Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Neole

#201
If its supposed to look HUGE then its fine, else it looks huge cos of the high ceiling!
#202
Critics' Lounge / Re:3D street c+c plz
Fri 27/06/2003 20:22:16
Looks great to me, a lil dark. The people are too big for the houses.
#203
Critics' Lounge / Re:a picture of a sword
Fri 27/06/2003 20:21:40
The blade has perspective but the handle doesnt. Else its all good!
#204
Critics' Lounge / Re:Nazi wardrobe (New chars)
Fri 27/06/2003 05:58:24
Darn great work!
#205
Cool animation and great model!
#206
Critics' Lounge / 27 June : Bounty Hunter
Fri 27/06/2003 05:16:36
#207
Critics' Lounge / 26 June : Puppet Mistress
Fri 27/06/2003 05:16:16
#208
No problems with the bed.
#209
Critics' Lounge / Re:Nazi wardrobe (New chars)
Thu 26/06/2003 12:11:49
The new ones look great as well! Giving me a 'Tintin' feel, which is a very good thing!
#210
Critics' Lounge / Re:First character
Thu 26/06/2003 12:07:43
I like it! The shoulders could be slightly thinner cos wizards are generally thin.
#211
Critics' Lounge / Re:Coloring Steps
Thu 26/06/2003 12:01:52
Thanks prototype!

oDD - I'll be getting a Wacom soon when I'll be able to color more stuff. We're all waiting for your adventure game though!
#212
Thanks! Yes, its a teddy bear, and no she's not dreaming bout you she just loves her teddy bear.

12431 - I only did a coloring tutorial -
http://www.agsforums.com/yabb/index.php?board=4;action=display;threadid=6840

I dont think there's any tutorial for drawing except to draw and draw. Of course anatomy books and perspective books would help, there's lots of stuff available online on that. But there's no better tutorial than to keep drawing.
#213
Critics' Lounge / Re:Communications room
Wed 25/06/2003 04:54:27
Xadhoom thats a great edit! The sloping walls make a huge difference. Maybe cos you would expect spaceships to have curved/sloped walls while normal rooms would be rectangular. The middle lights fill it up nicely too.

Synth you should adopt the sloping walls for sure! aLSO, if you chop off the table legs you will find it gives it a more futuristic lok, maybe even makes it look like a teleport pod. I Like the messy food.
#214
Critics' Lounge / 25 June : Sweet Dreams
Wed 25/06/2003 04:47:30
Did a lil cartoony one.

#215
Ooh beautiful!
#216
Ah well. At least it didnt remind you of Ghost in the Shell again!
#218
Critics' Lounge / Re:Coloring Steps
Tue 24/06/2003 07:57:22
The best thing about layers is the ease of changing colors. If I had done these on the same layer, if the client told me they didnt like the color of the red car change it to blue, it would have taken a bit of time. Right now I can go to that layer, make a quick lasso selection around that car and use hue/saturation/colorize to change it to any color quickly.
#219
Thanks! Shogun is a game, right?
#220
These are very cute dragons. I've never seen dragons drawn like these. They leave me feeling all warm and fuzzy!
SMF spam blocked by CleanTalk