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Messages - NicolaGs

#1
Completed Game Announcements / Re: I Want Out!
Tue 07/05/2019 18:01:56
Quote from: Durq on Mon 06/05/2019 19:55:52
Hi! Can you tell us what the project is?
Hey Beau! Yes, sure...
For the past months, I've been learning how to code video games (well... the basis...) to be able to create games from scratch...
I'm making (at least trying to make...) a platform game. I'm currently at a very early stage, coding the engine.
I don't want to spam here because it's not AGS related, but if you're interested, I've just started to publish my WIP >here< some days ago.

Btw, one day, I may need beta testers again ;)...
#2
Completed Game Announcements / Re: I Want Out!
Mon 06/05/2019 17:54:36
Hi everybody,

Hopefully here is the final update to this game, in order to prevent a bug reported several times (alt-tab combination leading to dialogs quickly skipping by themsleves).
I updated the game with AGS engine version 3.4.1.14 which fixes this bug.

I considered creating a new game with AGS for a time but I'm just starting a project in another genre for now...
So I'll come back here when I'll have another Point'n'click project.

Cheers!
#3
Completed Game Announcements / Re: I Want Out!
Tue 10/07/2018 12:51:18
Quote from: cianty on Sun 08/07/2018 10:14:22
Edit 2: Just finished the game. It was a great experience. Congrats on a well done short game!
Thank you! :)

QuoteWhen I start the game, it immediately fails with an error:

in "room 301.asc", line 27
:embarrassed:
Edit: Ok, got it running by changing the driver to "Software Renderer" via the winsetup. :sealed:
I don't like that...
This line is a simple FadeIn()... Could you try again with OpenGL and DirectX to see if it can be reproduced, please? Maybe there's an incompatibility with your OpenGL version... is it an old PC?

#4
Tested right now.

I can reproduce the bug with version 3.4.1.12.
The new ACWIN.EXE (3.4.1.13) correctly fixed the bug!
#5
I'll try this asap.
#6
Quote from: Crimson Wizard on Sun 01/07/2018 23:08:00Apparently that particular bug that I found was fixed in the library since.
Good news, thanks. I was hoping to find some free time to test it... but I see it's no more needed...
#7
Completed Game Announcements / Re: I Want Out!
Fri 29/06/2018 16:21:47
Quote from: Matti on Thu 28/06/2018 15:46:02
It was even better than I expected :)
Thanks! I prefer it that way rather than the opposite :-D...
#8
Completed Game Announcements / Re: I Want Out!
Thu 28/06/2018 11:55:54
I'm happy to let you know that I Want Out! is now also translated in Spanish, which now makes 5 avalaible languages.
Thanks to Raul Puro for that!

[imgzoom]https://i.imgur.com/6Kcuib6.png[/imgzoom]
[imgzoom]https://i.imgur.com/3cVsCkx.png[/imgzoom]
#9
Procrastinating by reading a Ron Gilbert's post is not really procrastinating :-D

I tried to implement this feature in an early phase of development of my game (after having read this very same article - so I was not procrastinating myself...). I used a purely random click function. But I dropped it because :
- as it was purely random (the most basic script ever done...), it would have taken forever to "test" all interaction possibilities
- to be effective, it would have needed to log every action...
so I felt it was, for me, a whole new project on its own... and abandonned it. But I liked the idea...

#10
Quote from: Crimson Wizard on Fri 08/06/2018 12:50:33
take acwin.exe from Editor program files, and YourGame.ags file
I used this solution for my game in order to prevent a false positive alert with Avast.
But this solution may not be perfect :
mygame.exe was detected by avast both at runtime (on a computer running Avast in realtime) and at scantime (when scanning files with Avast or with an online antivirus such as VirusTotal.com).
(acwin.exe + mygame.ags) were not detected at scantime but they were still detected at runtime for some users.

As there's a silent mode on some AV (like Avast, iirc), it's possible that the AV blocks the game without even displaying any pop up alert... so it could be the issue with some of Dave's testers.
#11
Oh, sorry... yes! The very last link you provided...
#12
I had an issue with the mouse cursor being "trapped" in the left of the screen when using hardware Renderer (and hardware pixel perfect renderer too).
The cursor moves but only on a horizontal line (y = 30, maybe) and on a distance of about 50 pixel (?) whereas the game resolution is 320x200.

With software renderer, it works fine.
#13
Completed Game Announcements / Re: I Want Out!
Sat 28/04/2018 11:19:30
Mandle, I followed your advice and changed a bit the dialogs for
Spoiler
picking up the rope/cable
[close]
Thank you!
#14
Critics' Lounge / Re: Premise Ideas
Sun 22/04/2018 22:42:12
Happy to see you're beginning your own game, Durq!
Have you made your choice about the story?
#15
Completed Game Announcements / Re: I Want Out!
Tue 17/04/2018 11:34:44
Quote from: Mandle on Tue 17/04/2018 02:12:14
"I must use my strength" meant that I must somehow become stronger like by drinking a Red Bull from the vending machine (laugh)
We tried to guess what the player would think... butI must admit we totally missed this one! :-D

I'm curious : did you have the same confusion with the...
Spoiler
electric cable behind the vending machine, which must be pulled as well?
[close]
Anyway, thanks for your ideas!
#16
Completed Game Announcements / Re: I Want Out!
Mon 16/04/2018 20:13:44
Quote from: Mandle on Mon 16/04/2018 13:26:07
I know now that the game was trying to tell me (...) you idiot!"
Well, that says it all... I should reconsider this if I don't players to feel like this. There's the same issue with
Spoiler
pick up / pull the rope / the cable
[close]
Difficult puzzles are a thing. Difficult to understand gameplay logic is another thing...
I'll either change the dialogs or merge use/throw actions...
Thanks for your input, Mandle.
#17
Completed Game Announcements / Re: I Want Out!
Sat 14/04/2018 10:24:17
Hello!

A small update for those who could be interested :
Thanks to Alexander Preymak and Windows-1251 encoding (sic), the game now exists in Russian!

[imgzoom]https://i.imgur.com/a1kApoJ.png[/imgzoom]

[imgzoom]https://i.imgur.com/Fjt61GY.png[/imgzoom]
#18
you can use a global variable that changes from isCoalTaken(false) to isCoalTaken(true).
And a If statement that checks this variable.

Also you can take a look in the manual at the function DoOnceOnly().
#19
Quote from: cat on Tue 27/03/2018 17:12:00
Actually, there was a 3-way tie before...
Now I'm in despair... :-D
QuoteYou made a great game that won well deserved awards!
Thank you! :)
#20
Never attended a AGS awards ceremony before and I have to say that it shows the involvement of a lot of AGSers. There was a big amount of work behing this red curtain...
I'm proud to be in the first 3-way tie of the awards history! ;)
Thanks to everyone involved @ AGS community!
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