Alright, I have a room I am working on soon that holds a nasty werewolf who attacks the player. I could have an interaction whereas the player simply clicks the weapon icon on the werewolf before it reaches him (providing some cool animation of the double barrell shotgun laying waste to the beast). Alternatively, when the weapon is selected the scene changes to first-person perspective where the player is fixed at that spot until the battle is over. Added to this scene would be a health meter for the lycanthrope (3 hits he's a goner). Simplicity or the the latter?
