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Topics - Neo

#1
Critics' Lounge / A piano piece
Mon 20/10/2008 19:03:09
I was listening to New Age music a lot lately, espacially Bradley Joseph and Secret Garden and was inspired to write this piano tune. It's done in Reason 3.0 and all the notes were typed in, since I don't play the piano, I'm more of a guitar player :)

Song is called "When We Met", and the image I had in mind while composing was of a couple walking through a snow covered park, without talking just enjoying the evening together.

So please, all your thoughts and comments would be much appreciated :)

Here's the link:
http://www.box.net/shared/8f3r4v56p5

Hope you'll enjoy it  ;)

- Neo Jezh
#2
Hi all,

Some time ago I had an idea to create a memory game (pairs) in AGS, and while contemplating
how the game would work I thought It would be a breeze.

Well, I was wrong.

I have everything  figured out, but one thing - how to randomly position 32 cards (for which I used objects) without typing thousands of lines of code.

What I wanted was to, before room fade-in, allocate cards(objetcs) randomly to predefined coordinates.

Something like:
Code: ags
random_number = Random(31);
if (random_number == 0) {
object[0].SetPosition(4, 104);
}
else {
if (random_number == 1) {
object[1].SetPosition(4, 104);
}
.
.
.
.
.
.


So, my question is how would you go about it? How would you randomly position, let's say, 8 cards in 8 predefined positions?


Hope I'm in the right forum ???

Cheers!

-Neo Jezh
#3
Hello.

After some time of playing around with the AGS and familiarizing with the scripting language, I finally managed to finish the first game and release it under the banner of Neo Productions.  :D

Here it goes…

The Story:

   The story is fairly simple. After a night out drinking Chuck manages to get home in one piece but, as you’ll find out, he can’t find his key anywhere. Since he still lives with his parents, he needs to find a way of entering the house without waking them up.
As I said, simple.  ;)

Title Screen:

 

Screenshots:

     

Higher resolution of screenshots:

http://img60.imageshack.us/img60/8876/titlescreen640x400ua3.png
http://img353.imageshack.us/img353/7122/wastedscreenshot10ba2.png
http://img186.imageshack.us/img186/2438/wastedscreenshot20ye6.png

Features:

   - Sierra-like interface with custom cursors and GUI buttons
   - A bit of humour.
   - Fair number of puzzles (for a short game).  ::)
   - Throw up system.
   - Game is intended to be played at 640x400 res.

Download links:

Mediafire:  http://www.mediafire.com/?bwzxwxjzj4k
Rapidshare:  http://rapidshare.com/files/135291957/Wasted.rar

File size: 6.37 MB (31 MB unpacked)
   
Bear in mind that this is our first game and feel free to comment everything from art to sound effects.

Oh, and if you find any bugs, please do tell.

I hope you'll enjoy our little game.

Thanks.

- Neo Jezh
#4
Critics' Lounge / Crit on some backgrounds
Sun 27/01/2008 21:54:55
Here are some backgrounds for our first game which is obviously placed in prison, so if you could give some hints on how to improve them, that would be great.





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