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Topics - Nine Toes

#41
Critics' Lounge / Two characters for C+C
Fri 22/07/2005 09:00:49
Here's two characters.Ã,  Nothing special.


This is a janitor named Sully (go figure).


This is Sully's supervisor, Richard.

Just wondering what everyone thinks so far.

At the bottom of Sully's sprites, you can see a few alternate sprites, I was playing with hair styles, trying to make it fit in with the era the story is set in (1969).

EDIT: ...changed // to .Ã,  Sorry.Ã,  Brainfart.

REEDIT: Removed the background.Ã,  Not enough to show.
#42
Any thoughts on "dead beat dads"?

See, the story is, I'm 22 now, and I haven't seen or heard from my real father since I was 2 (when he walked out on me, my mom, and my older *half* sister).Ã,  That's two decades without knowing my real father.Ã,  Not a phone call to say "hi", not a birthday card... not even child support.

For some odd reason, I've been thinking about this a lot the last few days... about who I am.Ã,  Where I came from.Ã,  Who my real dad is, and what he may or may not be like.Ã,  What I may or may not do, if I were to encounter my real dad (say) tomorrow.

But, maybe 5 minutes ago, I found this letter on my mom's desk in her room...

May 13, 2005

CP: Linda Westphal
*my mom
NCP: Robert Mason*my real dad
Court Case: *...whatever, moving on...*

Today I sent a letter to the Non-custodial parent (NCP) which informed them that they must submit a job job search forms to me every 30 days.

If you have any information about the NCP's employment please call me - even if the NCP told you that they would call me so that I may more efficiently enforce your order for child support.

I need you to provide me with the NCP's Name, the employer's name, the employers's address and the employers's phone number

Katie Powell
Child Support Specialist
Marathon County Child Support Agency...
*blah blah blah*


First of all... what good is it going to do if my dad suddenly starts paying his child support now?Ã,  I'm 22... I've been a legal adult for almost five years now.Ã,  I live on my own, I pay my own bills, and I take care of myself now.

Second, exactly how hard are these "Child Support Specialists" working to make sure that these dead beat dads take care of their children? Not to mention, they have extremely shitty grammar...

All of this makes me really angry...Ã,  I can only remember once, while I was growing up, that my mom ever received child support.Ã,  It was when I was sixteen, and it was a check for $40.00.

Ever since I was eighteen, I've been *kind of* looking for my real dad. (my mom tells me he's a heroin junky, and he knows how to hide so that he will only be found if he WANTS to be found)Ã,  I've checked the internet, but do you realise how MANY "Robert Mason"s live in Wisconsin?Ã,  I know exactly where my grandparents (HIS parents) live... they live right on Grand Avenue (the busiest street in Wausau), and Wausau is only an hour or so away from here.Ã,  I also know where my Aunt Linda (his sister) lives, and her phone number.

I've never had the guts to call my aunt's number, or stop in and talk to my grandparents... I just don't know what I would say.Ã,  "Hey, do you know where my dad is?"Ã,  Not to mention, none of them have seen me since I was two...

Ugh... I hate it when I get upset about something like this... I can never keep my thoughts in order...

Is anyone else out there dealing with a father who, apparently, "doesn't care"?Ã,  Does anybody have any words of wisdom for me?Ã,  Some tips, pointers... what should I do?
#43
Last night, I sat down and tinkered with the dialog editor for the very first time. (Yes, it's true... I never found a use for it before.)

Just to test things out and get a feel for it, I created one topic, and in that topic, I created three options.  I figured I might also need a gui of some type (a listbox), to show the options.  Then I set the script so that when the player character interacts with an NPC, it was supposed to run the dialog.

I looked in the manual, and I understand how to make topics, and options (or "sub-topics", I keep calling them that for some reason...).  But it never actually says how to make the options selectable (via the list box).  So, I looked up a few commands having to do with dialog, but I couldn't make heads or tails of any of it.

