The Dead Walk!
I'd say this game should be done by (or before) either April, May, or June 2004.
I'd say this game should be done by (or before) either April, May, or June 2004.
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Show posts MenuQuote from: Bluke4x4 on Sat 14/02/2004 13:55:02
Divorce Barbie! Includes all of Ken's stuff.
Quote from: Os Último Quão Queijo ^_^ on Thu 12/02/2004 01:39:19
I never thought i'd see it... but theres alot of ice and snow here, and the devil is wearing a really thick jumper.
Quote from: Darth Mandarb on Fri 13/02/2004 07:54:13
When I was a gangly/geeky little kid/teenager (who no woman would give the time of day) I despised Valentine's day because it just reminded me I was alone as I watched all my guy friends wooing their gal-pals.
if (character[GetPlayerCharacter()].inv[1]>0){
}
else {
SetButtonPic(4,2,1,3);
SetLabelText(4,3,"Will you take your car keys?");
GUIOn(4);
*(interface_click (4,0)){
AddInventory(1);
GUIOff (4);
DisplayMessage("You got your car keys.");
}
if (interface_click (4,1)){
GUIOff (4);
}
if (character[GetPlayerCharacter()].inv[2]>0{
}
else {
SetButtonPic(4,2,1,2);
SetLabelText(4,3,"Will you take your lighter?");
GUIOn(4);
if (interface_click (4,0)){
AddInventory(2);
GUIOff (4);
DisplayMessage("You got your lighter.");
}
if (interface_click (4,1)){
GUIOff (4);
}
}
if (character[GetPlayerCharacter()].inv[1]==1) && (character [GetPlayerCharacter()].inv[1]==1){
DisplayMessage ("It doesn't look like there's anything else I need in my car.");
}
function hotspot1_a() {
// script for hotspot1: Interact hotspot
if (character[GetPlayerCharacter()].inv[1]>0){
}
else {
SetButtonPic(4,2,1,3);
SetLabelText(4,3,"Will you take your car keys?");
*GUIon(4);
if (interface_click (4,0)){
AddInventory(1);
GUIoff (4);
DisplayMessage("You got your car keys.");
}
if (character[GetPlayerCharacter()].inv[2]>0{
}
else {
SetButtonPic(4,2,1,2);
SetLabelText(4,3,"Will you take your lighter?");
GUIon(4);
if (interface_click (4,0)){
AddInventory(2);
GUIoff (4);
DisplayMessage("You got your lighter.");
}
if (character[GetPlayerCharacter()].inv[1]==1) && (character[GetPlayerCharacter()].inv[1]==1){
DisplayMessage ("It doesn't look like there's anything else I need in my car.");
}
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