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Messages - NiksterG

#101
No, I used two ==.Ã,  However, I just retyped the script into the window, and it worked. Go figure. ::)

Thank you for your help, I think I'm good now. I'll let you know if I get ANOTHER problem. ;) Thank again!!!
#102
Ok, I'm having problems now with the script (poor me):

I am trying to make a third {else if} thingy, but everytime I try to test the game, I get a scripting error saying   "Parse error at expr near '185' ". I have no idea how this happened, I followed your instructions to the letter. I need help!!! (Again!) :P
#103
Quote from: Bernie -logged off- on Tue 15/03/2005 17:58:19

You could also call it 'sniffletoe'

That was an interesting choice of words... ::) Anyway, I tried out your methods, and they worked. My game is now a bit more interesting, thanks to you. Thank you very much for your help. ;)
#104
Um, ok, I think I get it... butÃ,  just one question: right in the beginning of the script, where it says

function dialog_request (int parameter) ...

Do I have to put in something for "parameter", or can I just write what it says? ???

Other than that, I think I've got it. Thanks a bunch!!! ;D
#105
At one point in my game, the main character talks with another character. Depending on what choices the user picks, I want the game to either bring the other character to a different room and give the player a new item, or just bring main character to different room..

Here is the script so far:

@1Ã,  // option 1
Ã,  Ã,  Ã,  // characters talk here (actual dialog)
option-on 2
option-on 3
option-off 1
return

@2Ã,  // option 2
Ã,  Ã,  Ã,  Ã, // more dialog, character asks for item. If main character has it, he loses it. If not, go to room 7

@3Ã,  // option 3
Ã,  Ã,  Ã,  Ã, // more dialog, a fight happens, other character dies, goes to other room. Main character get new item.
add-inv 8
stop




Please help! If you don't understand me (Which most people don't :'() please let me know how I can clarify!!!
#106
Ok, I tried to do the display thing, but I couldn't find where to put it. I looked in the manual and even searched the web, but there's nothing. Where do I put the variable, and how do I program it so that the GUI is always "updated" with the right score? ??? I am desperately calling upon the great wisdom of those around me!Ã,  :D
#107
If you want to activate a hotspot that is not in the current room, how do you do that? (If it's even possible) Thanks in advance!
#108
okay, sorry. I looked there, but it didn't explain it well enough. Can any one answer another question? How do you cross fade music? I looked all over the manual, and I tried some of the script it gave, but none of it worked. Please help! :P
#109
How do I show the user how many points they have out of the total number of points?
#110
In my game, you need to give a person a key to continue. However, I can only figure out how to continue when ANY inventory item is used, not just the key. Can anyone help me?
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