I feel really stupid for asking this, because it looks simple, but can anyone help me out?  Maybe throw a few pointers my way, or point me to a tutorial? (I checked Terran's BFAQ, I didn't see anything that would help me on there)

~Hyde
#44
General Discussion / 3D Gamestudio - Worth it?
Fri 06/05/2005 10:47:33
I've been considering buying a professional copy of 3D Gamestudio A6 lately, but before I shell out the $1,700.00 for the program itself and the edition upgrade, I want to know if anybody has it, or has tried it.  Is it worth the money?

Granted, I could very well spend a whole lot less on the Commercial version ($350.00)and get something that's almost as good as the professional version, there's just some things about the Professional version that makes it seem more desirable.

What do you think?
#45
Forgive me, for a few things...

1. I looked around the forum for a similar topic, but found none, even though I could have looked a little more at the very least.
2. I don't remember the EXACT codes I used to try and do what I'm trying to do.

See, what I'm trying to do is display a GlobalInt's value on a GUI label.

Here is a rough guess of the code I have at home:
Code: ags

GetGlobalInt(blah);
string buffer;
StrFormat(buffer, "%d", GetGlobalInt(blah));
SetLabelText(1,9,"%d");


Like I said, it's not the EXACT code I used (because I foolishly forgot to write it down before I left my apartment), but I do know that it doesn't work.  I tried a few other methods, but still no result.

The above code is based on the manual's example for StrFormat(), and with the code I have above, all that I get displayed on the GUI's label is "%d".

Can anyone offer me some pointers?  Perhaps educate me a little more about what the code I have written is REALLY doing?
#46
I'm trying to craft my own verb coin.  I think what I have should theoretically work, but for some strange reason, it's not.

Not too sure what's wrong, but I know for a fact that everything I click on is being classified as "Nothing, inventory, or GUI" by GetLocationType.

Here's the script, in it's entirety:
Code: ags

repeatedly_execute:
    if (GetCharacterAt(mouse.x,mouse.y)==1 && GetCursorMode() != 10){
      SaveCursorForLocationChange();
      SetCursorMode(10);
      }

Character: Interaction Editor: Any Click On Character:
if (GetCursorMode() == 10){
  if (mouse.x <= 160 && mouse.y >= 121){
    SetGlobalInt(98, mouse.x);
    SetGlobalInt(99, mouse.y);
    SetGUIPosition(10, mouse.x+1, mouse.y-40);
    SetGUIPosition(11, mouse.x+1, mouse.y-27);
    SetGUIPosition(12, mouse.x+1, mouse.y-14);
    GUIOn(10);
    GUIOn(11);
    GUIOn(12);
    SetCursorMode(6);
    }
  if (mouse.x >= 161 && mouse.y >= 121){
    SetGlobalInt(98, mouse.x);
    SetGlobalInt(99, mouse.y);
    SetGUIPosition(10, mouse.x-32, mouse.y-40);
    SetGUIPosition(11, mouse.x-56, mouse.y-27);
    SetGUIPosition(12, mouse.x-32, mouse.y-14);
    GUIOn(10);
    GUIOn(11);
    GUIOn(12);
    SetCursorMode(6);
    }
  if (mouse.x <= 160 && mouse.y <= 120){
    SetGlobalInt(98, mouse.x);
    SetGlobalInt(99, mouse.y);
    SetGUIPosition(10, mouse.x+1, mouse.y+1);
    SetGUIPosition(11, mouse.x+1, mouse.y+14);
    SetGUIPosition(12, mouse.x+1, mouse.y+27);
    GUIOn(10);
    GUIOn(11);
    GUIOn(12);
    SetCursorMode(6);
    }
  if (mouse.x >= 161 && mouse.y <= 120){
    SetGlobalInt(98, mouse.x);
    SetGlobalInt(99, mouse.y);
    SetGUIPosition(10, mouse.x-32, mouse.y+1);
    SetGUIPosition(11, mouse.x-56, mouse.y+14);
    SetGUIPosition(12, mouse.x-32, mouse.y+27);
    GUIOn(10);
    GUIOn(11);
    GUIOn(12);
    SetCursorMode(6);
    }
  }

