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Messages - Nine Toes

#741
The Dead Walk!

I'd say this game should be done by (or before) either April, May, or June 2004.
#742
General Discussion / Re:Squinky under trial
Mon 16/02/2004 15:46:29
The dreams I have never make sense.  They are just so inane and stupid... I can't even find the words to describe it.

Here's an example of how nonsensical my dreams can be: when I go to sleep at night, I sometimes fall asleep with the TV on, so I can hear what's being said on the tv in my dream.  The dream I'm having is about someone being on trial for a heinous crime.  Imagine being on trial for murder, you're on the stand, and the prosecution is grilling you like a cheese sandwich... then all of the sudden they start talking about the side effects of Advair... then they start talking about John Kerry running in the primary elections.  You ask yourself, WTF does that have to do with why I'm on trial?  Then, the prosecution starts giving the weather report to you... then you wake up.  You look over at the TV and see the weather man giving the local forecast.

It's crazy.

My mom even has a few of those "What do your dreams mean?" books.  I've read them, and some of those meanings are pretty stupid... I once had a dream that I was at school, and I don't remember how, but I lost my clothes.  So here I was hiding in the janitor's closet in my birthday suit.  Well, when I woke up, I looked up what that meant, apparently it meant that I should be careful about what my sexual impulses make me do... only at the time, I was 11.
#744
Critics' Lounge / Re:My first background
Sun 15/02/2004 21:57:48
It looks great to me!  Good atmosphere.
#745
Critics' Lounge / Re:High Crimes Title Screen
Sun 15/02/2004 21:55:29
It almost reminds me of By The Sword: Conspiracy.

Very nice work, though!
#746
General Discussion / Re:Insomnia ...
Sun 15/02/2004 18:56:50
I've always had trouble sleeping at night.  I've always preferred the nighttime though.  It's quiet, everyone else is asleep, that way I can work on "me" stuff without being bothered.

Aside from that, though... If I go to bed at a normal time, say 9 o'clock p.m.... I'll sleep until midnight or 1, and then I'll automatically wake up and won't be able to go back to sleep.

Nighttime is normally when I work on my games and graphics, etc as well. (I just have to be home in order to work on them).

#747
I like Darth's idea.

I was watching Tech TV the other day, and they had a Photoshop special on with this hippie-looking Photoshopt expert, Burt Monroy.  They were showing all of the clips where he comes on Call For Help (or is it the Screen Savers?  ... it's one of those shows with Leo LaPorte) and shows you cool things you can do in Photoshop.

Anyway, there was this one clip, where Burt was showcasing Photoshop CS, which apparently is Photoshop with all of the third party plugins included.

I think it would be kind of a cool idea to see a version of AGS with all of the plugins included.  So you could just open up AGS and in the Sidebar Menu, you could just click on the usual, Characters, Lip Sync, or Fonts, etc, as well as AI, or Calculator, or Credits, etc, or under the background editor, there was two more sub-pages, one for lighting and flashlight effects, and one for snow/rain.  I realize this would be a lot of work, and as far as I know, the plugins aren't officially supported by CJ.

Hmmm... I don't know... maybe this is a dumb idea after all...
#748
Crazy...

I've been wondering the same thing about japanese keyboards for a long time.  Because the japanese alphabet is divided into three sections (katakana, hiragana, and I can't remember the name of the third type), and each of these sections include about 200+ characters.

I've just never cared enough to research it or ask if anyone knew anything.
#749
Quote from: Bluke4x4 on Sat 14/02/2004 13:55:02
Divorce Barbie! Includes all of Ken's stuff.

;D

LMAO... that's pretty good.

Man, my little sister is going to be heartbroken when she hears about all this...  oh, wait, she's almost 16 now, so maybe not...

Me, I always enjoyed pulling their heads off, or cutting off all of their hair.

Bluke4x4:I had that magazine... I remember that... bag lady barbie and wino ken.
#750
I'm making a similar game, right now.  I'm trying to use the AreCharactersColliding command, once the characters collide then you can play an attack animation on the zombie's part or a death animation for the player (but I haven't actually tested out the code yet).  If I'm not mistaken, it could work.
#751
I love Minimi because he's the only person who wrote something nice in my guestbook.

(Burn in hell, PhilRoberts!)

EDIT:  ...contrary to what you think, I didn't post again in this thread just so you would look at my guestbook.  I just wanted to display my love for Minimi, and my pure undying hatred for Phil Roberts.  (if I wanted to pimp my website, I'd go the the "I love Vel" thread.)

I dub thee VeryWrongGuy! ;)
#752
I don't have a problem with m0ds.  I won't say that I love him for fear of being bombarded with homoerotic jokes...
*sniff*
Pew... did I step in something?
#753
Quote from: Os Último Quão Queijo ^_^ on Thu 12/02/2004 01:39:19
I never thought i'd see it... but theres alot of ice and snow here, and the devil is wearing a really thick jumper.

When were you in Wisconsin, Ultimo?  I wish you woulda told me... we coulda gone bar hoppin'!  Hittin' on women, tippin' cows, driving drunk and trying to outrun the cops... it woulda been a blast!

....

Oh, yeah... that's right.  Me, I personally don't have a problem with Vel.
#754
Critics' Lounge / Re:New Background
Fri 13/02/2004 08:53:18
Hey!  HerrStein!

I like your backgrounds!  Very high quality work!  Good job, keep it up. ;)
#755
General Discussion / Re:Valentines Day
Fri 13/02/2004 08:27:37
Quote from: Darth Mandarb on Fri 13/02/2004 07:54:13
When I was a gangly/geeky little kid/teenager (who no woman would give the time of day) I despised Valentine's day because it just reminded me I was alone as I watched all my guy friends wooing their gal-pals.

