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Topics - Nexic

#1
According to the help all you need to do is have your sounds in the main directory, like so: sound0.wav , sound1.wav, sound2.wav and so on, just like rooms. But when I tell it to 'rebuild vox files' a vox file never appears in the 'compiled directory' and the sound is never played. Also it usually comes up with a warning after exiting the program saying sound X could not be loaded. What am I doing wrong?
#2
I've been following a tutorial by someone on the boards. It was part of the AGS Ezine, the tutorial can be found here.

However after following the tutorial to the letter, and copying an pasting all the code I cannot get it to work. I keep gettings an error with DeleteSprite, in the function sgs_close() (DeleteSprite: Attempted to delete static sprite that was not loaded by script). The only thing I changed was the sprite number to be used as a blank save slot. The sprite is certainly in the project, and the number is correct.

Has anyone else followed this tutorial and got passed this problem? Does anyone have any idea how I could fix this?

I did email the author of the tutorial but I haven't yet had a reply and I'm kind of in a hurry to get this sorted.
#3
Critics' Lounge / Criticism Wanted on BGs
Mon 21/02/2005 14:19:22
I've been trying my hand at BGs, and I think I'm doing okay. However I think I'm having trouble with my perspective.



This is the first one I tried a couple of days ago. I can't put my finger on it but something seems odd.

--------------------------------


This is one I did today (my seond attempt) I think I've improved on lots of things, but still I seem to be having similar problems with perpective, it almost feels like I'm looking at the room with a weird lense or something. It could be because they are round, but there must be a way to make it look better?

Anyone got any ideas?
#4
Critics' Lounge / My First BG
Fri 18/02/2005 16:58:34
Hey, this is my first attempt at an adventure game BG, let me know what you think. Im pretty sure the bed is too big, and maybe the stove as well. But I can't be certain.



Look forward to hearing your comments.
#5
Hello,

I'm looking into starting a commercial project using AGS. The game will use mainly cartoon style graphics (something like money island) and a MIDI soundtrack. I would be using 640x400 resolution (with background at 640x280, because of a static menu bar).

I like to think that I have reasonable ability in both art and music composition, however it is not to a commerical quality that is needed for shareware games these days. I have written several shareware computer games, so I know the level that would be needed.

Basically I would like to find out if anyone on this board would be willing to either draw backgrounds, animate characters or compose MIDIs. I will be paying for each piece on completion to my satifaction. If possible please let me know how much you would charge and how long it would take you for each of these things. And also examples of your previous work would be good.

One static 640x280 Background, 16bit

One animated 640x280 Background, 16 bit, about 4 frames (running river, flickering lights etc)

One 3 minute midi track

One fully animated player character. This would include walking (4 directions), talking (3 directions), idle (4 directions) plus 10 misc animations, of about 10 frames each (throwing a ball, climbing a ladder etc). The character would be roughly 50x120.

One static NPC, with talking and idle animation, and maybe 1 misc animation of about 10 frames.

One moving NPC, with walking, talking, idle and maybe 1 misc animation.

Thanks!
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