Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Topics - NickyNyce

#41
I'm sure this has been asked, I feel bad about having to post, but I can't seem to find the exact problem, ... forgive me

I entered this in after fade in
 
 oTank.SetView(20, 0, 0);
 oTank.Animate(0, 10);
 oTank.Animate(0, 10, eRepeat, eNoBlock, eForwards);


I have an object animating... everything works except for the "wait" during the first initial animation of the view. Afterwards it runs fine, I'm assuming the second line is blocking, I'm wondering how to animate this object so I don't have to wait     

appreciate the help
#42
Hello everyone,

     I have a question regarding game design. As an adventure fan I've played games that have you pick up meaningless items that don't appear to help you at the moment, and other times you need to come across a certain situation where you then can go back and pick that once useless item up because you now think it may help you.

In games where you are trapped or in a strange place, picking everything up makes sense, but otherwise I have said to myself why would I pick up this stick or rock, so on and so forth. Do you guys as ( gamers ) care much about this ? , Do you find it annoying that you now need to go back to places to try and pick things up you could not before ? , Do you find it silly to pick up meaningless things that appear to make no sense carrying around with you ?

What do you guys think about these simple but yet important game design choices



#43
sorry for having to post, I'm going to feel very embarrased when i see where I'm going wrong here, Pretty sure this is easy fix. Been hunting for answer for hours..

I would like to use an inventory item on an object or hotspot and have one response and have another inventory item say something else, after that i would like any other item to say something like That don't work. Everything work's ...except... when i use iClog and iPlunger, my guy is still saying the else line at the very bottom...I'm leaving the garbage code in the middle just in case you need to see it. Smoke is coming out of my ears, please help

function oTub_UseInv()
{
 if(cGuy.ActiveInventory==iClog){
 cGuy.Walk(618, 281, eBlock, eWalkableAreas);
 cGuy.FaceLocation(598, 176, eBlock);
 cGuy.Say("I hope this work's or my brother is gonna kill me");
 cGuy.LoseInventory(iClog);
 Wait(30);
 PlaySound(2);
 oTub.Visible=false;
 oEmpty.Visible=true;
 Wait(40);
 cGuy.Say("It's working, the water........AND MY RING...OH NO, NOT MY GRANDFATHER'S RING...it just went down the drain");
 cGuy.FaceLocation(618, 481, eBlock);
 cGuy.Say("Oh no, I can't believe it, I just lost my grandfather's ring that my dad gave me");
 cGuy.Say("I must have dropped it in the tub this morning when i showered, I have to get it back before they get home");
}
else if(cGuy.ActiveInventory==iPlunger){
 cGuy.Walk(570, 281, eBlock, eWalkableAreas);
 cGuy.FaceLocation(570, 176, eBlock);
 PlaySound(12);
 Wait(100);
 PlaySound(12);
 Wait(100);
 cGuy.Say("I used the plunger but the water still won't go down, now what?");
}
else   cGuy.Walk(570, 281, eBlock, eWalkableAreas);
 cGuy.FaceLocation(570, 176, eBlock);
 cGuy.Say("That don't work");
}

I also tried (If) and then using (If) for the plunger also, with else at the end and i'm still having the same problem. Sorry such a long post
#44
Hello everyone, I'm having a bit of trouble with animating my TV. I'm trying to make a simple animation of turning my TV on and having someone talk for a short period of time and then the TV shuts off.

I created a new view #5 with 5 frames and have an object of a blacked out TV screen, when i interact with the blacked out TV the animation works, butI'm now having trouble shutting the TV off.
My code looks like this

function oTelevision_Interact()
{
object[5].SetView(5);
object[5].SetView(5, 0, 2);
 object[5].Animate(0, 5);
object[5].Animate(0, 3, eRepeat, eNoBlock, eBackwards);
cGuy.Say(".....");
object[5].SetView( ? )
}
I changed the view of the object but am now unaware how to change back to the original view.I would like to have the blacked out screen reappear at the end of the segment to shut the TV off,I'm confused on what view that would be to change it back ? .
sorry for the noobness, first time animating objects...thanks
#45
Critics' Lounge / Is 24 bitmap a good option ?
Wed 27/04/2011 19:38:25
When i first started playing around with background's i found out that using JPEG was not what i wanted for the fact i could not go back and touch up things later( blurry). So i just went to 24 bitmap and noticed that i can use this for AGS and going back and touching up things later is was not a problem. I am currently using the basic paint program that comes with the computer...Paint...I know this is def not the best option but for the moment it's acceptable.

