Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Nine Toes

#821
Yes, the lip sync animation won't play at all.

Umm... I'm not sure what the style I'm using is called.  No portraits, just the character itself is talking with the words being displayed above his head.

I'm not sure how it would help if I were to put GUIoff (Inventory); under game_start... but I'll give it a try.
#822
Hmm... I really don't need help with anything at the moment... hold on, I'll PM you.
#823
function inventory15_a() {
 // script for inventory15: Use inventory on this item
if (character[GetPlayerCharacter()].activeinv == 22) {
 LoseInventory(22);
 LoseInventory(15);
 AddInventory(25);
 GUIOff (INVENTORY);
 Wait (1);
 DisplaySpeech(JIM,"The flashlight works now.");}
 else DisplaySpeech(JIM,"That's not going to work.");
 GUIOn (INVENTORY);
 Wait (1);
 SetCursorMode (6);

Nope, still it does nothing differently.

Maybe I could put these messages as global messages, and then display them as speech.  Maybe that would fix the problem...
#824
Can you show me an example of how you do it?

I modified the script to this:
function inventory15_a() {
 // script for inventory15: Use inventory on this item
if (character[GetPlayerCharacter()].activeinv == 22) {
 LoseInventory(22);
 LoseInventory(15);
 AddInventory(25);
 GUIOff (INVENTORY);
 DisplaySpeech(JIM,"The flashlight works now.");}
 else DisplaySpeech(JIM,"That's not going to work.");
 GUIOn (INVENTORY);
 SetCursorMode (6);

That didn't do the trick, nothing changed at all.  So I figured, "maybe it's not working because the GUIon/GUIoff commands are in the wrong position".  So I tried this:

function inventory15_a() {
 // script for inventory15: Use inventory on this item
if (character[GetPlayerCharacter()].activeinv == 22) {
 GUIOff (INVENTORY);
 LoseInventory(22);
 LoseInventory(15);
 AddInventory(25);
 DisplaySpeech(JIM,"The flashlight works now.");}
 else DisplaySpeech(JIM,"That's not going to work.");
 SetCursorMode (6);
 GUIOn (INVENTORY);

I ran that and I got an error message.
#825
Critics' Lounge / Re:Background - Hotel Lobby
Mon 26/01/2004 06:37:37
Me, personally, I thought it was good to begin with... but that's just me.  What I liked overall was the simplicity of it, but the edit just kind of kicked it up a notch, I guess.
#826
 :oWHOA!  My mistake, it isn't a global message being displayed, it's just a normal display speech command being displayed... (duh, what the hell was I thinking?)

In that case, I still don't know what to do. (sorry) :-[
#827
I have v.2.60.450.

I don't know... it's funny... I could have swore it worked just fine before... but now it doesn't.

What answers can you give me?
#828
My opinion, try putting the head dress on her, like you see in the pic with the statue, and see what you think of it.  Then again, if you like it the way it is, I say, leave it as is.

Darth Mandarb:
HA HAH HA!!  That avatar was the shit!

"BA-BEE ROOOTH?  HE HEH!"

I remember you telling me my avatar is "scary looking"... maybe now I've figured out the reason why a lot of people don't seem to reply to my posts...
#829
Hey, I like your avatar!

Sorry for wasting bandwidth, but I had to log off for a while... I already beat you to the punch...

I browsed through the global script, and found there was an area which you could use to add your own personal inventory GUI.  It says right in the script: "function: inventory interaction"... something to the effect of that.  So I solved my problem and yours, Jon.  :)

But now I have a new problem that I noticed...

I have a function that will display certain global messages as speech.  Well, it does what it's supposed to, except for one thing, the player character's lips won't sync with the speech being spoken.  How can I get the character's lips to move when I have the game programmed to display a global message as his speech?

Here's the script:
function inventory22_a() {
 // script for inventory22: Use inventory on this item
if (character[GetPlayerCharacter()].activeinv == 15) {
LoseInventory(22);
LoseInventory(15);
AddInventory(25);
DisplaySpeech(JIM,"The flashlight works now.");}
else DisplaySpeech(JIM,"That's not going to work.");
SetCursorMode (6);
#830
Hmm... I've never met anyone who looked like me... Although, I've been told over the past few years that I look like numerous celebrities (some that I'm familiar with/some I've never heard of).  One of those celebrities I've seen in person, but it's not like I actually talked to him... I was too busy getting my ass whooped in the mosh pit.
#831
General Discussion / Re:General Announcement
Mon 26/01/2004 02:44:49
I'm with Pessi, and the rest of you who agree.  I've actually been thinking about that a little bit lately, I just never considered actually mentioning it.

