I'd also love to see a DS port, nothing better than playing a point 'n' click on the move.

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Show posts MenuQuoteI can destroy things with my mind.
QuoteI read through your guide and liked it. I was actually gonna PM you some things to fix, change, add, etc to make it even better.
QuoteYou will, of course, earn the eternal love of the forums by pruning and then sharing that PDF
QuoteIn any case, and I know this really sounds condescending, sorry, but a beginner who doesn't listen to good advice isn't the ideal person to put together a beginner's guide IMO.
QuoteNot to sound ungrateful or anything, but (1) is this any different than the Beginners' FAQ already up on the AGS wiki? And (2) if not, why not just update the wiki?
Quote2. Sound-based audio system
You'd do commands like:
sExplosion.Play(optional channelID);
sExplosion.Stop();
sExplosion.SetVolume(60);
Maybe you would give each sound a priority from 1-100, and AGS would automatically cut off a lower priority sound if all the channels were full?
QuoteNickydude, I've kept my eye on RetroGamer and so far I've remained pretty shocked that they've excluded the AGS community and other similar engines. But your suggestion is still very valid, definitely worth getting in touch with.
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