What I'm wondering is are there any drawbacks to using this option?
and why?
All seems to be working well at the moment, i dont have any problems, but i notice other people are using PNG and other options.

can anyone explain a bit about these options....thanks

Im just getting my feet wet here and need alittle guidance
#46
Im trying my best not to ask questions and find them on my own, but maybeI'm not looking in the right spot. :-[
Everytime i go to manual and type in whatI'm looking for it says...ooops page does not exist...Can someone help me out where would be the best place to look for simple AGS related stuff...I hear people mention all the time to look at the manual, when i go there and type in whatI'm looking for...once again...oops page not found....

sorry such a noob, any links or anything of sort would be appreciated. Im not looking for anything inpaticular, but a place to type in whatI'm looking for would greatly help
#47
I have gone over all the  densming videos on utube about making GUI's and hunted for what i'm doing wrong, to no avail....I have followed the tutorial on making a new text window GUI and am having a problem with it working. It seems to be very cut and dry...But the default text keeps appearing instead...

I placed my sprites in the GUI and I changed the text GUI number in the general settings but still can't get the GUI to Appear....head scratching...

can anyone help in what i may be doing wrong?

#48
I have a basic question about the down loop, i notice that my left and right loop dominates when it comes to the walking animation, I have a down loop set and everything is correct, but when i walk down ags chooses to show the left and right loop instead...is it possible by having more animation during my left and right loop that this effects which loop it picks to run?
#49
I cant seem to figure out how to delete my AGS game templates, i would like to get rid of some clutter? I want the default template, but get rid of some stuff i made.
#50
Ive managed to create a cutscene butI'm wondering how to make it start the game....since ive already created a bunch of rooms already, i need the cutscene to begin before room 1.

And whileI'm here i guess i have a second question, is there a way to run my game (which is not finished yet) at full screen to see if i like my backgrounds at the resolution i used.

Im also sorry for asking so many questions lately, and appreciate all the responses
#51
Critics' Lounge / To Outline or not to outline
Wed 30/03/2011 16:10:25
I have made a short to medium length game, and i outlined all sprites and backgrounds in Black, I must say that i love the way games look without outlining things, are there any real drawbacks to doing either or ?

And do most adventure gamers prefer a certain style ?

I am new to AGS and i can draw pretty well, but when you dont outline things i believe shading and a larger paint palette definetly come into play.

Im trying to dummy down the graphics as to not have to spend hours and hours drawing backgrounds instead of learning AGS itself, soI'm trying to draw and script at the same time and need to find a medium...As you all know...Draw one Background too well and all the others have to follow....

Im using Microsoft paint...lol...not many tricks here to do amazing things...at least that im aware of...

can anyone give any feedback

This is the first time i have added a picture to a forum, hope it works
#52
Im sorry for having to ask....I cant seem to figure out the inventory hotspot cursor or find a clear answer anywhere. My only real problem is whenI'm trying to click on an inventory item...Example...i have a good size balloon, i put the cursor image crosshair right in the middle of the balloon, but if i click anywhere but right in the middle it doesn't pick up the item( I also tried putting it in the upper most left corner ) to no avail. I would think any part of the item would be fine to click on, but that don't seem to be the case, i also tried to draw my own cursor image but cant seem to figure that out either...

I  would appreciate the help ...thanks
#53
Sorry for asking what isI'm sure a very easy problem, but when i change my cursor images they change fine...but...when i move them to the inventory section they return to the old images.... ???

i  would appreciate the help....thanks
#54
I was wondering how you can interact with an object in room 2 and make it appear in room 1....
(example)...My lake runs along for 2 rooms...i would like to interact with my object in the lake in room 2 , and have it appear in the lake in room 1....as if it floated down river.
i have not seen how to do this anywhere....

#55
I walk into a room from the left, only 1 object, a big rock blocking the door on the right, I already have a stick (istick) in my inventory and have made commands to use stick on the rock and then to make rock invisible ( all works)....I made two walkable areas so that i cant walk past the rock until i remove it....( I used enters room before fade in and wrote a command to removewalkable area (2) if rock is there....(rock is now removed)...I am now able to walk past the rock and enter the new room via (right edge) which is located on 2nd walkable area... The strange part is...it works...but when i come back into the room later the 2nd walkable area is off again and now i can no longer re-enter the once blocked room.

Im so close, yet so far away...please help ;D
SMF spam blocked by CleanTalk