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Messages - Neole

#581
Barcik, there's not going to be any voting unless there's conflict of opinions and there's none right now. Right now we have the basic plot for first day, now we need to make puzzles and stuff out of them. Here's the basic plot -

________________________________________________________

God needs to make darkness and light.

(Darkness plot as suggested by bspeers)
For darkness he has to get that fabric from the fabric warehouse at the village of the gods, which require him to get the measurements of the universe (using some measuring tape, or a better puzzle anyone?) and some sort of authorization/credit from a higher god maybe (I want to leave Cerebus for later chapters bspeers!)

(Light plot as suggested by me, unless the light bulb idea is preferred)
For light he needs seven objects each giving one of the seven colors of the rainbow, which he'll put together to get white light. A blue ink bottle and a green window pane is what I've thought up till now. Most objects can be just picked up from various scenes, but maybe have puzzles for some.


______________________________________________


Now let's get these plots completed into exact puzzle modes!
#582
Ali: That looks so good that we would HAVE to fit it in even if we had no use for it!

bspeers: Ok, we'll have darkness! The fabric from the village idea is good! Now we need some final puzzles!! Like what we combine with which and click on what and talk to whom to solve the puzzle - so I can get to drawing the backgrounds and characters.

Eggie: I'm not sure the sun and the oceans came on the first day - experts on the subject please clarify this. Whats 'WALKERS CRISP LITE'?

Is my light idea for the white light ok? Get seven objects that would radiate the respective colors of the rainbow to make white light? If yes, then could we have suggestions on the seven objects for the seven colors, and the puzzles involving how god would get each of them ( like blue ink bottle, a green glass pane etc).
#583
Barcik's enigmatic hint wont get you anywhere so...

Spoiler
get the dead spider from the attic..
[close]
#584
About light, I would like to have a mixture of seven colors to get light. So maybe we could get a blue ink bottle, a green glass pane from a window, a yellow sun etc to make the seven colors that form white (VIBGYOR). We might need to focus them on a reverse prism somewhere to get light in the new universe. How's this idea?


Also, as soon as we have some scenes decided for sure I can draw out those backgrounds - I cant do this till we have the puzzles finalised. I would also be needing a good colorist for backgrounds.
#585
Raggit: I'm sure if God finds this annoying He will strike us down with a bolt of lightning or format our harddisks and that will be that. Personally I think He would be flattered by all this attention. It's just harmless fun after all. And many other religions have multiple Gods (Greeks, Hindus, Chinese), so we wouldnt want to displease them by having only one - you only have to see how well Xena: Warrior Princess and Hercules worked! The game is not just my idea and project, I only suggested a game with 7 days of creation, the ideas are being contributed by a lot of other people as you can see.

bspeers: crafty ideas! Except.. are you sure God created darkness? I thought he only created the light. If he did create darkness, the fabric/village idea is great, along with measurements. The disco universe comment would be extremely funny so we must remember to use that! Cerebus maybe we could use later, as we do not want to exhaust all our surprises on the first day!

Eggie: Whoa! We're still on the day one here, men and women will be created on day 6 I think..
#586
Yeah, how many 'Lucy's does it take to screw in a lightbulb. and how many Slobbering immortals does it take.. - the little devil asks the little angel.
#587
Heheh this could be funny! God experiments with various stuff and gets it wrong many times till he gets it right. Good idea Ali! Maybe mix 7 colors to get white light but before that get a lot of red and violet tinted screens.
#588
Hehheh nice idea cute game! I had thought of a snail as the second main character in my never finished game 'Mirth: a 2D Adenture' (its even there in the trailer), but never got to finishing it cos there was no engine I could use then.

But I'm stuck.. at the end I thnk. But you said dont ask..
#589
"I suggest God to be able to play in two dimensions - one of the raw Universe and the second of these high divine spirits"

Yeah, that would be great! The divine universe can remain fairly constant with maybe a couple of backgrounds added every chapter. The lower one can expand more into different locations.


"Isn't Gluttony a sin???????? "

Only in the universe Mr God created. These Immortals employ God and are not bound by his rather illegibly written words.


1) Hot to illustrate this nothing.
2) How to make light out of, err, nothing.

