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Messages - NickyNyce

#41
What room number is this code in?
Is room 14 blank at the moment?

It appears the second you enter this room, you're asking your character to change to room 14.
#42
It would have been nice to see the body bend in sections of two or three body parts. Or perhaps just have the front half bend when it climbs, leaving the other section of the body on the floor. It looks a bit strange that the body doesn't bend at all.
#43
I'm certainly not looking for games where you don't save the world, don't catch a bad guy, and just do mundane stuff. I think those are the games that didn't have a good story, villain or action. I would just like to see the genre open up a bit. It all comes down to story. I've seen so many movies about detectives, books and games, that perhaps it's just me that seems to be getting tired of them. Maybe I'm just looking for something fresh. But mundane also stands for repetitive.

I understand it's easy to have the phone ring and have the detective go and look for clues. But I don't think easy should be a factor, especially for the developer. Again, no offense to anyone making these games. There are some really good ones. Perhaps it's the quantity of them that turns me off of them. I would probably enjoy them more if there weren't always 3 of them being made at a time, while I also watch 3 of them on T.V.

I guess my question has been answered though. Perhaps I am the only one getting tired of seeing so many of them. I think the problem may be not the games themselves, but just seeing them everywhere I turn. I guess it's hard for me to decide which one to play when there's so many to choose from. That might be my main issue.
#44
Maybe its just me, but I do wonder why there are so many detective adventure games. It's not like in order to make an adventure game the character needs to be a detective. Adventure games can have the lead character be just about anyone, or anything that's got a brain and limbs. Maybe it's because I'm old and have played so many of them, but when I see the...You're a detective, I do kind of get a bit turned off. I'm not bad mouthing any detective games in development because I know there are some, and many of them pretty darn good, and everyone has their own tastes, but I've seem to have grown away from them.

I don't know if it's the classic hat and coat, detective office, pencil and pad, questioning of people and suspects, but I feel that it's been done so many times. I've not really heard anyone else ever mention this before. I have heard many people say they love adventure games for the story, and it makes me wonder if just changing the bad guy is enough to keep them happy when it comes to detective games. Maybe I'm just an old fart.

No offense to anyone making them right now. I've just always wondered why there's so many of them, especially considering adventure games can work just as well with almost any kind of story you can think of.
#45
1.Kumpel
2.Tabata
3.Arj0n #3
#46
General Discussion / Re: RIP Bill Paxton
Sun 26/02/2017 23:14:22
Aliens and Tombstone. 2 of my most favorite movies of all time both had him in it. I'm sad.
#47
I went from thinking that Cassiebsg might have made too tough of a shape until I see what you coloring ball freaks have made. Well done everyone.
#48
Stupot+'s game was the greatest game I couldn't find.
#49
The Rumpus Room / Re: The 4 word story thread
Thu 23/02/2017 12:07:45
ate Daves mangled corpse.
#50
The Rumpus Room / Re: The 4 word story thread
Thu 23/02/2017 01:53:42
The ominous creature vomited
#51
The Rumpus Room / Re: The 4 word story thread
Wed 22/02/2017 18:11:11
small wobbly purple tentacle.
#52
The Rumpus Room / Re: The 4 word story thread
Wed 22/02/2017 15:35:23
The egg cracked open
#53
The Rumpus Room / Re: The 4 word story thread
Tue 21/02/2017 12:16:52
From the goats shoulder.
#54
The Rumpus Room / Re: The 4 word story thread
Mon 20/02/2017 23:47:40
The forums smell of soda
#55
The Rumpus Room / Re: The 4 word story thread
Mon 20/02/2017 14:51:55
rumpus room thread. Now
#56
The Rumpus Room / Re: The 4 word story thread
Mon 20/02/2017 13:01:53
that was located near
#57
The Rumpus Room / Re: The 4 word story thread
Mon 20/02/2017 03:50:08
AGS lifeguard dove into
#58
The Rumpus Room / Re: The 4 word story thread
Mon 20/02/2017 00:17:20
inflated AGS survival raft.
#59
The Rumpus Room / Re: The 4 word story thread
Sun 19/02/2017 22:41:21
survived when they grabbed
#60
Back in the day we were forced to be stuck and pain stakingly try to figure things out because we didn't have a walkthrough to find. I too loved thinking about what to do while I was playing outside, at school, eating dinner. That AHA moment when you figured it out was the greatest! As long as the puzzle made some sense, I loved getting stuck. My best memories of adventure games back in the day was when I got stuck, not blowing through easy puzzles. I played them for the challenge of figuring out puzzles and not so much the story. For me, puzzles were always the number one reason I loved adventure games, followed by graphics and story.

Cassiebsg is correct with today's adventure games and designers. But what I don't understand is this...today we have easy to find walkthroughs, more hints, hit space bar to show all interactive objects and hotspots. So I'm not sure why designers take the easy route now. Designers should not be in fear of people not finishing their games anymore.

What we are seeing now is designers being worried that the new generation doesn't have patience. They want the player to experience a fun, semi smooth ride for a few hours of story and puzzles without really getting stuck. Lots of games these days are more like going to the movies then hard core puzzle games...it's sad.

I was thinking about this the other day. I noticed that with today's new technology, it has not made adventure games more fun for me. I prefer the old style crazy graphics, pixels, instead of the...try and look real with stiff 3D modeled characters. I love the warped graphics over the try and make everything look real games of today. I think this is due to the strange puzzles we come across. Strange puzzles seem to fit in better with the crazy pixel graphics more then the new real life ones in my opinion.
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