interface_click:
  if (interface == LOOKAT){
    if (button == 0){
      GUIOff(10);
      GUIOff(11);
      GUIOff(12);
      if (IsInteractionAvailable(GetGlobalInt(98), GetGlobalInt(99), MODE_LOOK) == 1){
        if (GetLocationType(GetGlobalInt(98), GetGlobalInt(99)) == 0){
          Display("Something isn't right here, because this is being classified as 'nothing, inventory, or GUI' by GetLocationType.");
          }
        else if (GetLocationType(GetGlobalInt(98), GetGlobalInt(99)) == 1){
          RunHotspotInteraction(GetHotspotAt(GetGlobalInt(98), GetGlobalInt(99)), MODE_LOOK);
          }
        else if (GetLocationType(GetGlobalInt(98), GetGlobalInt(99)) == 2){
          RunCharacterInteraction(GetCharacterAt(GetGlobalInt(98), GetGlobalInt(99)), MODE_LOOK);
          }
        else if (GetLocationType(GetGlobalInt(98), GetGlobalInt(99)) == 3){
          RunObjectInteraction(GetObjectAt(GetGlobalInt(98), GetGlobalInt(99)), MODE_LOOK);
          }
        }
      }
    }
  if (interface == INTERACTWITH){
    if (button == 0){
      GUIOff(10);
      GUIOff(11);
      GUIOff(12);
      if (IsInteractionAvailable(GetGlobalInt(98), GetGlobalInt(99), MODE_USE) == 1){
        if (GetLocationType(GetGlobalInt(98), GetGlobalInt(99)) == 0){
          Display("Something isn't right here, because this is being classified as 'nothing, inventory, or GUI' by GetLocationType.");
          }
        else if (GetLocationType(GetGlobalInt(98), GetGlobalInt(99)) == 1){
          RunHotspotInteraction(GetHotspotAt(GetGlobalInt(98), GetGlobalInt(99)), MODE_USE);
          }
        else if (GetLocationType(GetGlobalInt(98), GetGlobalInt(99)) == 2){
          RunCharacterInteraction(GetCharacterAt(GetGlobalInt(98), GetGlobalInt(99)), MODE_USE);
          }
        else if (GetLocationType(GetGlobalInt(98), GetGlobalInt(99)) == 3){
          RunObjectInteraction(GetObjectAt(GetGlobalInt(98), GetGlobalInt(99)), MODE_USE);
          }
        }
      }
    }
  if (interface == TALKTO){
    if (button == 0){
      GUIOff(10);
      GUIOff(11);
      GUIOff(12);
      if (IsInteractionAvailable(GetGlobalInt(98), GetGlobalInt(99), MODE_TALK) == 1){
        if (GetLocationType(GetGlobalInt(98), GetGlobalInt(99)) == 0){
          Display("Something isn't right here, because this is being classified as 'nothing, inventory, or GUI' by GetLocationType.");
          }
        else if (GetLocationType(GetGlobalInt(98), GetGlobalInt(99)) == 1){
          RunHotspotInteraction(GetHotspotAt(GetGlobalInt(98), GetGlobalInt(99)), MODE_TALK);
          }
        else if (GetLocationType(GetGlobalInt(98), GetGlobalInt(99)) == 2){
          RunCharacterInteraction(GetCharacterAt(GetGlobalInt(98), GetGlobalInt(99)), MODE_TALK);
          }
        else if (GetLocationType(GetGlobalInt(98), GetGlobalInt(99)) == 3){
          RunObjectInteraction(GetObjectAt(GetGlobalInt(98), GetGlobalInt(99)), MODE_TALK);
          }
        }
      }
    }



I've been tinkering with this for about 2 days now, trying to get it to work, but it's just not working, and I don't know what I've done wrong.

I will look around the forums and a few sites for some info on creating verb-coin interfaces, but in the meantime, can anyone help me out with this?
#47
General Discussion / Quitting Smoking Blues
Thu 21/04/2005 20:56:46
Any ex-smokers here who can offer me some advice on quitting?

