Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Nickydude

#61
QuoteAnd if you set pixel perfect click detection to false someone will find it way easier(instead of searching one pixel).

I think you misunderstand (unless I misunderstand your response  ;D)

The 1 pixel is only to create an invisible character that nobody will see or interact with, it's just there so the player can talk to a hotspot. :)
#62
The ability to start a brand new game from within AGS without having to close it down first, or is that possible?
#63
Using Game.MinimumTextDisplayTime and the Wait() command has provided me with exactly what I wanted, thanks though M0506.  :)
#64
QuoteI'm pretty sure he does not mean top of the screen, but top of the dialog GUI(that big black area at the bottom)

That's exactly it, like Monkey Island.
#66
There was no need to Trent, I imported a 1 pixel image for the character so it was literally invisible!
#67
I thought putting a variable in the GlobalScript would make it global.

QuoteHit the Global Variables pane, create the variable there, and you should be fine.
That worked perfectly, thanks again for your help Ghost.
#68
In the GlobalScrips.asc I placed the following variable in game_start (): int metbillgates; and in a dialogue I have:

Code: ags
  if (metbillgates == 0)
  {
GuyBrush: Hi
BillGates: Hello.
  metbillgates = 1;
  }
  else
  {
GuyBrush: Hi, it's me again
BillGates: Hello again.
  }


Basically I want to say something different if I've talked to the guy before. But I keep getting "Dialog 0(4): Error (line 4): undefined symbol 'metbillgates'".

What's the obvious (to you guys) thing I'm missing here?  :-\
#69
That should do it, thanks :)

Just so you know, all these questions I ask will only be asked once as they are going into the guide.

#70
Sorry for all the dialogue questions ;) but how do you align the dialogue list to the top of the dialogue area instead of the bottom (like in the image below)?

#71
Now I'm probably being picky here  ;D

But could you possibly put something in to specify the length of pauses in dialogue / speech?

I have dialog that has many 1 / 2 word sentences and in order to keep them on screen long enough I'm using Game.MinimumTextDisplayTimeMs = 3000; which is just about right, the problem is I'm using '...' as pauses which means there's nothing on screen for 3 seconds. I'd like the pauses to be shorter, about 1 second, is there a way round that?
#72
Ahh right, thanks Akatosh. :)
#73
Wouldn't the invisible character have to be the same size as the hotspot so the player can click on it?
#74
Is it possible to use Monkey Island style dialogue with a hotspot instead or a character, lie a picture that's part of the backdrop?
#75
Wow! Another update already :)

* Added Character.SpeechAnimationDelay property which replaces the old game.talkanim_speed setting and also works with Sierra-style speech. A new General Settings option is provided to enable/disable backwards compatibility.
* Added Game.TextReadingSpeed and Game.MinimumTextDisplayTime properties; obsoleted game.text_speed

Fantastic!
#76
The guide has been updated. :)
#77
This is great! We now have an online 'guide' and a downloadable one. Looking good Dualnames. :)
#78
@Pumana: Didn't even see that! I've now corrected it, thanks. :)

If anybody sends me anything; tutorials, hints, tips, etc, then that will be accredited to whoever sent it. Check out my other guide (a few posts up) to see how that was put together.
#79
@Dualnames: Sorry, I didn't know you were doing one also. Anything in mine you can have, are you still doing this as it seems silly to have two guides? If so I stop mine.

@Gribbler: ANY contributions from would be most welcome.  ;D
#80
I have a wired keyboard and have the same problem, seems to be with the SPACE key as I can register UP+LEFT+CTRL, but not UP+LEFT+SPACE.
SMF spam blocked by CleanTalk