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Messages - Night Goat

#1
Hi,
thanks for the suggestion, i tried to use this as a work around, but I don't see a good way.

I need the custom properties for a game on differential diagnosis, therefore I have more than 100 questions and about 500 characters. So to get around creating the dialogs over and over again I created the dialog scripts dynamic using answers like this 
//code
@1
  String Temperature = cSecondaryCharacter.GetTextProperty("temperature");
  cSecondaryCharacter.Say("%s", Temperature);
//code
which makes different characters answer correctly as defined in the custom properties.

Therefore it seems to me very exhausting programming this by using dynamic arrays since I would have to change the arrays too often.


#2
Hi, I need to get around the custom properties limit, I already tried to get around it using ags alpha 3.4 but it's too unstable so if anyone knows if and how it is possible I'd be very grateful.

By the way: for any ideas about my problem with 3.4 Alpha here's the post http://www.adventuregamestudio.co.uk/forums/index.php?topic=48629.60

best regards

#3
Hi,

I tried to use 3.4 Alpha but when I start the game I get the following error message:

"Unexpected error: Es wurde versucht, im geschützten Speicher zu lesen oder zu schreiben. Dies ist häufig ein Hinweis darauf, dass anderer Speicher beschädigt ist."

when i close the programm afterwards I get this

"an unexpected error occured. Please post the following information on the AGS Technical Forum

System.AccessViolationException: Es wurde versucht, im geschützten Speicher zu lesen oder zu schreiben. Dies ist häufig ein Hinweis darauf, dass anderer Speicher beschädigt ist.
bei
AGS.Common.ObjectArray<AGS::Common::DialogTopicInfo>.{dtor}(objectArray<AGS::Common::DialogTopicInfo>*)
bei ?A0xf6c6a79d.??_Fdialog@@YMXXZ()
bei exit_callback()
bei
<CrtImplementationDetails>.LanguageSupport._UninitializeDefaultDomain(Void*cookie)
bei
<CrtImplementationDetails>.LanguageSupport._UninitializeDefaultDomain()
bei
<CrtImplementationDetails>.LanguageSupport.DomainUnload(Objectsource, EventArgs.arguments)
bei
<CrtImplementationDetails>.ModuleUninitializer.SingletonDomainUnload(Objectsource, EventArgs.arguments)"

I hope this helps

it would be great if someone could tell me if it is possible to get around this problem since I can't go on creating my game with the custom properties limit.

Please excuse me if what I wrote is useless or at the wrong place I'm new and I really try to get this right.

Best regards
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