Yeah, this'd be a cool little contest for the competition forums... :)
#832
I've made my own custom inventory GUI, it's very similar to the default one that comes with AGS (a background, an inventory window, a look button, an interact button, an OK button, and an up and down button).  I've assigned all the buttons, and made sure their functions were properly in place, but my only problem is, when I test the game, and I click on the GUI to bring up the inventory window, and I still get the default inventory window, instead of my custom window... I even deleted the one that came in AGS...

So, how do I make it so that my custom window will come up, instead of AGS's default inventory window?
#833
Quote from: DGMacphee on Fri 23/01/2004 02:45:35
For example, Ian McKellen is a cool gay guy

Ian McKellen is gay?

Gandalf?  Magneto?  The Nazi from Apt Pupil?
#834
General Discussion / Computer Problems
Fri 23/01/2004 01:42:06
I'm having a few problems with my computer, I was wondering if someone could give me some advice.

I love computers and I love programming, but I'm still, after all these years, not the most computer savvy person in the world.  I mean, I'm not stupid, I know these problems mean something's wrong, but I just don't know what...

1.  This happened today:
I have dial-up.  When close all of my browsers, the computer asks me if I want to disconnect.  I click "yes" and it's supposed to disconnect the computer from the internet.  But today, instead of disconnecting, it stayed connected, and all of the sudden browsers started popping open all over the screen... before I knew it, I had more than 100 browsers open on the screen... I couldn't do anything else because it was just like one browser after another.  (we'll see if that happens again after I'm done on here right now...)

2.  A peculiar thing that happened a while ago...
I had MSWorks open, and I was typing a story.  I highlighted my story to change the font, but as I was looking for the font I wanted, my house phone rang... suddenly, my highlighted text disappeared, and in it's place was "RING".  I was like, "What the...".  So the phone rang again and another "RING" popped up on the screen.  By the time the phone stopped ringing, the screen read "RINGRINGRINGRING".  I was totally dumbfounded.  So I picked up the house phone, and I called my home number... sure enough it happened again... the phone rang four times, and the screen now read "RINGRINGRINGRINGRINGRINGRINGRING".

Does anyone know why my computer is doing these things?  And, does anyone know what I can do about them?

On my computer, I have Norton Virus Scan.  It's registered and everything, so we get virus updates via the internet.  My mom thinks they both might be the effect of a virus, trojan, or a wyrm.  But wouldn't our virus scanner detect them?

Another thing, slightly different:  I have problems with my computer freezing, etc.  My cousin and my aunt tell me that Windows 98 is known for being full of bugs.  I don't know if there's any truth in that, but I have Windows 98 on my computer, and it seems like the only likely explaination for all these little problems I have that don't seem to have any cause. (like freezing up when it sits idle for a while).

I guess maybe it's time I invested in Windows XP and downloaded ZoneAlarm.
#835
I'm not "fat-ist", LGM.  You know we all love you like a fat kid loves cake...  ;)

Speaking of babies, I got a little joke for y'all... wanna hear it?  No?  Well tough turds...

"A woman is in the delivery room, having her baby.  The doctor tells her to push, with one final push, the baby comes out.

The doctor lifts the baby up by it's legs and spanks it.  Then he twirls it around like a sling, and tosses it out the window.

The woman screams, 'EEK!  MY BABY!'

The doctor laughs, 'Just kidding, it was already dead!'"


Ba-dum, tss!

Thank you, ladies and gentlemen!  I'll be here all week.
#836
Critics' Lounge / Re:Reactor-room (again)
Thu 22/01/2004 21:53:38
Heh heh, cool. ;)

Personally, I don't think there's anything wrong with MSPaint.  I use it for everything I draw.  I would like to get Photoshop CS for all the things that it has that you can't do with Paint, but until I can afford it, I have Gimp.  I don't use it too much though, I'm not familiar with how to use it to it's full extent, that and I'm more comfortable with MSPaint anyway.  (not to mention, if I have both Gimp and MSPaint running at the same time, my computer freezes up).
#837
Baby soup...

JK... TAHT'S DIGUSTING!
#838
I like the idea.  Sound like it's right up my alley@!
#839
I really haven't played too many adventure games lately, but I think my most recent favorite would have to be 5 Days a Stranger.
#840
Well, I know some people around here don't like copycats... but me for example... I'm obsessed with zombies, and Resident Evil, etc.  So I'm working on a survival horror/adventure game right now.

Just take ideas from the things you like. ;)
SMF spam blocked by CleanTalk