I've been smoking since I was 18, at about a pack a day (lately, almost 2).  I can't run anymore without my heart feeling like it's going to explode, and I've become so dependent on nicotene that if I go more than an hour without a cigarette my head spins and I vomit green pea soup all over the place.

Only about a week ago I decided that I WANT to quit.  I've "tried" to quit smoking before, but my plan was to "work my way down" - smoke less and less each day... Obviously that didn't work out at all.  I finally decided, the only thing that's going to work is quitting cold turkey.  My mom (an ex-smoker) said that it takes about four days for all of the nicotene to leave your system.  She also said, "You will be restless, bitchy, irritable..." ...isn't that a typical day for me? :P  Sounds like fun, but it's gotta happen.

I just finally decided, "I'm not going to buy anymore."  I think about the thousands of dollars I've wasted on cigarettes... (no lie, THOUSANDS... (roughly $3.00 a pack x 365 days in a year) x 4.5 years = $4927.50 ... and that's only at a pack a day) I could have bought a halfway decent car with that kind of money...

It's kind of tough when all of my friends, my girlfriend, and a vast majority of my co-workers all smoke... and I've already given in three times this last week.  I can never seem to get past that second day...

I'm not going to resort to the gum, or the patch:
1. I want ALL of the nicotene OUT of my system.  I remember hearing on the news a while back that nicotene was one of the things that caused cancer (by inhaling it), I don't really know if there's any truth in that, but...
2. I can't chew the gum, it tastes like pepper, and I f---in' HATE pepper!  It makes me gag!
3. They're both too expensive anyway, and the whole idea here was to quit so I can SAVE some money.

I've tried keeping myself busy so I don't think about it, working on my game, cleaning my apartment, napping (hoping I could sleep through my withdrawals), but like I said, I can never get past that second day.  Is it just a test of willpower?
#48
I've got this code, see... I've tried putting it everywhere else, but it never seems to work.  So I'm stuck placing it under repeatedly_execute AFAIK.

Code: ags

if (GetCharacterAt(mouse.x, mouse.y)==1){
  SaveCursorForLocationChange();
  SetCursorMode(8);
  }


Basically, what the code does, it makes it so that when you move the mouse cursor over a certain character, the mouse cursor will change to mode 8 (which I'm using as an interaction EXCLUSIVE for the character), and when you move the mouse cursor off of the character, it will revert back to the cursor mode you were using before you moved the cursor over the character in the first place.

Now, the code works just fine, but sere's my problem... Any animated mouse cursors (mode 8 cursor, in this case) will not animate (which isn't really a big deal, but if it doesn't animate, it won't fit in with the whole theme of the game).

Can anybody suggest a different way of doing this, as far as programming mouse-over scripts for characters, and objects?  I didn't see any "Mouse moves over character", or "mouse moves over object" (in "objects" under "room editor") in the interaction editors.  ...that was my first suggestion...

The other suggestion:
1. I'd like to suggest the possibility of choosing which LOOP to use when assigning a view for an animated mouse cursor.  Merely for the sake of preserving game resources.  I think you're only allowed about, what, 200 views in ags, and in the little project I'm working on now, I've got about 10+ animated mouse cursors.  I know it's kinda stupid, but I just figured I'd suggest it.
#49
I'm having a problem with the GUIOff command... basically... it isn't working...

Here's the script:
Code: ags
  
if (interface == PROFILE) { // clicked a button on the PROFILE GUI
    if (button == 0) { // click "Exit" button
      GUIOff(2); // profile menu off
      SetDefaultCursor();
      }
    if (button == 2) { //click "Journal" button
      GUIOff(2); // profile menu off
      GUIOn(3); // journal on
      SetCursorMode(6);
      }
    if (button == 3) { // click "Bestiary" button
      GUIOff(2); // profile menu off
      GUIOn(4); // bestiary on
      SetCursorMode(6);
      }
    } // end interface PROFILE


every time I click one of the buttons on the Profile GUI, it doesn't respond, and I'm at a loss for an explaination.  I'm pretty sure I scripted it right...

