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Messages - Nine Toes

#441
I think the graphics look great they way they are.  They're detailed, yet somewhat comic-book-ish, and simple.

BTW, very nice work, this sounds like an interesting game. I know I'll be waiting for it. :)

Keep up the good work.

~Hyde
#442
Cool.  :)  But trust me, when it comes to programming, everything sounds kinda complicated. ;)

Thank you for answering my questions, gentlemen.

BTW, Strazer, the code works great now.  No problems here.  Thanks for your help.
#443
Cool.  Thank you.  Once I get home, I'll try it out and let you know how it works. :)

So the "mouse moves over ______" is scheduled to be put in the interaction editors for room objects and characters, cool.

I take it that the command to set the loop for mouse cursors is a no, then?
#444
Hmm... interesting.

I could make use of this in my game.  Thanks for the inspiration, Blue. :)
#445
I've got this code, see... I've tried putting it everywhere else, but it never seems to work.  So I'm stuck placing it under repeatedly_execute AFAIK.

Code: ags

if (GetCharacterAt(mouse.x, mouse.y)==1){
  SaveCursorForLocationChange();
  SetCursorMode(8);
  }


Basically, what the code does, it makes it so that when you move the mouse cursor over a certain character, the mouse cursor will change to mode 8 (which I'm using as an interaction EXCLUSIVE for the character), and when you move the mouse cursor off of the character, it will revert back to the cursor mode you were using before you moved the cursor over the character in the first place.

Now, the code works just fine, but sere's my problem... Any animated mouse cursors (mode 8 cursor, in this case) will not animate (which isn't really a big deal, but if it doesn't animate, it won't fit in with the whole theme of the game).

Can anybody suggest a different way of doing this, as far as programming mouse-over scripts for characters, and objects?  I didn't see any "Mouse moves over character", or "mouse moves over object" (in "objects" under "room editor") in the interaction editors.  ...that was my first suggestion...

The other suggestion:
1. I'd like to suggest the possibility of choosing which LOOP to use when assigning a view for an animated mouse cursor.  Merely for the sake of preserving game resources.  I think you're only allowed about, what, 200 views in ags, and in the little project I'm working on now, I've got about 10+ animated mouse cursors.  I know it's kinda stupid, but I just figured I'd suggest it.
#446
General Discussion / Re: I'm a-going to Japan!
Sat 16/04/2005 08:09:38
Cool beans. :)  Glad to see that the news was worth the stressful wait.

Fly safely, and take some pictures while you're over there.
#447

I SWEAR that was a typo!  :)


What is this "exploration" crap? "Yeah, I like to mangle organic life-forms and blow stuff up, but I still like to take in the sights while I do it!"
#448
Oh, I've got another one!... He also kinda looks like the kid who ate the pubic hair pizza in "She's All That".
#449
I like Kelly Clarkson.  Always have.  But I wish someone would shoot Clay Aiken... he always reminds me of the kid who played Scott Farkus in the movie "A Christmas Story".
#450
General Discussion / Re: Drumkit Goodness
Thu 07/04/2005 22:56:49
Looks really nice.  Sounds like you got a great deal on it to boot.

You mentioned you play drums professionally; are you in a band? or are you a journeyman drummer?
#451
AGS Games in Production / Re: Hero Theorem
Thu 07/04/2005 00:29:43
Yesh, I concur.  Excellent artwork. :)  Looks good, sounds good, smells good(?).  Anyway, keep up the good work.
#452
Back in production?  Good man.  Bartender, get Ralphie here one on me! ;)

Maybe I'll try out for some voice acting.

God, I just can't get over how great this game is looking.  Cheers to you.
#453
Wow, those backgrounds look really nice, I'm diggin' it!

What type of music are you considering for the soundtrack?
#454
General Discussion / Re: Telephone Madness
Thu 10/03/2005 02:16:35
Just tell them they caught you while you were having sex.  They'll let you go.

...but they'll probably just call back again in a week.
#455
Potch:
Spoiler
Look under the bed
[close]

Dude!Ã,  Bummer.Ã,  I was really looking forward to this game.Ã,  It had really nice graphics, and it was fun to play.

Well, we can't make you finish it... unless we threaten your life!  Now die!

#456
Caleb's Drunken Adventure (sorry, I don't have the URL at the moment...)

Completely tasteless.
#457
Telemarketing isn't hard.  I sold windows and patio doors for about a year when I was 19.

My calls went something like this:
Me: Hello, is this Mr. Wang?
Mr. Wang: Yes.
Me:  Good afternoon, sir.  This is Sully, and I'm calling with Advanced Home Technologies.  How are you today?
Mr. Wang: Peachy.
Me:  That's good.
Mr. Wang: What are you selling?
Me:  Well, I'm not selling anything, but the reason that I called you today is to see if you'd be interested in getting an estimate done on your windows and doors.
Mr. Wang: Your mom's a whore.
*click*

Things to remember:
- Never lose your temper with the customers.  Always be chipper, cheery, and friendly.  Display a positive attitude, no matter how crappy your work day is going.
- Certainly never talk back to customers (that's why I no longer work for that company XD).
- Good phone etiquette always came in handy.  And, refer to people by Mr. or Mrs., never refer to them by their first names (for some reason, some people get pissed off when you call them by their first name, like "I don't know you, don't call me Bill!")

That's about all the advice I can offer.

Hope you get the job.  ;)
#458
General Discussion / Re: Mittens 2005
Mon 07/03/2005 06:15:10
[Hyde talking to himself]
I would really love to come and see Australia.  I think I could afford it if I started saving NOW...
...but then again I've got lots of bills to pay...
...but it's MITTENS, man!  I wanted to go last year, but I lost my job and couldn't.  Now's my chance!...
...Yeah, but I'm TRYING to be responsible for a change here.  There will always be next year, or the year after...
... or will there?  Stop being a momma's boy, and say, "Yesh, I iz coming"...
... Don't call me a momma's boy!...
... Momma's boy!   :-*...
... I'm going to kick your ass  >:(...
[/Hyde talking to himself]

If I remember correctly, there is a deadline to say whether or not we are coming?
#459
Femme recommended Ika.Ã,  I've never tried it, but it's all in Python, and seems dependable.

I had tinkered with The RPG Toolkit for a long time, but it's tough to work with sometimes.
#460
Bummer.  I was really looking forward to this. :(
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