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Messages - Nixxon

#21
Hi Guys,

Had a good search on this but couldn't find anything.

I have a very small inventory window integrated into the UI. The window only holds 3 inventory items before the player has to 'page up and down' to scroll through.



While this works, it's not very well optimised.

1. up and down arrows are always on (even if not needed).
Ideally, each would only appear when scrolling up or down was actually available.

For instance. If the player has no inventory objects or 3 objects filling the inventory window, the arrows should not be visible at all.

Additionally, if the player is on the second inventory window, he should only be able to scroll back up to the initial window of 3.

Christ, I hope that makes sense ;)


EDIT - I have found this post - http://www.adventuregamestudio.co.uk/forums/index.php?topic=16999.msg209564#msg209564

However i get the error message.

GlobalScript.asc(92): Error (line 92): undefined symbol 'GetButtonPic'
#22
AGS Games in Production / Re: The Witch House
Mon 21/08/2017 20:18:22
Duuuude!
#23
Excellent work Lorenzo as always! Amazing, well done :)
#24
Well done guys. I'm starting to rack up these 3rd places hah.
#25
Hey Guys,

I'm desperately trying to achieve the same thing for my game.

Don't suppose I could borrow the room code? Just not sure where to put things (less than rudimentary understanding).
#26
Jesus dude, these screenshots are enthralling. Such a unique and impactful style.
#27
Thanks xBRANEx! The plan is to most definitely cram as much ambient animation into the backgrounds as possible :)
#28
Hey hey, it's been a while! Life etc. :(

I've got another screen shot (below and in the original post). :)

Cheers.

#29
Great work Ubel, straight out of the 16bit era.
#30
Sweet graphics gameboy, very nice
#31
Nice work Dboy!
#32
Well done guys. Great start to the contest so far!

Especially amazing rocc.
#33
1st: 06 - Rocchinator - Revernauts (v2)
2nd: 01 - Blondbraid - Eepuot
3rd: 02 - Izera - Antititties
#34
DAMN YOU ROCC! :P

Oh well, I like a challenge.

Does it have to be "pixel perfect"?
#36
Concept: Cassiebsg
Playability: Rocchinator
Artistic execution: xBRANEx

Well done to all.
#37
AGS Games in Production / Re: Future Flashback
Mon 31/07/2017 01:00:28
Aaarrgh what sexy artwork. Really nice!
#38
Ahhh… Proxima Centauri (b). 4.25 light years you say? That's a fair hike!

We've been using teleportation pads for eons, it's the only way to visit good ol' Proxy B. Sometimes the transit schedules get a little muddled however. :O


#39
Wonderful Brane!
#40
Well done to all entries! God damn, this one was tough.

Artistic Execution: (07)Selmiak. It's just so pixel perfect. It resembles a commercial quality backdrop from that era. Really well done. I want to see where that ‘stone portal' transports me!

Playability: (06)Abstruader. Another beautiful natively low res background. I love the palate and cleanliness. While a little ‘bare' to the naked eye, I can envision some pretty outlandish events transpiring in the distance of space while manning that control panel.

Concept: (05)Rocchinator. Awesome composition and wonderful pixel work here. I feel like roger is a little too small for the background. Unless, he's onboard an alien ship perhaps? With some tweaking this would probably be my fav.

@Lorenzo. Man, artistically these are truly outstanding. Particularly the first one. The colours are just gorgeous. 100% professional quality art. As mentioned though, with roger implemented and at zoom, the contrast of pixel rendering is a little jarring. Guys… can we make a HD Sierra template just for these??!

@Eri0o. Another solid entry with a vibrant palette and clean definition. With the addition of objects in the scene this has a lot of potential. Well done mate!
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