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Messages - Neole

#221
Nice work, the airst and last have great style too!
#222
Critics' Lounge / Re:Character Image
Tue 24/06/2003 07:47:50
Those are great designs! However dyu guys do pixel art, I suck at it..
#223
Critics' Lounge / Re:Attic - Trying new style
Tue 24/06/2003 07:46:54
Dang thats great! Love the colors and everything else actually. The white lines on the table in the foreground stand out a bit, maybe you could color them lioght orange/yellow to fit in with the rest of the bautiful colors.
#224
Looks great, only she looks like someone in a bowling alley rather than a voodoo priestes/prof.
#225
Critics' Lounge / Re:C&C Haunted house room
Tue 24/06/2003 07:43:44
Oooh, lovely! I dont like the increased contrast, loominous. Aussie I would have made the window light on the floor much longer if its coming from the moon or distant light. It would only be this short if its coming from a close source like a bulb outside the window.
#226
Critics' Lounge / Re:Background Image
Tue 24/06/2003 07:41:27
Pretty!
#227
Critics' Lounge / Re:Bedroom for C&C
Tue 24/06/2003 07:40:58
I displike the grassy floor too, else great image.
#228
Synth - very cute, nice colors!

IQU - however did you do that quitar shaped text? Tell me tell me! Cool poster.

Eggie, umm. Well its an eggie monkey for sure, those eyes!

Pessie, love those colors and textures! Esp the last image! The circular textures on the right top part of the image are very reminescent of Vallejo/Frazetta. Love the ape too.
#229
Critics' Lounge / 24 June : Cyberpunk
Tue 24/06/2003 07:34:34
Trying to capture the cyberpunk culture feel. My first muscled dude in quite some time. I had almost forgotten how much fun it is do draw them muscles!

#230
Thanks!

MrMasse you take salsa classes??

TK, havent played Starcraft :(

Flippy - you're ferpectly right there. Sketchiness bad for superheros.

N3T yeah grey lines bad idea it seems now.

Igor, thats the ultimate compliment, I love Heavy Metal. Frezatto's Keepers of the Maser series has the awesomest artwork ever. Part 5 (Edge of the World) was in the May issue.

Ratracer, in my dreams!
#231
Critics' Lounge / Coloring Steps
Sun 22/06/2003 10:28:29
Here's how I colored the Lovers Lane scene, I chose this for the tutorial as this had a lot of objects to color. I didnt have all the steps saved, but I did have the separate layers so I'll describe the steps using those. Hope this helps!

For coloring images I usually pass the inked and scanned image through a vectorising program, Adobe Streamline, I think Flash also does it. The image is now saved as an eps (vector) file. Then I convert it back to normal lineart in photoshop on a separate layer. The layer is set to multiply - when you do this the outline shows but the white area remains transparent when you color underneath it. The vectorising and converting back makes the lines smooth and easier to color.



I make a separate layer underneath the outline layer, completely white. All layers from now on will be created between the white and outline layer.



I paint the characters on a separate layer. I select each part using the wand tool, for the skin parts I would select both the hands and face, color them flat with a big brush or the fill tool. Then I use the burn dodge tool with a soft edged brush to add highlights and shadows. Same thing for each character. Select a character's hand and face, color, burn/dodge slightly. Same for clothes and hair.



I paint the cars on a separate layer under the characters layer. Similar method, wand tool for similar colored parts, fill, burn/dodge slightly. Try and remember where the light sourse is (in this case the moon from the top, so add highlights and shadows accordingly.



I paint the scene on a separate layer under the cars layer. I am painting all these on separate layers so its easier to try out different colors for each by simply changing the hue/saturation of each layer separately in case I feel like trying out a different color scheme for any of these. Sometime I would even make a separate layer for the sky and the for the ground so I could try different hues for each of them.

For broader areas like the background scene I use the gradient tool often. Select with wand, (if the outline is not perfect and th selection leaks out, fill up the gaps using a 3 pixel paint brush with the color you are going to use, in case of the ground, green.) After getting a selection, choose a dark green foreground color, and light green background color, and use the gradient fill tool to fill it so the light green is above (where the moonlight is). Then with the selection still on, adjust the hue/saturation to try and get a color which you like.

With the selection still on, I added the shadows below the car using a hard edged burn brush. I also use a paintbrush instead of burn to add harder shadows with coors I want instead of just letting 'burn' select the colors for me automatically. Since the car is close to the ground the shadows cast would be sharper, so the hard edged brush instead of a soft edged one. Also add the shadow for the Lovers Lane board. And the flowers grass can be painted in at this strage or at the end.

Deselect and do the same thing for the sky. Same for clouds, then for trees.  You could use the gradient tool or flat fill for any of these, gradient looks better, even if you use a very slight one. Aler the direction of gradients a bit, dont keep them top to bottom all the time. You can also use a very large (300 pixel) soft edged brush to give shades and highlights, like I did with the cloud. Paint the moon and add highlights. Then I selected the sky again and added the luminosity around the moon using the dodge tool with a soft edged brush.



I add a blue layer just above the bottommost white layer to fill up any white space left in my painting. Empty white spots will stand out and look like you missed coloring them. I delete off some of the blue where I want the hightlights to be white, like in the car's headlights.



I add the border and text on the Lover's Lane board. Voila, its done!



Note: In the tutorial I have hidden the layers I am not working on, but while coloring I will keep all the layers on so I can see the colored people and car when painting the sky and grass. The whole coloring took me an hour and a half. Very rarely I use pattern fills, like on the Mayor's coat and the chef's shirt (in the colored images I had posted in a thread earlier). I usually set those layers a bit transparent so as not to make the patterns stand out too starkly. Also, for a different style of coloring where there are no black outlines, you could set the topmost outline layer to 'locked' so you can only paint on the pixel regions and not outside, and paint over the black lines with colors. Thus you would paint the red car black outline over with a darker red, etc.
#232
Critics' Lounge / Re:Communications room
Sun 22/06/2003 09:16:30
Dang if you can draw those many lines in 3 seconds.. you must be SuperMan or Flash!!!

I like the sketchy middle one much better than the 3rd one.
#233
Critics' Lounge / Re:Lost for lights...!?
Sun 22/06/2003 09:12:27
electric_hare 's probly right with the carpet texture size comment. It had struck me as very odd at first but then I sort of adjusted to it. I think the texture's too big too.
#234
Critics' Lounge / 22 June : The Salsa Duo
Sun 22/06/2003 09:09:16
I dont like this one, very sketchy and messy.. supposed to be some dancing superhero couple.

#235
Iqu - thats a wonderful colorful series! Love it!
#236
Ferrpect! Ditto with Flippy on the Potato head theme.
#237
Critics' Lounge / Re:Time travel animation
Sat 21/06/2003 07:27:04
Groovy! Great job.
#238
Critics' Lounge / Re:Bedroom for C&C
Sat 21/06/2003 07:26:24
Nice! The bottom of the room could do with some cropping and the two boxes could have their tops removed entirely, or at least quite a bit of their tops cropped.
#239
Critics' Lounge / 21 June : Alien Queen
Sat 21/06/2003 07:22:31
#240
Critics' Lounge / Re:Lost for lights...!?
Fri 20/06/2003 13:08:42
I liked 3rd and 7th best though they'd all make classy backgrounds for any game. Mainly cos I like subdued colors myself in realistic graphics.
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