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Messages - NightHawk

#41
>Grab a coffee and wait for the team to report in.
#42
>Wait til docked and then board the shrike.
#43
Quote from: JudasFm on Mon 21/09/2015 03:32:36
> Scan the UEFS Shrike for signs of life
+1
#44
>Brief and send in the boarding team.
#45
>Prepare the weapons and lock on to the shrike as a back up for boarding.
#46
> Send invitations to the nearby towns to join the celebrations tomorrow.
#47
> Give a formal toast on how the kingdom needs the town and buy everyone in the inn a round.
#48
> Permanently rent a room for the spy network to use whenever they're in town.
#49
> Have him detained.
#50
> Order the guards to detain him for questioning.
#51
> Grant the next audience.
#52
> Hire the wizard and order the library built.
> Ask if he has any alchemy or enchantment skills.
#53
> Grant the next audience.
#54
Quote from: Ghost on Thu 26/06/2014 09:59:32
> order the JESTER to pay the SEAMSTRESS, and COMPLIMENT on her (guild's) CRAFTS(WO)MANSHIP
+1
#55
> Request information from the Spymaster about the YESTERYEAR family and Grant the next audience.
#56
Quote from: CaptainD on Wed 11/06/2014 10:10:35
>Have a right royal rest, sleep soundly sire!
+1
#57
> Call for the next audience
#58
> Inspect the town guard.
#59
> Agree to post city guard patrols within shouting range on the additional condition that she and her employees agree to regular medical checkups so that diseases aren't spread around the realm.
#60
>Order Lancelot to have his men set up a decoy and ambush the bandits, Robina to send a team of her best hunters and trackers to bring back the hides of those wolves, and then go to the meeting with the spymaster candidate.
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