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Messages - NickyNyce

#1081
Critics' Lounge / To Outline or not to outline
Wed 30/03/2011 16:10:25
I have made a short to medium length game, and i outlined all sprites and backgrounds in Black, I must say that i love the way games look without outlining things, are there any real drawbacks to doing either or ?

And do most adventure gamers prefer a certain style ?

I am new to AGS and i can draw pretty well, but when you dont outline things i believe shading and a larger paint palette definetly come into play.

Im trying to dummy down the graphics as to not have to spend hours and hours drawing backgrounds instead of learning AGS itself, soI'm trying to draw and script at the same time and need to find a medium...As you all know...Draw one Background too well and all the others have to follow....

Im using Microsoft paint...lol...not many tricks here to do amazing things...at least that im aware of...

can anyone give any feedback

This is the first time i have added a picture to a forum, hope it works
#1082
In my opinion its actually way more fun to program or script and see something work then it is to draw backgrounds....
sooner then later you will wish you were programming or scripting rather then drawing your backgrounds...
#1083
O.K. Gotcha, i notice now what the problem is, Im drawing my Items different sizes and its messing up the hotspot click, at the moment my items actually click fine when i click slightly above them....I appreciate the help your giving me...thanks again
#1084
Khris thanks for the info....But im still having a problem following you...sorry... im 3 weeks into AGS...i think i need you to lead me to water...
I go to the GUI inventory section but i dont see where i should put those numbers....im still confused. I follow you on keeping all items the same size, but the rest is a little greek..lol
#1085
Im sorry for having to ask....I cant seem to figure out the inventory hotspot cursor or find a clear answer anywhere. My only real problem is whenI'm trying to click on an inventory item...Example...i have a good size balloon, i put the cursor image crosshair right in the middle of the balloon, but if i click anywhere but right in the middle it doesn't pick up the item( I also tried putting it in the upper most left corner ) to no avail. I would think any part of the item would be fine to click on, but that don't seem to be the case, i also tried to draw my own cursor image but cant seem to figure that out either...

I  would appreciate the help ...thanks
#1086
Im new to AGS also never imagined i could make a game on my own....I must say the first time i downloaded AGS was 3 weeks ago, i knew nothing about scripting or how to make games....The AGS (1st half )book is available and the you tube video tutorials are great....(how to use AGS part 1 through ? 43)...I have made my first adventure game and i must say, Im hooked for life...good luck, but im warning you, you just might become a hermit and never leave your house again....These guys here at AGS are great with answering your questions...

Using AGS was easier then i thought it would be....Enjoy
#1087
The you tube videos were great for getting started and the book helped to have on the side for a handy guide, cant wait for the next part...it's mind boggling that there is not a full book about AGS out on the market...i would buy it instantly.

If not for the you tube videos and AGS half complete book, i never would have got a grasp on AGS, so thanks so much for taking the time to help a ton of people get into AGS...Adventure fan forever
#1088
Quote from: Khris on Mon 28/03/2011 02:55:36
What command are you using?

mouse.ChangeModeGraphic should change the image permanently.



So Sorry....I accidently changed the pointer cursor to the default walk image....i need to go to bed....lol...sorry again
#1089
Sorry for asking what isI'm sure a very easy problem, but when i change my cursor images they change fine...but...when i move them to the inventory section they return to the old images.... ???

i  would appreciate the help....thanks
#1090
Thanks alot guys, i appreciate the ideas and will mess with all of them, if i had your knowledge of AGS i would never leave the house....lol

thanks again
#1091
I was wondering how you can interact with an object in room 2 and make it appear in room 1....
(example)...My lake runs along for 2 rooms...i would like to interact with my object in the lake in room 2 , and have it appear in the lake in room 1....as if it floated down river.
i have not seen how to do this anywhere....

#1092
Quote from: monkey_05_06 on Sun 13/03/2011 18:46:38
Sounds to me like you're calling RemoveWalkableArea in room_Load but not checking whether or not it should in fact be left on (presumably you could just check whether oRock is visible).


I really appreciate the quick response...ty..."Problem solved"..... ( under the Room after fade in i type...if (orock.visible)removewalkablearea(2);
But then i also needed to go to objects and add to the event of me using the stick on the rock...after i made the rock invisible i needed one last line (restore walkablearea(2);

And that did the trick...Thanks Again...
#1093
I walk into a room from the left, only 1 object, a big rock blocking the door on the right, I already have a stick (istick) in my inventory and have made commands to use stick on the rock and then to make rock invisible ( all works)....I made two walkable areas so that i cant walk past the rock until i remove it....( I used enters room before fade in and wrote a command to removewalkable area (2) if rock is there....(rock is now removed)...I am now able to walk past the rock and enter the new room via (right edge) which is located on 2nd walkable area... The strange part is...it works...but when i come back into the room later the 2nd walkable area is off again and now i can no longer re-enter the once blocked room.

Im so close, yet so far away...please help ;D
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