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Topics - NiksterG

#21
Here is my script:

Ã,  else if (parameter == 3)
Ã,  Ã,  {MoveCharacter (GHOST, 190, 150);
Ã,  Ã,  WaitKey (80);
Ã,  Ã,  NewRoomNPC (GHOST, -1, 25, 160);
Ã,  Ã,  StartCutscene(1);
Ã,  Ã,  Display ("Here is some text.");
Ã,  Ã,  NewRoom(3);
Ã,  Ã,  Display ("Here is some more text.");
Ã,  Ã,  WaitKey (40);
Ã,  Ã,  FaceLocation (NIK, 150, 160);
Ã,  Ã,  TintScreen (100, 50, 0);
Ã,  Ã,  Display ("More text.");
Ã,  Ã,  Display ("Text.");
Ã,  Ã,  Display ("Guess.");
Ã,  Ã,  MoveCharacter (NIK, 5, 170);
Ã,  Ã,  MoveCharacter (NIK, 160, 160);
Ã,  Ã,  Display ("More text.");
Ã,  Ã,  DisableHotspot(2);
Ã,  Ã,  MoveCharacter (NIK, 92, 155);
Ã,  Ã,  SetCharacterView (NIK, 5);
Ã,  Ã,  AnimateCharacter (NIK, 0, 5, 0);
Ã,  Ã,  ReleaseCharacterView (NIK);
Ã,  Ã,  SetCharacterView(NIK, 9);
}
}


The last three commands are equivelent to the quick animation setting in the interaction editor.

My problem is that it doesn't go to the new room when it is supposed to. It only goes there when all command have been done. I really need help! Once I figure this out, I'll be able to fix my game to perfection!
#22
Here it is! The preview for my first game, Nik Shade: A Nightmare Awakens. This is going to be the first game in a trilogy.

The plot is currently very simple.Your character, Nik Shade, has strayed from the main path. He is very lost, and so asks the first person he sees for help. However, this person has a dark secret, and once Nik extracts the secret from the man, he is thrown into a world whose rules he can only begin to grasp. Filled with ghosts, werewolves, and other things that go bump in the night, this game will definitely be a good.

The graphics are done in Microsoft Paint, and are made by a cruddy artist. Therefore, it looks like it's been drawn by a third grader. However, I believe that if the game is good, graphics should be of no concern. Here is a screenshot of the Nik jumping up to get a key stuck in a tree: (It might not show, see reason below)



To see all of the screenshots, please go to my site at http://www.geocities.com/niksterg118/game1.html. (I'm sorry if it says you can't get ther because the site has exceeded it's amount of data transfer... I am getting the site for free, and therefore it might not always be available. If it's not, please try again later.)
#23
I made my own custom GUI for an inventory window. However, if you have one or more inventory items, they are placed randomly all over the inventory screen. How do I make it so that the items are aligned to a grid or something so that it doesn't look so weird? ???

And by the way, if this is in the manual, please tell me what to look for, because I can't find it.Ã,  :(
#24
At one point in my game, the main character talks with another character. Depending on what choices the user picks, I want the game to either bring the other character to a different room and give the player a new item, or just bring main character to different room..

Here is the script so far:

@1Ã,  // option 1
Ã,  Ã,  Ã,  // characters talk here (actual dialog)
option-on 2
option-on 3
option-off 1
return

@2Ã,  // option 2
Ã,  Ã,  Ã,  Ã, // more dialog, character asks for item. If main character has it, he loses it. If not, go to room 7

@3Ã,  // option 3
Ã,  Ã,  Ã,  Ã, // more dialog, a fight happens, other character dies, goes to other room. Main character get new item.
add-inv 8
stop




Please help! If you don't understand me (Which most people don't :'() please let me know how I can clarify!!!
#25
If you want to activate a hotspot that is not in the current room, how do you do that? (If it's even possible) Thanks in advance!
#26
How do I show the user how many points they have out of the total number of points?
#27
In my game, you need to give a person a key to continue. However, I can only figure out how to continue when ANY inventory item is used, not just the key. Can anyone help me?
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