For example, I click the Exit button, and nothing happens.  Same with the Journal, and Bestiary buttons; when you click those buttons, it's supposed to turn off the Profile GUI, and turn on the Journal or Bestiary GUI (respectively).

Can someone offer me some words of wisdom?

I guess while I'm at it, I just wanted to make sure of something: A GUI can be as big as you want it to be, right?  If you want, it can take up the whole screen, right?

Thanks in advance.
#50
Having some problems with a line of code:
Object 0 is a door.  I have the below code under "interact with object", interacting with the door causes it to open.  I have this set up with a room variable, so that once you open it, if you interact with it again, it closes.
Code: ags

if (frontdoorright == 0){
  SetObjectView(0,10);
  AnimateObjectEx(0,0,4,0,0,1);
  frontdoorleft = 1;
  }
else if (frontdoorright == 1){
  SetObjectView(0,10);
  AnimateObjectEx(0,0,4,0,1,1);
  frontdoorleft = 0;
  }


Now, the problem is:  the door starts out closed, and once you interact with it, the animation of the door opening plays.  However, if you click it again, the same animation plays, the door opens.

The Below code is for the other door next to it.  This code works fine, click it once, it opens, click it a second time, it closes.
Code: ags

if (frontdoorleft == 0){
  SetObjectView(1,10);
  AnimateObjectEx(1,1,4,0,0,1);
  frontdoorleft = 1;
  }
else if (frontdoorleft == 1){
  SetObjectView(1,10);
  AnimateObjectEx(1,1,4,0,1,1);
  frontdoorleft = 0;
  }


I'm hoping someone can point out what I'm doing wrong, I've been playing with this for an hour.
#51
I killed a man and I'm going to spend the next 30 years in prison...

Neh... Feel happy for me!  I'm moving out of my mom's house!  :D

I'm moving into my first apartment on Thursday, July 1.  So, as I'm writing this right now, I've got about 3 days left before I move.

The bad part is, I don't have a computer of my own, or money to get said computer hooked up to the net.   :'(  Makes me kinda sad... I'm not going to get to stop in and see what's up with y'all everyday like I normally do.

I'll still stop back at my mom's house every once in a while and log in.  Plus the Clintonville library and Fox Valley Tech (where I'm going to school) have computers that I can use to log in.  But after Thursday, I'm going to become pretty scarce around these here parts for a while.

I'm kinda nervous.  This will be the first time I've ever been out on my own... I often sit and wonder, "am I going to make it?  Will I be okay on my own?"  But you know, it's just time to cut the umbilical cord, if you know what I mean.  I'm 21, and it's just time.  Time for me to get out on my own and handle things my way for a change.  Plus, I haven't lived in the city since I was 12, country life is really getting to me. :P

So, with that said.  I'm going to miss you all (some of you more than others... *blows kiss at Ultimo*)

ca. 3 days and counting.

~Sully
#52
Sorry about the wait.Ã,  First I didn't know I had won, then I couldn't come up with an idea for a theme... anyhoo... let's get this party started...

What is a Photoshop Phriday?

Photoshopping isn't drawing a completely new image -- It's editing images to create a new image, such as editing one image or combining several images.

Also, you don't have to specifically use Photoshop -- Paint Shop Pro, MSPaint, or any other programs can be used.

See this link:
http://www.somethingawful.com/photoshop/

And for other examples, see here:
http://www.worth1000.com/

The two above websites should give a fair idea of what is involved.

Also, make sure your image doesn't exceed the width of the screen -- If you don't, may you get diarrhea forever.
----------------------------------

This week's theme...
Crappy Games That Never Leave Japan

There are a lot of console games that are released in Japan, but never get released beyond the Japanese shoreline.

Some of these games turn out to be really awesome, and the rest of them are totally crap (which is why they never get released anywhere else).

