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Messages - Nickydude

#101
I have a bit of a problem with the walkable baseline. Take a look at this image



When the player enters the door he goes behind like he should...



but when he gets near the outside of the wall, he disappears (because of where the baseline is set)...



How would I get around this problem?

Thanks. :)
#102
Hi folks, brand spanking newbie here trying to figure AGS out  :=

I'm wondering if anyone can point me in the right direction with the following:

I have an object that the character walks to to 'look' and see what it is and I use the following code

function hPillow_Look()
{
  cEgo.Walk(104, 160, eBlock, eWalkableAreas);
  cEgo.Say("Looks like a comfy pillow to me.");
}

This works fine, he walks to the object to see what it is. At the moment the player can't do anything with the character till he's gone over to the object and looked at it, I'd like to be able to have the character change direction if the player clicks somewhere else, on the way to the object. I changed eBlock to eNoBlock but then the character doesn't walk to the object and just says what it is from where ever position he is in the room.

Basically I'd like the character to walk to an object if it's to be looked at, but be able to divert him somewhere else if need be as he's going towards the object. Any help would be appreciated. :)
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