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Messages - Neo

#1
Critics' Lounge / Re: A piano piece
Wed 22/10/2008 15:28:09
Whoa guys, thanks for the replies  :D

I guess I'll try to put more variations and add a bit more instruments, some strings, oboe, maybe even a flute  ;)
As for the production issues, I'm afraid I can't do better with my intergrated sound card. I'll try to work on the piano sound, cut back on the reverb a bit, lose the echo and work on the dynamics.

@Viking
Thank you man, for in depth analysis. You got me thinking there  ;)

I'm getting to it right away  8)

If you like or don't like the piece, please let me know.  ;)
#2
Critics' Lounge / Re: A piano piece
Tue 21/10/2008 12:48:24
@Tuomas
Sorry you got bored  ;)
I guess it does tend to drag a bit too long :-\  I'm gonna try to shorten it a bit (a lot)  ;) And as for vocals, I don't have a working mic at the moment and to be honest I'd prefer for this to stay an instrumental...

Anyway, thanks for giving it a listen :)

Come on people, keep 'em coming  ;)
#3
Critics' Lounge / A piano piece
Mon 20/10/2008 19:03:09
I was listening to New Age music a lot lately, espacially Bradley Joseph and Secret Garden and was inspired to write this piano tune. It's done in Reason 3.0 and all the notes were typed in, since I don't play the piano, I'm more of a guitar player :)

Song is called "When We Met", and the image I had in mind while composing was of a couple walking through a snow covered park, without talking just enjoying the evening together.

So please, all your thoughts and comments would be much appreciated :)

Here's the link:
http://www.box.net/shared/8f3r4v56p5

Hope you'll enjoy it  ;)

- Neo Jezh
#4
@Lt. Smash

Works like a charm. Thank you very much.
This could serve like a good tutorial of what you can do and how to use structs und arrays.

Thanks again ;)

- Neo Jezh
#5
Quote from: Gilbot V7000a on Sun 24/08/2008 15:11:25
Something like:
Code: ags

random_number = Random(31);
object[random_number].SetPosition(4, 104);




I'm an idiot. Can't belive I missed that.

But the thing is, with that code I put one object to that position (position1), now I need to fill the remaining positions.

For example 8 objects into 8 predefined positions. I don't see how I could go about this, certanly not like this

Code: ags

random_0 = Random(7);
object[random_0].SetPosition(4, 104);

random_1 = Random(7);
if  (random_0 == random_1) {  // If the number (object) is the same
  random_1 = Random(7); //Choose another random number
  }
object[random_1].SetPosition(37, 104);
.
.
.




How can I make sure that all positions are filled with different objects, that is, how to always have a different random number?

- Neo Jezh
#6
Hi all,

Some time ago I had an idea to create a memory game (pairs) in AGS, and while contemplating
how the game would work I thought It would be a breeze.

Well, I was wrong.

I have everything  figured out, but one thing - how to randomly position 32 cards (for which I used objects) without typing thousands of lines of code.

What I wanted was to, before room fade-in, allocate cards(objetcs) randomly to predefined coordinates.

Something like:
Code: ags
random_number = Random(31);
if (random_number == 0) {
object[0].SetPosition(4, 104);
}
else {
if (random_number == 1) {
object[1].SetPosition(4, 104);
}
.
.
.
.
.
.


So, my question is how would you go about it? How would you randomly position, let's say, 8 cards in 8 predefined positions?


Hope I'm in the right forum ???

Cheers!

-Neo Jezh
#7
@olafmoriarty
Yeah, we were really worried about the pixel hunting issue so we decided to put larger hotspots so that the player doesn't get frustrated, since the dark room was intended as a sort of a gag. Guess it worked well.

Cheers!

- Neo Jezh
#8
Quote from: Eva on Sat 09/08/2008 17:25:46
Neo, I'm sure you'll be happy to read that i have now voted for this game. I'm glad you reminded me of this as I some times forget to vote.

Yay!!! :D
#9
I've just finished playing and must say it's one funny little game. The dialog is hilarious. And the pauses between sentences were just perfect to take the humour to another level.
Good work.

- Neo Jezh
#10
Quote from: olafmoriarty on Sat 09/08/2008 16:06:43
But we can't all like the same things, so I guess this is just a matter of taste.

Well, you're quite right about that. The thing is I'm not that easily disgusted by a cartoon or a cartoon like game. Perhaps I should have mentioned that some images might me disgusting. My bad. ;)

Quote from: olafmoriarty on Sat 09/08/2008 16:06:43
My favorite part of the game: The "dark room trying to find the light switch feeling your way around" part. A highly entertaining concept.
Can't figure out whether you were sarcastic or you enjoyed the ride. Which ever the case may be I hope there are parts of the game you did like.

As for the cursors, yeah, I guess I blew it there with the similar images, but hey, gotta leave something for the next game.

Anyway thanks for giving this game a try and for telling us what you think of it. Much appreciated.

- Neo Jezh
#11
First off. We got two blue cups. Yay! :D

@Eva & neon
Glad you liked it ;D I was a bit afraid that the puking jokes would be a little too much, but we decided to stick to our guns. :)

At the moment we are currently working on the plot and puzzle outlines for our next game, which will involve the same main character. So beware, you'll be informed of it in due time ;)

Oh, and one more thing. If you liked or disliked the game, it would be much appreciated if you could take the time and vote on the game page, so that I can show my non-English speaking  friends how much people like or dislike our game.

Cheers!

- Neo Jezh
#12
Wow guys  :o thanks for the comments. Nice to see you like the visual style.  :)

@Leon
Glad you liked the humour, wasn't really sure if it would work. And I'm particularly glad you liked the tune 'cause it's my little work of art ;D

Once again, thanks for the comments. Keep 'em coming, good or bad.  :)

- Neo Jezh
#13
Hello.

After some time of playing around with the AGS and familiarizing with the scripting language, I finally managed to finish the first game and release it under the banner of Neo Productions.  :D

Here it goes…

The Story:

   The story is fairly simple. After a night out drinking Chuck manages to get home in one piece but, as you’ll find out, he can’t find his key anywhere. Since he still lives with his parents, he needs to find a way of entering the house without waking them up.
As I said, simple.  ;)

Title Screen:

 

Screenshots:

     

Higher resolution of screenshots:

http://img60.imageshack.us/img60/8876/titlescreen640x400ua3.png
http://img353.imageshack.us/img353/7122/wastedscreenshot10ba2.png
http://img186.imageshack.us/img186/2438/wastedscreenshot20ye6.png

Features:

   - Sierra-like interface with custom cursors and GUI buttons
   - A bit of humour.
   - Fair number of puzzles (for a short game).  ::)
   - Throw up system.
   - Game is intended to be played at 640x400 res.

Download links:

Mediafire:  http://www.mediafire.com/?bwzxwxjzj4k
Rapidshare:  http://rapidshare.com/files/135291957/Wasted.rar

File size: 6.37 MB (31 MB unpacked)
   
Bear in mind that this is our first game and feel free to comment everything from art to sound effects.

Oh, and if you find any bugs, please do tell.

I hope you'll enjoy our little game.

Thanks.

- Neo Jezh
#14
Critics' Lounge / Crit on some backgrounds
Sun 27/01/2008 21:54:55
Here are some backgrounds for our first game which is obviously placed in prison, so if you could give some hints on how to improve them, that would be great.





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