I concur with Doctor Mandarb.  I always hated Valentine's Day when I was a teen for the exact same reason (only I didn't have any guy friends either...).  Although, it pissed me off to see all these other assholes who don't know how to treat a lady getting the girls (some of these girls musta been desperate though, 'cuz they kept coming back for more :P).  While at the same time, all the girls would say to me, "Sully, you're such a nice guy...", but I had a snowball's chance in hell of ever getting a date with any of them (beleive me, I tried a few times, and was shot down like a Nazi spyplane... their excuses were so lame too...).

But that was yesterday... no use crying over spilled milk... I've got a girlfriend (had one for a while).  Now my only complaint is that every time a holiday rolls around, I never have enough money to get her something nice... really makes me feel like shit.  I could do what Darth does, and just drop little love notes, or little drawings... but I have a difficult time putting my thoughts into words a lot of the time, and I can never get any good ideas of what I could draw her.
#756
Advanced Technical Forum / Re:Open Source
Fri 13/02/2004 07:45:56
Yeah, the chances that AGS will ever be open source are more than likely slim to none, because from what I've heard CJ say, he's in the process of negotiating with Microsoft to buy AGS from him.  So in turn, it will be mass produced, and more than likely won't even be free anymore.

Although, from what I've heard CJ say, Microsoft has asked him to do some alterations to the program (implementing 3D components, etc), so optimizing the compiler output may actually already be on his to-do list (but I have not heard all the details from the big guy himself, so I really can't say for sure).
#757
I love Gilbot V7000a because he's usually the first to bring the codey goodness to my threads whenever I post a problem in the Tech Forum.  Without him, I'd be a stupid, sad, lonely AGSer...

;D
#758
General Discussion / Re:SCI Studio troubles.
Thu 12/02/2004 21:24:56
Thanks for the help, gentlemen! ;D

I downloaded the SCI Graphics Studio like you had said, and it works just fine, it's not all buggy and doesn't crash when I try to use it.
#759
Alright... I've been tinkering with this all night...

I modified the script to this:
Code: ags

if (character[GetPlayerCharacter()].inv[1]>0){
}
else {
  SetButtonPic(4,2,1,3);
  SetLabelText(4,3,"Will you take your car keys?");
  GUIOn(4);
*(interface_click (4,0)){
    AddInventory(1);
    GUIOff (4);
    DisplayMessage("You got your car keys.");
  }
  if (interface_click (4,1)){
  GUIOff (4);
  }
if (character[GetPlayerCharacter()].inv[2]>0{
}
else {
  SetButtonPic(4,2,1,2);
  SetLabelText(4,3,"Will you take your lighter?");
  GUIOn(4);
  if (interface_click (4,0)){
    AddInventory(2);
    GUIOff (4);
    DisplayMessage("You got your lighter.");
  }
  if (interface_click (4,1)){
  GUIOff (4);
  }
}
if (character[GetPlayerCharacter()].inv[1]==1) && (character [GetPlayerCharacter()].inv[1]==1){
  DisplayMessage ("It doesn't look like there's anything else I need in my car.");  
}


I get this message:
There was an error compiling your script.  The problem was:
In: 'Main Script'
Error (line 73): undefinded symbol 'interface_click'

Which reads by the little *:
*(interface_click (4,0)){

What I'm basically trying to do is make a Yes/No prompt for picking up items.  The above script is in a room script, and as far as I know, it should work (but that's just me).

I realized I should be putting this into the global script, under the interface_click function, but I don't know any way I can manipulate this script from a room script if I did that (bah, I can't seem to put what I'm thinking into words correctly...)

Does anyone know what I'm talking about or how I can make this script work?

I know that this is something that I don't really NEED in my game, but the whole "YES/NO" prompt will be useful for later on when I add a branching effect to my game.

BTW: Strazer, has anyone ever told you that your avatar looks a lot like Bruce Campbell? (Ash from the Evil Dead)
#760
I'm trying to make a yes/no prompt when you try to pick up and item (and will also use it for pivotal moments in my game).

Here's the script:
Code: ags
function hotspot1_a() {
  // script for hotspot1: Interact hotspot
if (character[GetPlayerCharacter()].inv[1]>0){
}
else {
  SetButtonPic(4,2,1,3);
  SetLabelText(4,3,"Will you take your car keys?");
*GUIon(4);
  if (interface_click (4,0)){
    AddInventory(1);
    GUIoff (4);
    DisplayMessage("You got your car keys.");
  }
if (character[GetPlayerCharacter()].inv[2]>0{
}
else {
  SetButtonPic(4,2,1,2);
  SetLabelText(4,3,"Will you take your lighter?");
  GUIon(4);
  if (interface_click (4,0)){
    AddInventory(2);
    GUIoff (4);
    DisplayMessage("You got your lighter.");
  }
if (character[GetPlayerCharacter()].inv[1]==1) && (character[GetPlayerCharacter()].inv[1]==1){
  DisplayMessage ("It doesn't look like there's anything else I need in my car.");  
}


When I run test the game, I get this error message:
Error (line 72) undefined token 'GUIon'
What does it mean "undefined"?  Does it not say "GUIon (4)"?

If I'm mistaken, what does "undefined token" mean?

What did I do wrong in this script?

Also, just to save myself the hassle... did I do this right?
SetLabelText(4,3,"Will you take your lighter?");

Thanks in advance.
~Sully
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