look at what the problem could be.
#36
Yep ,

If nervous as in anxious then im likely to get smoke cravings, or I play around smooching some neary by blue tak, if none is around maybe some leg tapping..

if nervous as in afraid, i do tend to laugh , which doesnt really tend to help in certain situations...

in uncontrollably panic attack nervous sitiation , of which i have only ever had 1 in my life, i could not stop my leg from shaking, I suddenly became aware of it and ith started amplifying shaking my whole left side more and i had to shift my body weight to calm it down.. maybe kind of when people get shaky hands and they cant control it, or suddenly realising you have chattery teeth getting worse and worse, it was like that and was very freaky.
#37
Automatically closing the GUI will probably need you entering mouse detection code in repeatidly exec function...

Code: ags

if ((IsGUIOn(YOURGUI) && (mouse.y >30)) {
   // If your Gui is currently ON and the mouse moves out of bounds...
   GUIOff(YOURGUI);
   }
#38
Critics' Lounge / Re: first shot of my game...
Mon 17/01/2005 15:54:01
Yeah , a lot of work must of gone into UnrealEd too , with some nice texture, I did contemplate doing some thing similar at one point , but though "bah it would look crappy" , well you proved me wrong.
#39
That AGS QuickRef is gonna need an overhaul SSH  ;D

As for the CursorChange , can it not simply be simplified, Mouse.SaveCursor

I see no reason why if needs to be elaborate, and like someone said above If you do make it lengthly Mouse.SaveCursorModeUntillItLeavesTheHotspotLocation then we still have the autocomplete ^^
#40
Oh Yeah I had that problem once too , its so annoying.
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