Am clueless. 'Nothing' could be a dark blank screen with no cursor or God visible. Jesus suggested god trying to find a lightbulb for light. Anyway, God has an entire divine universe to search for things to make the lower universe.. or shold they be separate?
#590
Introducing, Lucifer "Lucy" Satan -




One of the Immortals, assistant junior sub vise president of the Imperial Association of Immortals -



Herschel God's (il)legal advisor?



An overhelpful heavenly chappie -



A tiny background -



Incorporate these into the plot/puzzles, or come up with new characters/locations - but better make them good, people!
#591
Alright folks, it's time - bring on the plot and puzzle suggestions for creation game day 1!

To fill you all in - there's Mr. Herschel God,



who has been asked to resign for his sloppy work, but given a last chance to prove his worth to the Imperial Association of Immortals (or watsis called) by creating a universe with one world in running condition in 7 days (as an overconfident remark he tells them he'll finish it in 6 and have a day to spare).



God has with him his two trusty cherubs - an angel and a little devil,



who do little to help but do popup evey now and then to pass their juicy comments. But if they can be incorporated into puzzles - even better.


There's also Lucifer "Lucy" Satan we have to bring into the picture who wants to hinder God's progress (perhaps to get God's present job/post?). I'll sketch Lucy soon.


#592
I loved the game - a perfect example of how a game should be made. Plus I loved the way you used the same rooms and characters for 3 chapters, thus reducing the work - many more people should follow this to make longer games with less artwork (of course their was still a large amount of arkwork). The puzzles were quite good too, pretty interesting and logical.

What I didnt like -

The main character was clikable - this made it irritating lots of time when I had to move him just to be able to open a door behind him or some such.

The interface - we all know we  have to open a door and talk to a person and  pick up a bone, so why have all these verbs (even the sierra ones)? Why not just have left click to act as needed for the object and right click to look? That works best in my opinion and prevents unnecessary tedium. In my game I have used that kind of interface, except the cursor changes depending on if its a character to mouth, if its a walkable area to steps and if its an object to pick. That is sort of what you want to change the right click verb. Here's my global script in repeatedly exec so you can see how it works (its a bit messy but you should get the idea) -


  string hotspotname;
GetLocationName(mouse.x,mouse.y,hotspotname); // Get the name of what's under the cursor
if (GetCursorMode()==4) {} // if inventory item as cursor do nothing
else if  (IsGUIOn(3)==1) SetCursorMode(1);  // if on inventory window change to pointer
else if ((GetWalkableAreaAt(mouse.x,mouse.y) == 0) && (StrComp(hotspotname,"")==0) && (GetCursorMode()!=3)) SetCursorMode(3);
else if ((StrComp(hotspotname,"")==0) && (GetCursorMode()!=0) && (GetWalkableAreaAt(mouse.x,mouse.y) != 0))  
   SetCursorMode(0);        // if blank ( or hotspot with no name )
     
else {
    if ((GetLocationType(mouse.x,mouse.y)==2) && (GetCursorMode()!=2))  SetCursorMode(2); // if character then talk cursor
      else if ((GetLocationType(mouse.x,mouse.y)==1) ||  (GetLocationType(mouse.x,mouse.y)==3)) SetCursorMode(1);  // Change to CHANGED cursor
      //else if (GetCursorMode()!=0) SetCursorMode(0);   // change back to cursor
     }

#593
I like it! Especially the comic style *smack*. I liked the grass too, the way its painted. The puzzles should be better than hunt for pixels though!
#594
Those are awesome!
#595
Those are great graphics! Everyone remember to set the game to run at 640*480 else it defaults to 320*240. I like the changing room angles. Havent played it through yet.
#596
Which part are you in? I reached the beginning of part 3 and havent started that yet. Cos I dont think I needed to find that item till this point in the game.
#597
I managed to solve the batteries part myself. Only..

Spoiler

I think he wouldnt take the battery out till I used the remote on the TV, which was why I didnt get it at first. Did you scrip it like that?

I'm on part 3 now.. car keys!
[close]

Boise_Gal
Spoiler

What were you looking for the towel for in the first place?? You gotta dry the wet floor downstairs with it so you can go down.
[close]

I love the dialogs in the game - funny!
#598
Hey, enjoyable game! I likee!

Spoiler

try using hook thing somewhere in the bathroom
[close]

Spoiler

where do I get batteries for alistair's torch?
[close]
#599
I always knew that, I just wannaned you to confess.
#600
I'm stuck.. I can just walk arond plus I got a knife. I cant get the elevators.
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