Your mission, should you choose to accept it, is to create a screenshot of a really crappy game, it may be a PS, PS2, GC, or even an Xbox or PC game (adventure games are acceptable too), but it HAS to include characters from games that already exist.Ã,  You also need to include a title for the game.

Some examples would be:
- Tomb Karts: a Tomb Raider go-cart racing game.
- Resident Evil Dance Fever: A Resident Evil dancing game.

I took enough time thinking up the idea (even though it's kinda stupid), so I didn't have time to make a photoshopped example, but I'll see what I can do.Ã,  Now hop to it! *cracks whip*
#53
General Discussion / What a buzz kill...
Fri 21/05/2004 06:57:25
I've been single about a month, and I'm starting to get back in the saddle.

There was this girl in my class, I've talked to her a few times, and she's a really sweet girl.Ã,  So I was contemplating asking this girl out, but I didn't really know what she thought of me.

Monday after class she was waiting for me out by my car, so I talked to her a little there, and I could kinda tell she was interested in me, 'cuz she kept smiling and blushing.

Wednesday was the last day of school before summer break.Ã,  All day in class, she kept looking over at me and smiling, I could kind of tell the wheels in her head were turning, like she had something planned.Ã,  As she was leaving class, she gave me this wierd smile... you know.Ã,  So I'm all like, "Yeah, she's gonna ask me out!" :D  I was more than psyched, I was dancing the cha-cha on cloud nine.

I get out to my car about a half an hour later, and I find this note sitting on my car seat under my cell phone, it basically said this, "Hi Sully.Ã,  How are you?Ã,  Have a great summer.Ã,  You shouldn't smoke so much... blah blah blah..." and then I turn the note over, and it says on the back, "... I would LOVE to see you at church sometime.Ã,  ;)"Ã,  Then I look down at the car seat, and there's a pamphlet from her church sitting where the note was.

Now, to understand the irony in this situation, you have to understand that I'm not a religious person at all.Ã,  I don't follow any religion, and if you look at me (piercings, tatoos, black clothes) you should be able to tell that I'm not the least bit pious.Ã,  So to sum it up, there is a 0% chance that she'll ever see me at church.

I shoulda known too... she always wore dresses, and always had her long hair up in a bun (there's a funny cult around here where the women are only allowed to wear dresses, can NEVER cut their hair and always have to have it back in a bun or a ponytail).Ã,  But I didn't really think of that until I found that pamphlet.

It's just such a buzz kill... I mean, there's nothing wrong with the fact that she's religious, she's a really sweet girl and I'd still date her anyway.Ã,  But in a relationship, you have to at least have SOME things in common and you can't be trying to make the other person change their ways from this to that.Ã,  Honestly, can you expect a relationship between a devoutly religious person and a (basically) anti-religious person to work out?Ã,  I know that even if she would accept me for who and what I am and just like me for me, her family wouldn't think too highly of us being an item.Ã,  Nor would the rest of her church community... :P 

I don't know, I guess I'm just going to send her some flowers and a note explaining this dilemma to her, and we'll have to wait and see what happens.

I just thought this was kinda funny and had to share it.Ã,  Anybody have any thoughts, or any stories where you were really excited about something, and it turned out to be something you really didn't expect or hope for?
#54
Acoustic1.mp3
Right-click link, then "Save As".

This is the first peice of background music I have ever written.Ã,  I'm fairly pleased with the first part (the slow brooding riff), while I'm not so pleased with the second part (the faster, more upbeat part).

Can anybody suggest anything to make the song better?

EDIT:Ã,  I know... it's a huge file for a song... I forgot to ZIP it before I uploaded it...Ã,  :-\
#55
I don't mean to gripe about something so stupid and insignificant...

But someone's been messing with my posts and profile.

Yes, it's stupid to even care... but someone's been going through my stuff and making minute changes.  Little things that you wouldn't notice unless you look really close.

With acronyms they change things... like "I" becomes "eye",  "T" becomes "tee"...

Take this for example, I was looking through my old threads, and I spotted this...

