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Messages - NickyNyce

#21
Limbo was fun. If anyone liked Limbo, I suggest you play 'Inside'

I really enjoyed it, and the ending is pretty epic and original. I still daydream every now and then about the ending. I believe its from the makers of Limbo.
#22
Probably my favorite adventure game art style. Awesome!

It reminds me a bit of my favorite hidden picture in the newspaper. The artist is Rigby. I grew up looking for the face and the dog in all his pictures. Cant remember if it was the post or daily news though.

https://www.google.com/search?q=rigby+hidden+pictures&client=ms-android-hms-tmobile-us&source=android-browser&prmd=isvn&source=lnmsbm=isch&sa=X&ved=0ahUKEwi_jbuMjeTVAhVGeCYKHdH8BYIQ_AUICSgB&biw=360&bih=564#imgdii=6e0x2n90ifUvtM:&imgrc=8p_9qsf_nxxW1M:
#23
Critics' Lounge / Re: Monster in a jar
Sat 19/08/2017 20:54:19
Here's a thought. How about you put the creature in a fetal position with a nice silhoutte and make it pretty dark. Perhaps just some glimpses of light to give off some detail of its most menacing features. This still leaves the player wondering what it might look like alive.

Edit : l just read what Misj' wrote. Exactly. I can't believe I basically copy pasted you...Lol
#24
Critics' Lounge / Re: Monster in a jar
Sun 13/08/2017 12:42:41
When it comes to the roundness of the jar, I would make the middle of the top and bottom of the jar have the longest horizontal line and shorten up the lines as you get to the outside of the jar. Kind of like the top of your picture. This is very minor, but the current look of the jars top and bottom (closest) to me make it look like the jar is diamond shaped instead of round. The top and bottom roundness looks about right on the back of the jar but not the front.

I would also move the creature up a bit so that it looks a bit more like it is floating.
#25
AGS Games in Production / Re: Tardigrades
Sat 12/08/2017 12:26:51
Don't have a Twitter account so I'll answer here. Cursor changes are awesome.
#26
You might actually love adventure games more if you stay away from the walkthroughs. The "AHA" feeling you get when finally figuring out a puzzle with logic and patience is one of the most gratifying experiences in adventure games. Puzzles are meant to stump you. By skipping them you're actually missing out on that great feeling. If you skip puzzles or give up too easily, that's like having God mode in a shooter game.

For me, puzzles are the biggest thing I look forward to. The reward for completing a puzzle is getting to see new cutscenes, characters, backgrounds and having the story unfold. Adventure games are great and unique because instead of skill you're using your wits to progress.
#27
AGS Games in Production / Re: Tardigrades
Wed 05/07/2017 14:10:49
I can't freaking wait to play this game. I am absolutely amazed at how much work you've put into this. You have blown my mind away with all the little details. You sir, are a machine!
#28
If it weren't for lots of those names mentioned and many more not mentioned, I might not have spent 4 years making games. You guys are a huge asset to this community. Both good and bad critique make us try harder and hopefully make us better. Thank you for your time and honesty.

It really is a unique eco system here at AGS.
#29
Quote from: Mandle on Wed 21/06/2017 13:23:00
That last edit by Khris is a very charming character indeed!

I vote that one, and maybe produce the other views based on that.

+1
#30
The feet facing in totally opposite directions on the up and down view appears painful. I think she would a look a bit better with her feet facing a bit downwards/upwards. Especially if you're going to make a walkcycle.

Also.. I think you should give her a crotch in the down view instead of having the line go all the way up under her shirt. Similar to the up view.
#31
Great stuff Fitz. I'm sad to hear that you're not currently working on anything. Shoot small and perhaps you'll give it a go again. 
#32
General Discussion / Re: Goodbye AGS community
Thu 01/06/2017 19:27:28
Oh no you don't!

First of all, people get thrown out of here, they don't just leave on their own. Please stand by for a Mod to show you the exit.

Sad news man. I hope it helps you get creative.
#33
Completed Game Announcements / Re: Neofeud
Tue 28/03/2017 12:43:49
Congrats on the release. The story sounds very interesting and the pics all look great. Now go get some sun and try to blend back in with the population.

Neofeud here I come!
#34
Perhaps you could take the grainy look on the ships off of the first video. It's a bit distracting and I wasn't entirely sure why it was there. It just didn't seem to fit.

I wasn't in love with the ship coming right at the camera in the end. It seemed to come at a strange forced angle. I think you could do without it.

I think the clouds could use a bit more subtle of an exit too.

I like it. Everything else seems really nice. With some added sounds I think it would help bring it to life a bit more.
#35
Glad I could help. My brain is now returning to normal. *except for the damage that was already there* (laugh)
#36
The bottom picture is driving me insane mentally because the beam that runs down the wall stops once it hits the floor, but the beam that runs across the ceiling enters the wall near the middle of the room.

Basically it seams as though the beam that runs down the wall should stop in the middle of the floor, not against wall.
#37
Congrats to everyone that made a game. A special congrats to the nominees and winners.
#38
Try to add the eNoBlock after the eRepeat.
#39
Welcome aboard. Have fun learning AGS and making your first game. We have a great community and there's lots of helpful people around when the time comes.
#40
The Rumpus Room / Re: The 4 word story thread
Thu 09/03/2017 01:36:46
any goat that's breathing.
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