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Messages - Nickel

#22
After being replaced by a cartoonish clown, Guybrush Threepwood is spit out by the business and becomes a weird wino. After years he meets Vince Twelve in the subway and gets 5 bucks for not talking anymore about the "good old times" and a role in Resonance as a weird wino.



#23
The Rumpus Room / Re: The MSPaint game
Mon 12/10/2009 22:47:45


Next: F**k you, creativity!
#24
Theme
Water. Something/someone jumping/being thrown/falling/moving in/into the water.

Rules
- Your animation must follow the theme above.
- No size, colour or frame limits.
- You may animate the supplied sprite, modify and animate the supplied sprite or draw and animate your own sprite.
- All entries must be posted in this thread by the deadline below.
- The host of the competition will judge the winner.

Supplied Sprite



Also feel free to change the horrible colours of this sprite.

Deadline - 26th October

Tip: You get me with fancy bubbles and stuff. I like pixelart very much.

I hope I offered an interesting theme.
Ludi incipiant!
#25
As NsMn is right, and the idea is old, I make another entry with an even older idea.
If it's not allowed to post more then one, take it as a contribution to the glorious community. :)



Iron Bed + Fishing Rod + Very Strong Magnet =



Perpetuum Mobile Percommodum
A very comfortable mobility device with no need for external power sources.
#26
Thank you.. coin.  :)

And now for something completely different -
the next animation competition.
#27


Donkey + Fishing Rod + Carrot =



Mobility Device


2x

#29
We (Mr Matti and me) just tested it with DirectX 9 and 800x600 pixels and it worked fine on a 2x2 GHz with a bad video card (sis mirage 3)! There is no slowdown.

We used 6 objects with the PxPos -3 to 2 with the factors 1, 0.9375, 0.875, 0.75 and 0.5 in order to have each object scrolling with half the speed of the previous one which creates the effect seen in the picture above.

With every object exept one it works fine, we didn't succeed to get it do what we want and now we are close to getting mad. It seems to be not affected by the lines of code that we think are the right ones...
Honestly we have problems to fully understand that crazy move-with-scrolling-speed-in-opposite-direction-than-scrolling-math-thing.

We uploaded the game folder here. It would be nice if you could take a look at the script and tell us what obvious mistake we made.
#30
Hi everyone!

Thanks for the module, Ali.

Quote from: Ali on Thu 13/12/2007 12:51:56
I'm afraid this module is pretty simple and just moves objects around. To create parralax with large background images would require very big objects, which might be too much for the AGS engine.

On the other hand, I haven't tested the D3D version much, so larger objects may prove to be less of a barrier in the future.

So something like this will probably not be possible?



Did anyone test it with 800x600 and large objects yet?
What is the D3D version? Of AGS?
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