"On another note:  I don't understand why the you.S. is the last country on the planet to use FPS...  "

The you.S.?  Look at my sig, too...  I didn't write "south of heaven... are.I.P."

Look, who ever you are... you think you're being cute?  Fuckin knock it off...  I don't like people messing with my shit.

I don't know who would do something like this... (obviously they know it's going to irritate me).  I know I've been acting like a jerk lately, but that doesn't warrant someone messing with me.

I've narrowed it down to three possibilities....
1.  a hacker, a pimply-faced nerd with Buddy Holly glasses and no girlfriend who sits in his basement pissing off people on the internet to make himself feel better.
2. a moderator, I don't know why any moderator on here would feel the need to try and make me look stupid... that and the only person I've pissed off around here lately is Mr. Colossal... I really don't think Eric would waste his time doing something so pointless.
3.  My ex-girlfriend... she knows I hate her... and she knows all of my passwords... she could easily go in and alter things as she pleases... but why would she?  She's probably too busy screwing her other ex-boyfriend...

Any thoughts?
#56
I'm psyched!  But I'm probably going to have to go see it by myself.  I can't take my girlfriend (she'll talk during the entire movie... she doesn't want to see it anyway...), and I don't have any friends that are as psyched as me or would want to go see it.

I read on Yahoo! News that it topped The Passion of Christ on it's opening day.  Wahooey!
#57
Olleh!

I decided to give my site a name change and a new look, so I was wondering what people think of the new name and the title.  The look of the site will reflect the way the title looks.

Here's a few title banners I drew up (the first one's not entirely finished...)

1. Like I said, the first one isn't finished... I was going to add a two-sided statue where the purple box is (one half an angel, the other half a devil).  Then I was going to do some funny effects with the letters (like have the statue blend in with the letters with vines wrapping around the letters and such...)

2.  I kinda like this one the most... I'm thinking of going with this one... but I just wanted an outside opinon first.

3.  This will probably end up being in my sig when the site is finished, no matter what.  If I go with no. 2, then I'll probably modify the letters so they look similar (even though I think it looks good the way it is).

I just wanted to know what you all thought about the title (Jekyll/Hyde Productions?... sounds kinda plain doesn't it?).  And what you might do differently with the titles?

Any thoughts?

EDIT: If anyone knows of any cool fonts I could try, let me know... I would like to find the font that I used for my South Of Heaven banner (below)... I know the site I got it from, (I think it's acid fonts.com or something) and the font is called Drakon, but every time I download it, it won't show up in the fonts when I try to use it in wordpad or MSWorks.
#58
I'm sorry, I had to post this... it just sounds so ridiculous, I wanted to know what y'all thought about it...

Oral Sex Linked to Mouth Cancer
#59
Hey.

I'm having some problems with any interaction that includes the DisplaySpeech command.

I have several different views for my main character, as in the game, you can equip different weapons to the main character, so one view is the character with a pistol, one view is the character with a bat, etc.

If I have any of these veiws set as the current view, and I interact with something, say the character has a pistol in his hand, and I look at something, the character will speak about what it's looking at.  But when it's done speaking, the character's view will switch back to the default that I have defined in the character editor (where the character is holding nothing at all).

Now, I have found a way to fix this, a way that I have tested and know works... I can have the game check the variable that tells the game which view should be used for that character, and I place that script after every DisplaySpeech command... and I mean EVERY one.

But I want to know, is there an easier way around this?  So that I don't have to put this script after every DisplaySpeech command?

If needed, I can show you the script.

Thanks in advance,
~Sully
#60
1. I put this in the global script, under game_start:
FollowCharacterEX(BODYA,HEADA,FOLLOW_EXACTLY,0);

It's two separate characters (a body and a head) drawn so that they look like they are connected using the FollowCharacterEX command.  Now, the command does exactly what it's supposed to, but... The body animates, the head doesn't.

Any ideas on how I can get the head to animate as it follows the body?

2. Any ideas on how I can script "when the mouse moves over the character... (do this)"?
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