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Messages - Neil Dnuma

#201
General Discussion / Re: Moving on a little
Tue 20/06/2006 21:24:04
Quote from: big brother on Tue 20/06/2006 20:04:10
Didn't expect compliments, but thanks, guys. I don't deserve them

BS... Thanks to using your and others' tutorials, and reading critizism from you, Loominous, Andail, ProgZ and other artists, I've improved tons since joining here. It's played a major part in getting my current job (working on an animated TV-series) which is a dream.

It'd be great to have you all sticking around here.

I don't know much about the dispute, but nobodys perfect and these things happen. They mean very little in the bigger context.
#203
If I could give any advice, it'd be not to go full length on your first game... ;) Everything else looks amazing.
#204
Feels like deja vu....

http://www.adventuregamestudio.co.uk/yabb/index.php?topic=24551.0


ps. The new screen looks good!
#205


Unfinished.
#206
So, Obi, when is the full album released? Can't wait!
#207
Krysis.

Kudos to Pablo and Mash Potato for originality, and Buloght for technical brilliance. Krysis' shines in all aspects. I'd love to see it in a game!
#208
10 points each to the previous four posters.
#209
Sonic Youth is a great band (esp Daydream Nation), but there are obvious problems with the poster. It's just white letters on a black square, it's very big, and the area of the BG with the highest contrast. In other words, it draws way too much attention without adding life to the image.

The perspective on the dresser and bed is wrong, you should be able to see the right side of the dresser, and left end of the bed.
#210
Critics' Lounge / Re: I want it eerie
Sat 15/04/2006 13:30:27

Maybe German Expressionism of the 1920s can be a helpful reference too.
#211
Critics' Lounge / Re: A Hunter-C&C
Sun 02/04/2006 21:11:26
Not bad.

His left arm is to thick tough. Also, the line on the jacket implies it's connected to his neck.

You should try a less dark colour for the mouth. It looks like it's wide open, like he's exhausted or in shock.
#212
If you finish it, I'm sure it'll be a cult classic!
#213
I'm not offended, but I have to agree on the point MrCollosal is making; I'm sorry but I can't take this type of character seriously.

Then again, one day the instincts of my male body probably win and I download. And I warn the game creators, every puzzle and story element in this game will annoy and feel like wasted time.
#214
Oh man, Melt the Limit is a masterpiece! Thanks for sharing!
#216
Congrats on the grade!

If you want some criticism; the whole composition is boring. A really lazy job, concidering the actual arranging of the screenshots is already done! And the text is drowned. The cup has got it's original shadow intact (a little messed up tough as you say. Why not try making a new one?). A lazy schoolboy you are!
#217
To me, most of the ears seems misplaced  (esp. on the man with the spear). In general they are placed too low.
#218
Critics' Lounge / Re: My first Background
Mon 20/02/2006 02:11:37
Nice improvement, I'd only suggest a change in the perspective department on the path you added in the third edition.

It's too wide at the horizon. It's like 3 kilometres wide at the horizon.

Look at this:
#219
Completed Game Announcements / Re: Spooks!
Mon 20/02/2006 01:50:15
I love this game.

I think maybe it could have been a tad more non-linear than it is, when the geography is laid out as it is. There tends to be a little too much walking in circles. Or floating, to be precise. There could have been more stuff going on at once... Also, the graphics seem just a tad rushed in places (might of course be the MAGS syndrome), some exits aren't that obvious, and perhaps some elimination of double pixels and more thought out use of contrast in the grey tones could have made this look even better. Also, if hotspots had highlighted names, it'd be great.

But that's nitpicking of course. Even if not perfect, the graphics are succesfully stylized and sets the mood greatly. The music is the best game music I've heard in a long time. And the personalities and dialogues feel really worked on. I got sucked into the universe. Puzzles have a nice variation to them.

This game proves most of all the willingness to do something different, to bring the players into a world with great, defined personality. It's not easy to do that, so kudos for making this such a great ride.
#220
General Discussion / Re: So long
Mon 20/02/2006 00:58:27


I don't know you, but I've read a lot of your posts, and always felt you were one of the great personalities 'round this place.
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