Spoke to soon.
How would I go about adding additional scripts to each (which ==)
For instance -
if (which == 1)
cPedoMan.SayBackgroundClip("&1 DIALOG 1", aPEDO7);
set a character view etc.
else if (which == 2)
cPedoMan.SayBackgroundClip("&2 DIALOG 2", aStonethrow);
play another line of dialog
else if (which == 3)
cPedoMan.SayBackgroundClip("&3 DIALOG 3", aMonstereat);
something something etc.
else if (which == 4)
cPedoMan.SayBackgroundClip("&4 DIALOG 4", aPickuppebble);
something something etc.
else if (which == 5)
cPedoMan.SayBackgroundClip("&5 DIALOG 5", aPEDO7);
something something etc.
else
cPedoMan_speechTimer = 0; // Loop around
}
How would I go about adding additional scripts to each (which ==)
For instance -
if (which == 1)
cPedoMan.SayBackgroundClip("&1 DIALOG 1", aPEDO7);
set a character view etc.
else if (which == 2)
cPedoMan.SayBackgroundClip("&2 DIALOG 2", aStonethrow);
play another line of dialog
else if (which == 3)
cPedoMan.SayBackgroundClip("&3 DIALOG 3", aMonstereat);
something something etc.
else if (which == 4)
cPedoMan.SayBackgroundClip("&4 DIALOG 4", aPickuppebble);
something something etc.
else if (which == 5)
cPedoMan.SayBackgroundClip("&5 DIALOG 5", aPEDO7);
something something etc.
else
cPedoMan_speechTimer = 0; // Loop around
}