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Messages - Neole

#381
Critics' Lounge / Re:background c+c
Sun 18/05/2003 07:03:29
It looks beautiful! The car doesnt look odd at all to me. The right most wheel doesnt have a dark ground shadow touching it which may be causing some strangeness tho I hardly noticed it.
#382
MrMasse: Umm.. no wonder she looks so grumpy - cos the bike doesnt work! Thanks for the scientific analysis though!

Trap: in 3020 they increased the number of days in a year after the Earth's revolution axis got disrupted and seasons became synthesised.
#383
Critics' Lounge / Re:point of view on the view
Sat 17/05/2003 06:54:49
I dont get it - is this a 3D renderin and you want to know where to place the camera before rendering? I think the placement should be in between the two left and right walls, and at around waist height for ideal 2d adventure play, but this one looks cool too if you make the walk areas properly.
#384
I think what you have here is a basic groove - kick drum and bass. You need something to fill these up, plus a melody. The melody could be played with a piano organ flute etc, and then you need strings to give the warmth to the piece. Plus percussion. Then there are tons more things too add to spice it all up.

Actually there is a sort of melody here, but I couldnt hear it at first cos it was drowned out by the bass and kick. You could increase that track's volume maybe?
#385
Crashed during the opening credits after a bit. Loved what I saw so far, will try playing it again. Is the opening credits a single video or is it scripted to do all the cool typing characters stuff??
#386
I played it, didnt extensively beta test it tho. Its pretty fun to play! Starts off like SImon the Sorceror, which is a plus factor in my books!
#387
Can you give the link to the game download? I cant understand the website!

EDIT: Found it! Fun game!! Loved the 'Die Sandcastle Die'!
#388
The graphics look great, but I cant understand a word! Someone translate it!!

Also, why did you choose 320*240? 3D rendered looks pretty good at hi-res I think.
#389
Wow, awesome graphics and atmosphere! But I'm stuck where I start - what do I do? And how do I access the inventory?
EDIT: Alrighty I finished it! Could have done with more puzzles, but the graphics are excellent enough to play! Is a sequel expected?
#390
Critics' Lounge / 15 May : Ringwraith
Fri 16/05/2003 08:32:32
#391
Im still not sure if its rat racer or raytracer. I thought it was rat racer till I saw the raytraced (or 3D rendered) images in the game. But I like the ambiguity!

I wonder when justadventure will review the game - that will get it some massive downloads! Its like a cult classic waiting to happen.
#392
Dang what a coincidence I'm coming to London on 28th evening. Only for a day though, then flying off to Paris. Would have loved to join the mittens gang..
#393
Critics' Lounge / 14 May : Tribal Ambush
Thu 15/05/2003 09:22:35
#394
Its supposed to be a Corsair (the plane).
#395
Dam that looks good! I think I want you to publish my game too Ionias (if you dont charge too much!)
#396
Very nice 'hot' colors! Reminds me of the last scenes in Bambi.
#397
One comment on your painting, stronger and sharper shadows might work well in the scene. Instead of using a soft edged brush for all the shadows, you can use a hard edged brush for shadows cast near an object, like curtains, bed and pillar on the walls, and the nearer the object to its shadows the darker and sharper the shadow would be so the bed shadow would be darker.
#398
Critics' Lounge / 13 May : WW2
Wed 14/05/2003 10:09:40
#399
Critics' Lounge / Re:Diner background
Tue 13/05/2003 08:37:43
The perspective on the floor behind the door is off. It should only be a few pixels above the back floor of the front room. Also the room is too regular - maybe you could add a couple of objects of interest to distract from the 'sameness', like a jukebox and something else in the center.
#400
I like the brighty bright colors on the cutesy cute characters! They remind me of a russian magazine I used to read when I was small, 'Misha' I think. Sad if your game isnt made, I rather liked the bear.
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